canvas实现鼠标长按绘制多个选择框

1.效果图

2.html代码

<canvas id='cav' width="600" height="400" style='background-color: #eee'></canvas>

3.js代码

var paint;
var canvas;
var positionList = [];
function MyPaint(id, color = 'red') {
	canvas = document.getElementById(id);
	this.canvas = canvas;
	this.color = color;
	this.ctx = this.canvas.getContext('2d');
	this.initP = {};
	this.endP = {};
}
MyPaint.prototype.paintSelect = function() {
				var myPaint = this;
				this.canvas.addEventListener('mousedown', function(e) {
					this.initP.x = e.offsetX;
					this.initP.y = e.offsetY;
					this.canvas.addEventListener("mousemove", myDrect);
					this.canvas.removeEventListener("mouseup", operate);
					this.canvas.addEventListener("mouseup", operate);
				}.bind(this));
				function operate() {
					var initP = JSON.parse(JSON.stringify(myPaint.initP))
					var endP = JSON.parse(JSON.stringify(myPaint.endP))
					positionList.push({
						initP,
						endP
					})
					this.removeEventListener("mousemove", myDrect);
				}
				function drawPositionList(initP,endP){
					var width = Math.abs(initP.x - endP.x);
					var height = Math.abs(initP.y - endP.y);
					myPaint.ctx.beginPath();
					if (endP.x >= initP.x) {
						if (endP.y >= initP.y) {
							myPaint.ctx.rect(initP.x, initP.y, width, height);
						} else {
							myPaint.ctx.rect(initP.x, initP.y, width, -height);
						}
					} else {
						if (endP.y >= initP.y) {
							myPaint.ctx.rect(initP.x, initP.y, -width, height);	
						} else {
							myPaint.ctx.rect(initP.x, initP.y, -width, -height);
						}
					}
					myPaint.ctx.stroke();
				}
				function myDrect(e) {
					myPaint.endP.x = e.offsetX;
					myPaint.endP.y = e.offsetY;
					myPaint.ctx.width = myPaint.width;
					myPaint.ctx.height = myPaint.height;
					myPaint.ctx.fillStyle = '#FF0000';
					myPaint.ctx.strokeStyle = '#FF0000';
					myPaint.ctx.lineWidth = 4;
					var width = Math.abs(myPaint.initP.x - myPaint.endP.x);
					var height = Math.abs(myPaint.initP.y - myPaint.endP.y);
					myPaint.ctx.clearRect(0, 0, myPaint.canvas.width, myPaint.canvas.height);
					if(positionList.length>0){
						positionList.forEach(item=>{
							drawPositionList(item.initP,item.endP)
						})
					}
					myPaint.ctx.beginPath();
					if (myPaint.endP.x >= myPaint.initP.x) {
						if (myPaint.endP.y >= myPaint.initP.y) {
							myPaint.ctx.rect(myPaint.initP.x, myPaint.initP.y, width, height);
						} else {
							myPaint.ctx.rect(myPaint.initP.x, myPaint.initP.y, width, -height);
						}
					} else {
						if (myPaint.endP.y >= myPaint.initP.y) {
							myPaint.ctx.rect(myPaint.initP.x, myPaint.initP.y, -width, height);	
						} else {
							myPaint.ctx.rect(myPaint.initP.x, myPaint.initP.y, -width, -height);
						}
					}
					myPaint.ctx.stroke();
					myPaint.ctx.save();

				}
			}
paint= new MyPaint('cav');
paint.paintSelect();

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