LintCode 508.摆动排序

给你一个没有排序的数组,请将原数组就地重新排列满足如下性质

nums[0] <= nums[1] >= nums[2] <= nums[3]…

遍历数组
奇数位元素若比前一个元素小 交换
偶数位元素若比前一个元素大 交换

public class Solution {
    /*
     * @param nums: A list of integers
     * @return: nothing
     */
    public void wiggleSort(int[] nums) {
        if(nums == null || nums.length == 0)
            return;
        for(int i = 1; i < nums.length; i++){
            if((i % 2 == 1 && nums[i] < nums[i-1]) || (i % 2 == 0 && nums[i] > nums[i - 1]))
                swap(nums, i, i - 1);
        }
    }
    public void swap(int[] nums, int i, int j) {
        int temp = nums[i];
        nums[i] = nums[j];
        nums[j] = temp;
    }
}
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以下是使用three.js和Vue实现机械臂摆动的示例代码: ```html <template> <div ref="container"></div> </template> <script> import * as THREE from 'three'; export default { mounted() { // 创建场景 const scene = new THREE.Scene(); // 创建相机 const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); camera.position.z = 5; // 创建渲染器 const renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(window.innerWidth, window.innerHeight); this.$refs.container.appendChild(renderer.domElement); // 创建机械臂 const arm = new THREE.Object3D(); const base = new THREE.Mesh( new THREE.BoxGeometry(1, 1, 1), new THREE.MeshNormalMaterial() ); base.position.y = 0.5; arm.add(base); const joint1 = new THREE.Mesh( new THREE.SphereGeometry(0.5), new THREE.MeshNormalMaterial() ); joint1.position.y = 1; arm.add(joint1); const link1 = new THREE.Mesh( new THREE.BoxGeometry(0.5, 2, 0.5), new THREE.MeshNormalMaterial() ); link1.position.y = 2; arm.add(link1); const joint2 = new THREE.Mesh( new THREE.SphereGeometry(0.5), new THREE.MeshNormalMaterial() ); joint2.position.y = 3; arm.add(joint2); const link2 = new THREE.Mesh( new THREE.BoxGeometry(0.5, 2, 0.5), new THREE.MeshNormalMaterial() ); link2.position.y = 4; arm.add(link2); const joint3 = new THREE.Mesh( new THREE.SphereGeometry(0.5), new THREE.MeshNormalMaterial() ); joint3.position.y = 5; arm.add(joint3); const link3 = new THREE.Mesh( new THREE.BoxGeometry(0.5, 2, 0.5), new THREE.MeshNormalMaterial() ); link3.position.y = 6; arm.add(link3); scene.add(arm); // 创建灯光 const light = new THREE.DirectionalLight(0xffffff, 1); light.position.set(0, 0, 10); scene.add(light); // 渲染场景 const animate = () => { requestAnimationFrame(animate); arm.rotation.x += 0.01; arm.rotation.y += 0.01; renderer.render(scene, camera); }; animate(); }, }; </script> ``` 这段代码创建了一个机械臂模型,并通过旋转机械臂的角度来实现摆动效果。你可以将这段代码放入Vue组件中,然后在页面中渲染出来。
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