#include<stdio.h>
#define max(a,b) (a>b? a:b)
#define min(a,b) (a<b? a:b)
int main(void)
{
int a, b, c, x, y, z;
scanf("%d%d%d", &a, &b, &c);
x = max(max(a, b), c);
z = min(min(a, b), c);
y = a + b + c - x - z;
if (y + z < x)
{
printf("Not triangle\n");
}
else
{
if (x*x==y*y+z*z)
{
printf("Right triangle\n");
}
else if (x * x < y * y + z * z)
{
printf("Acute triangle\n");
}
else
{
printf("Obtuse triangle\n");
}
if ((x == y) || (y == z) || (z == x))
{
printf("Isosceles triangle\n");
}
if ((x == y) && (y == z))
{
printf("Equilateral triangle\n");
}
}
return(0);
}
12-10
1047
10-23
707
01-18
1661