typedef struct {
int* a;
int front;
int rear;
int k;
} MyCircularQueue;
MyCircularQueue* myCircularQueueCreate(int k) {
MyCircularQueue* obj = (MyCircularQueue*)malloc(sizeof(MyCircularQueue));
obj->front = obj->rear = 0;
obj->a = (int*)malloc(sizeof(int)*(k+1));
obj->k = k;
return obj;
}
bool myCircularQueueIsEmpty(MyCircularQueue* obj) {
return obj->front == obj->rear;//如果front存储的下标和rear存储的下标,则队列为空。
}
bool myCircularQueueIsFull(MyCircularQueue* obj) {
return (obj->rear+1)%(obj->k+1) == obj->front;
}
bool myCircularQueueEnQueue(MyCircularQueue* obj, int value) {
if(myCircularQueueIsFull(obj))//如果队列满了,就不能入队列
return false;
obj->a[obj->rear++] = value;
obj->rear %= (obj->k+1);//rear一旦超出数据的大小,就回到第数组首位。
return true;
}
bool myCircularQueueDeQueue(MyCircularQueue* obj) {
if(myCircularQueueIsEmpty(obj))//如果队列为空,就不能删除元素
return false;
++obj->front;
obj->front %= (obj->k+1);
return true;
}
int myCircularQueueFront(MyCircularQueue* obj) {
if(myCircularQueueIsEmpty(obj))//如果队列为空,返回-1
return -1;
else
return obj->a[obj->front];
}
int myCircularQueueRear(MyCircularQueue* obj) {
if(myCircularQueueIsEmpty(obj))//如果队列为空,返回-1
return -1;
else
return obj->a[(obj->rear-1+obj->k+1)%(obj->k+1)];
}
void myCircularQueueFree(MyCircularQueue* obj) {
free(obj->a);
free(obj);
}
/**
* Your MyCircularQueue struct will be instantiated and called as such:
* MyCircularQueue* obj = myCircularQueueCreate(k);
* bool param_1 = myCircularQueueEnQueue(obj, value);
* bool param_2 = myCircularQueueDeQueue(obj);
* int param_3 = myCircularQueueFront(obj);
* int param_4 = myCircularQueueRear(obj);
* bool param_5 = myCircularQueueIsEmpty(obj);
* bool param_6 = myCircularQueueIsFull(obj);
* myCircularQueueFree(obj);
*/