视频流通过广播进行传输

视频流通过广播进行传输

设备需要将视频转化为可以传输的视频流,视频流可以通过各自不同的协议进行传输,如果传输到网页就使用http协议。本文章只提供基于Qt将设备捕捉的信息转化为视频流,以广播的形式传输到局域网中,只提供大体思路。
注意:本文没有使用协议,只是使用了udp广播发送视频与接收。

设备端.h文件

#ifndef DIALOG_H
#define DIALOG_H
namespace Ui {
class Dialog;
}

class Dialog : public QDialog
{
    Q_OBJECT

public:
    explicit Dialog(QWidget *parent = 0);
    ~Dialog();

private slots:
    void processCapturedImage(int requestId, const QImage &img);
    void captureImage(); // 添加这个槽函数声明
//    void captureFrame();
//    void sendFrame();
    void socketDisconnected();
    void onNewConnection() ;
    void processMessage(const QString &message);
    void sendVideoFrame(int requestId, const QImage &img);
    void socketDisconnect();
private:
    Ui::Dialog *ui;
    QUdpSocket *udpSender;
    QTimer *videoCaptureTimer; // 声明视频捕获定时器
    QTimer *sendFrameTimer; // 声明视频发送定时器
    QCamera *camera;
    QCameraImageCapture *imageCapture;
    QTimer *timer;

    QWebSocketServer *server;
    QList<QWebSocket *> m_clients;
    QWebSocket *clientSocket;
};

#endif // DIALOG_H

.cpp文件


#include "dialog.h"
#include "ui_dialog.h"

Dialog::Dialog(QWidget *parent) :
    QDialog(parent),
    ui(new Ui::Dialog)
{
    ui->setupUi(this);
    udpSender=new QUdpSocket(this);
    // 创建WebSocket服务器
    server = new QWebSocketServer(QStringLiteral("Video Server"), QWebSocketServer::NonSecureMode, this);
    if (server->listen(QHostAddress::Any, 8888)) {
        qDebug() << "WebSocket server start listen on port 8888";
        connect(server, SIGNAL(newConnection()), this, SLOT(onNewConnection()));
    }

    // 创建并配置摄像头
    camera = new QCamera(this);
    imageCapture = new QCameraImageCapture(camera, this);
    camera->setCaptureMode(QCamera::CaptureStillImage);
    camera->start();

    //开启捕捉
    connect(imageCapture, &QCameraImageCapture::imageCaptured,this, &Dialog::processCapturedImage); // 确保这里的信号和槽签名匹配

    // 设置定时器以定期捕获图像帧
    timer = new QTimer(this);
    connect(timer, SIGNAL(timeout()),this,SLOT(captureImage()));
    timer->start(33); // 每33毫秒捕获一帧,相当于30FPS
}

Dialog::~Dialog()
{
    delete ui;
    delete imageCapture;
    delete camera;
}
void Dialog::onNewConnection()
{
    QWebSocket *client  = server->nextPendingConnection();
    connect(client, &QWebSocket::textMessageReceived, this, &Dialog::processMessage);
    //connect(client, SIGNAL(disconnected()), client, SLOT(socketDisconnect()));
    m_clients << client;
}
//处理获取的数据
void Dialog::processMessage(const QString &message)
{
    clientSocket = qobject_cast<QWebSocket *>(sender());
    if (clientSocket && message == "START_VIDEO") {
        qDebug()<<message;        // 开始发送视频帧给客户端
        connect(imageCapture, &QCameraImageCapture::imageCaptured, this, &Dialog::sendVideoFrame); // 确保这里的信号和槽签名匹配 {
    } else if (clientSocket && message == "STOP_VIDEO") {// 停止发送视频帧给客户端
        disconnect(imageCapture, &QCameraImageCapture::imageCaptured, this, &Dialog::sendVideoFrame);
    }
}
//发送frame
void Dialog::sendVideoFrame(int requestId, const QImage &img)
{
    QByteArray byteArray;
    QBuffer buffer(&byteArray);
    img.save(&buffer, "JPEG");
    if (clientSocket) {
        clientSocket->sendBinaryMessage(byteArray);
        clientSocket->flush();
        // 不关闭连接
        // clientSocket->close();
    } else {
        for (int i = 0; i < m_clients.length(); i++) {
            m_clients[i]->sendBinaryMessage(byteArray);
            m_clients[i]->flush();
            // 不关闭连接
            // m_clients[i]->close();
        }
    }

}

void Dialog::socketDisconnect()
{
    qDebug()<<"disconnect";
//    m_clients.removeAll(client);
//    client->deleteLater();
}
void Dialog::processCapturedImage(int requestId, const QImage &img)
{
    Q_UNUSED(requestId);
    //qDebug()<<"start show";
    ui->V->setPixmap(QPixmap::fromImage(img));
    QByteArray byteArray;
    QBuffer buffer(&byteArray);
    buffer.open(QIODevice::WriteOnly);
    img.save(&buffer, "JPEG"); // 使用JPEG格式压缩图像
    // 发送字节数组到UDP套接字
    udpSender->writeDatagram(byteArray, QHostAddress::Broadcast, 8888); // 1234是接收端的端口号
}

void Dialog::captureImage()
{
    imageCapture->capture();
}

void Dialog::socketDisconnected()
{
    clientSocket = qobject_cast<QWebSocket *>(sender());
    if (clientSocket) {
        m_clients.removeAll(clientSocket);
        clientSocket->deleteLater();
    }
}

web端

 <canvas id="videoCanvas" width="800" height="600"></canvas>
            <script>
                window.onload = function () {
                    const canvas = document.getElementById('videoCanvas');
                    if (!canvas) {
                        console.error('Canvas element not found');
                        return;
                    }

                    const ctx = canvas.getContext('2d');
                    const socket = new WebSocket('ws://192.168.31.49:8888');
                    socket.binaryType = 'arraybuffer';
                    socket.onopen = () => {
                        console.log('WebSocket connection opened');
                        socket.send('START_VIDEO');
                    };

                    socket.onmessage = (event) => {
                        const blob = new Blob([event.data], { type: 'image/jpeg' });
                        const img = new Image();
                        img.onload = function () {
                            ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
                        };
                        img.src = URL.createObjectURL(blob);
                    };

                    socket.onclose = () => {
                        console.log('WebSocket connection closed');
                    };

                    socket.onerror = (error) => {
                        console.error('WebSocket error:', error);
                    };
                };
            </script>
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