// 这是方法类
public class Practice_1 {
private int num;
private String nickname;
private String name;
private String type;
private int atk;
private int def;
private int health;
private int magic;
public int getNum() {
return num;
}
public void setNum(int num) {
this.num = num;
}
public String getNickname() {
return nickname;
}
public void setNickname(String nickname) {
this.nickname = nickname;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getType() {
return type;
}
public void setType(String type) {
this.type = type;
}
public int getAtk() {
return atk;
}
public void setAtk(int atk) {
this.atk = atk;
}
public int getDef() {
return def;
}
public void setDef(int def) {
this.def = def;
}
public int getHealth() {
return health;
}
public void setHealth(int health) {
this.health = health;
}
public int getMagic() {
return magic;
}
public void setMagic(int magic) {
this.magic = magic;
}
public void fight1_2() {
System.out.println("盖伦 对 瑞兹"+" 进行攻击");
}
public void fight2_1() {
System.out.println("瑞兹 对 盖伦"+"进行攻击");
}
public void move() {
System.out.println("移动");
}
public void die() {
System.out.println("角色死亡");
}
public void rebirth() {
getHealth();
System.out.println("复活"+"血量满了"+getHealth());
}
}
//这是主类,调用前一个类的方法.
public class TestPractice_1 {
public static void main(String[] args) {
Practice_1 p1= new Practice_1();
Practice_1 p2= new Practice_1();
p1.setType("战士");
p1.setNum(1);
p1.setNickname("德玛西亚之力");
p1.setName("盖伦");
p1.setAtk(10);
p1.setDef(10);
p1.setHealth(102);
p1.setMagic(0);
System.out.println("类型"+"\t昵称"+"\t\t名称"+"\t攻击力"+"\t防御力"+"\t血量"+"\t魔法值");
System.out.print(p1.getType()+"\t");
System.out.print(p1.getNickname()+"\t");
System.out.print(p1.getName()+"\t");
System.out.print(p1.getAtk()+"\t");
System.out.print(p1.getDef()+"\t");
System.out.print(p1.getHealth()+"\t");
System.out.println(p1.getMagic()+"\t");
p2.setType("法师");
p2.setNum(1);
p2.setNickname("流浪法师\t");
p2.setName("瑞兹");
p2.setAtk(20);
p2.setDef(5);
p2.setHealth(80);
p2.setMagic(100);
System.out.print(p2.getType()+"\t");
System.out.print(p2.getNickname()+"\t");
System.out.print(p2.getName()+"\t");
System.out.print(p2.getAtk()+"\t");
System.out.print(p2.getDef()+"\t");
System.out.print(p2.getHealth()+"\t");
System.out.print(p2.getMagic()+"\t");
int a=p1.getHealth();
System.out.println(a);
int b = p2.getHealth();
int b1=p2.getMagic();
System.out.println();
int count1 =0;
int count2 =0;
do {
p1.fight1_2();
b-=5;
if(b>0) {
count1++;
System.out.println("瑞兹被击中剩余血量为"+b);
}else {
System.out.println("瑞兹血量为 0");
break;
}
if(b1>13) {
p2.fight2_1();
a-=10;
b1-=13;
}else {
System.out.println("瑞兹法力剩余不足,不足以释放技能");
continue;
}
if(a>0) {
count2++;
System.out.println("盖伦被魔法击中剩余血量为"+a+" 瑞兹法力剩余"+b1);
}else {
System.out.println("盖伦血量为 0");
break;
}
}while(a!=0&&b!=0);
if(a==0&&b!=0) {
p1.getName();
p1.die();
}else {
p2.getName();
p2.die();
}
System.out.println("盖伦一共攻击了"+count1+"次");
System.out.println("瑞兹一共攻击了"+count2+"次");
}
}