Java学习第四周

斗地主

牌类

/**
 * 3-10 J Q K A 2 Queen King 牌类
 * 
 * @author mrchai
 */
public class Card {

	/** 牌面值 */
	private String name;
	/** 花色 */
	private String flower;
	/** 大小点数 */
	private int num;

	public Card() {
	}

	public Card(String name, String flower, int num) {
		super();
		this.name = name;
		this.flower = flower;
		this.num = num;
	}

	public String getName() {
		return name;
	}

	public void setName(String name) {
		this.name = name;
	}

	public String getFlower() {
		return flower;
	}

	public void setFlower(String flower) {
		this.flower = flower;
	}

	public int getNum() {
		return num;
	}

	public void setNum(int num) {
		this.num = num;
	}

	@Override
	public String toString() {
		if (Objects.nonNull(flower)) {
			return name + "-" + num + "-" + flower;
		}
		return name + "-" + num;
	}

}

玩家类

/**
 * 	玩家类
 * @author mrchai
 */
public class Player {

	/**玩家id*/
	private int id;
	/**玩家姓名*/
	private String name;
	/**是否地主*/
	private boolean boss;
	/**牌集合*/
	private ArrayList<Card> cards=new ArrayList<Card>();
	
	public Player() {
	}
	
	public Player(int id, String name, boolean boss, ArrayList<Card> cards) {
		super();
		this.id = id;
		this.name = name;
		this.boss = boss;
		this.cards = cards;
	}

	public int getId() {
		return id;
	}
	public void setId(int id) {
		this.id = id;
	}
	public String getName() {
		return name;
	}
	public void setName(String name) {
		this.name = name;
	}
	public boolean isBoss() {
		return boss;
	}
	public void setBoss(boolean boss) {
		this.boss = boss;
	}
	public ArrayList<Card> getCards() {
		return cards;
	}
	public void setCards(ArrayList<Card> cards) {
		this.cards = cards;
	}

	@Override
	public String toString() {
		return name+(boss?"(地主)":"")+":"+cards;
	}
	
}

游戏管理类

public class GameManage {

	/**声明所有牌的集合*/
	private static ArrayList<Card> all = new ArrayList<>();
	/**用于生成牌的牌面值*/
	private static String[] names = {"3","4","5","6","7","8","9","10","J","Q","K","A","2","Queen","King"};
	/**用于生成牌的花色*/
	private static String[] flowers = {"红桃","方块","梅花","黑桃"};
	/**所有玩家集合*/
	private ArrayList<Player> players = new ArrayList<Player>();
	/**声明随机数生成器*/
	private static Random randomGen = new Random();
	
	static {
		/******初始化所有牌******/
		//笛卡尔积
		int i = 0;
		for (; i < names.length-2; i++) {
			for (int j = 0; j < flowers.length; j++) {
				Card c = new Card(names[i], flowers[j], i);
				all.add(c);
			}
		}
		//将大小王加入
		all.add(new Card(names[names.length-2],null,i++));
		all.add(new Card(names[names.length-1],null,i++));
	}
	
	/**
	 * 	添加玩家
	 */
	public void addPlayer() {
		Scanner sc = new Scanner(System.in);
		System.out.println("请输入玩家1名称:");
		String name1 = sc.nextLine();
		System.out.println("请输入玩家2名称:");
		String name2 = sc.nextLine();
		System.out.println("请输入玩家3名称:");
		String name3 = sc.nextLine();
		
		Player p1 = new Player();
		p1.setId(1);
		p1.setName(name1);
		
		Player p2 = new Player();
		p2.setId(2);
		p2.setName(name2);
		
		Player p3 = new Player();
		p3.setId(3);
		p3.setName(name3);
		//将三名玩家加入集合
		players.add(p1);
		players.add(p2);
		players.add(p3);
	}
	
	/**
	 * 	随机地主
	 */
	public void randomBoss() {
		//添加玩家
		addPlayer();
		//随机地主索引
		int i = randomGen.nextInt(players.size());
		//设置指定位置的玩家为地主
		players.get(i).setBoss(true);
	}
	
	/**
	 * 	发牌
	 */
	public ArrayList<Player> sendCard() {
		//随机地主
		randomBoss();
		//对每一名玩家遍历
		for (Player p : players) {
			//先为每一位玩家随机发17张牌
			for (int i = 0; i < 17; i++) {
				//随机一张牌的索引
				int cardIndex = randomGen.nextInt(all.size());
				//获取随机索引位置的牌
				Card card = all.get(cardIndex);
				//将随机的牌加入当前遍历玩家的集合
				p.getCards().add(card);
				//从源集合中移除这张牌
				all.remove(card);
			}
		} 
		//最后三张牌给地主
		for (Player p : players) {
			if(p.isBoss()) {
				//将all集合中的所有元素加入地主的集合
				p.getCards().addAll(all);
			}
		}
		return players;
	}
	
}

测试类

public static void main(String[] args) {
    ArrayList<Player> players = new GameManage().sendCard();
    for (Player p : players) {
        System.out.println(p);
    }
}
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