#include <iostream>
using namespace std;
typedef char ElemType;
typedef struct CSNode {//孩子兄弟结点
ElemType data;
struct CSNode* firstchild, * nextSibling;
}CSNode,*CSTree;
//队列定义及基本操作定义
const int QUEUE_INIT_SIZE = 100;
const int QUEUEINCREMENT = 10;
typedef CSNode* QElemType;
typedef struct
{
QElemType* data;
int front;
int rear;
int queuesize;
int incresize;
}SqQueue;
bool InitQueue(SqQueue& Q, int = QUEUE_INIT_SIZE, int = QUEUEINCREMENT);//初始化循环队列
int QueueLength(SqQueue Q);//返回队列长度
bool DeQueue(SqQueue& Q, QElemType& e);//将队首元素出队,用e返回
bool EnQueue(SqQueue& Q, QElemType e);//将元素e放入循环队列
bool GetHead(SqQueue Q, QElemType& e);//取队首元素,用e返回
bool incrementQueuesize(SqQueue& Q);//当循环队列空间不足时,动态扩充空间
void TraverseQueue(SqQueue Q);//遍历队列
bool QueueEmpty(SqQueue Q);//判断队列是否为空
bool ClearQueue(SqQueue& Q);//清空队列
//树的基本定义及基本操作定义
void CreateTree(CSTree& T);
void Preorder(CSTree T);
void Postorder(CSTree T);
int TreeDepth(CSTree T);
int main()
{
CSTree T;
cout << "即将顺序建立一棵树!" << endl;
CreateTree(T);
//CreateCSTree(T);
cout << "先根遍历:" << endl;
Preorder(T);//先根遍历
cout << "\n后根遍历:" << endl;
Postorder(T);//后根遍历
cout << endl;
cout << "树深度为:" << TreeDepth(T) << endl;
return 0;
}
//队列基本操作的实现
bool InitQueue(SqQueue& Q, int maxsize, int incresize) {
Q.data = new QElemType[maxsize];
if (!Q.data)return 0;
Q.front = Q.rear = 0;
Q.queuesize = maxsize;
Q.incresize = incresize;
return 1;
}
int QueueLength(SqQueue Q) {
return (Q.rear - Q.front + Q.queuesize) % Q.queuesize;
}
bool DeQueue(SqQueue& Q, QElemType& e) {
if (Q.front == Q.rear)
return 0;
e = Q.data[Q.front];
Q.front = (Q.front + 1) % Q.queuesize;
return 1;
}
bool EnQueue(SqQueue& Q, QElemType e) {
if ((Q.rear + 1) % Q.queuesize == Q.front)
if (!incrementQueuesize(Q))
return 0;
Q.data[Q.rear] = e;
Q.rear = (Q.rear + 1) % Q.queuesize;
return 1;
}
bool GetHead(SqQueue Q, QElemType& e) {
if (Q.rear == Q.front)
return 0;
e = Q.data[Q.front];
return 1;
}
bool incrementQueuesize(SqQueue& Q) {
QElemType* newdata = new QElemType[Q.queuesize + Q.incresize];
if (!newdata)return 0;
for (int i = 0; i < Q.queuesize; i++)
newdata[i] = Q.data[(Q.front + i) % Q.queuesize];
delete[] Q.data;
Q.data = newdata;
Q.front = 0; Q.rear = Q.queuesize - 1;
Q.queuesize += Q.incresize;
return 1;
}
void TraverseQueue(SqQueue Q) {
while (Q.front != Q.rear) {
cout << Q.data[Q.front] << " ";
Q.front = (Q.front + 1) % Q.queuesize;
}
cout << endl;
}
bool QueueEmpty(SqQueue Q) {
if (Q.front == Q.rear)
return 1;
return 0;
}
bool ClearQueue(SqQueue& Q) {
Q.front = Q.rear;
return 1;
}
//树基本操作的实现
void CreateTree(CSTree& T) {
T = NULL;
SqQueue Q; InitQueue(Q);
char fa, ch;//父与子
cout << "输入分支(以#为标志):" << endl;
cin >> fa >> ch;
CSNode* s = NULL;//s用来接收出队或队首信息
CSNode* r = NULL;//r用来记录兄弟节点的位置
while (ch != '#') {
CSNode* p = new CSNode;
if (!p)exit(0);
p->data = ch;
p->firstchild = p->nextSibling = NULL;
EnQueue(Q, p);
if (fa == '#')
T = p;//若p的父为空,则p为根节点
else {
GetHead(Q, s);
while (s->data != fa) {//循环找到p的父节点
DeQueue(Q, s);
GetHead(Q, s);
}
if (s->firstchild == NULL) {//若首孩子不存在,则令p为首孩子,r后移记录
s->firstchild = p;
r = p;
}
else {//若首孩子存在,则根据r记录的位置插入p,r后移记录
r->nextSibling = p;
r = p;
}
}
cin >> fa >> ch;
}
}
void Preorder(CSTree T) {
if (T) {
cout << T->data << " ";
Preorder(T->firstchild);
Preorder(T->nextSibling);
}
}
void Postorder(CSTree T) {
if (T) {
Postorder(T->firstchild);
cout << T->data << " ";
Postorder(T->nextSibling);
}
}
int TreeDepth(CSTree T) {
int ch, bro;
if (!T)return 0;
ch = TreeDepth(T->firstchild);
bro = TreeDepth(T->nextSibling);
if (ch + 1 > bro)//首孩子的深度需要+1,兄弟与转化为二叉树后的父节点同级深度相同不需要+1
return ch + 1;
return bro;
}
实验样例