#include <stdio.h>
#include <stdlib.h>
#include <queue.h>
#define NAMESIZE 32
struct score_st
{
int id;
char name[NAMESIZE];
int math;
int chinese;
};
struct node_st
{
struct score_st data;
struct node_st *l,*r;
};
static struct node_st *tree = NULL;
void print_s(struct score_st *d)
{
printf("%d %s %d %d\n",d->id,d->name,d->math,d->chinese);
}
int insert(struct node_st **root,struct score_st *data)
{
struct node_st *node;
if(*root ==NULL)
{
node = malloc(sizeof(*node));
if(node == NULL)
return -1;
node->data = *data;
node->l = NULL;
node->r = NULL;
*root = node;
return 0;
}
if(data->id <= (*root)->data.id)
return insert(&(*root)->l,data);
else//can be cancel
return insert(&(*root)->r,data);
}
struct score_st *find(struct node_st *root,int id)
{
if(root == NULL)
return NULL;
if(id == root->data.id)
return &root->data;
if(id < root->data.id)
return find(root->l,id);
else return find(root->r,id);
}
void draw_(struct node_st *root,int level)
{
int i;
if(root == NULL)
return ;
draw_(root->r,level+1);
for(i = 0;i <level;i++)
printf(" ");
print_s(&root->data);
draw_(root->l,level+1);
}
static int get_num(struct node_st *root)
{
if(root == NULL)
return 0;
return get_num(root->l) + 1 + get_num(root->r);
}
static struct node_st *find_min(struct node_st *root)//find the most left node
{
if(root->l == NULL)
return root;
return find_min(root->l);
}
static struct node_st *find_max(struct node_st *root)//find the most right node
{
if(root->r == NULL)
return root;
return find_max(root->r);
}
void draw(struct node_st *root)
{
draw_(root,0);
printf("\n\n");
//getchar();
}
static void turn_left(struct node_st **root)
{
struct node_st *cur = *root;
*root = cur->r;
cur->r = NULL;
find_min(*root)->l = cur;
//draw(tree);
}
static void turn_right(struct node_st **root)
{
struct node_st *cur = *root;
*root = cur->l;
cur->l = NULL;
find_max(*root)->r = cur;
//draw(tree);
}
void balance(struct node_st **root)
{
int sub;
if(*root == NULL)
return ;
while(1)
{
sub = get_num((*root)->l) - get_num((*root)->r);
if(sub >= -1 && sub <=1)
break;
if(sub <-1)
turn_left(root);
else
turn_right(root);
}
balance(&(*root)->l);
balance(&(*root)->r);
}
void delete(struct node_st **root,int id)
{
struct node_st **node = root;
struct node_st *cur = NULL;
while(*node != NULL && (*node)->data.id != id)
{
if(id < (*node)->data.id)
node = &(*node)->l;
else
node = &(*node)->r;
}
if(*node == NULL)
return ;
cur = *node;
if(cur->l == NULL)
*node = cur->r;
else
{
*node = cur->l;
find_max(cur->l)->r = cur->r;
}
free(cur);
}
#if 0
void travel(struct node_st *root) //xian xu bian li
{
if(root == NULL)
return ;
print_s(&root->data);
travel(root->l);
travel(root->r);
}
#else
void travel(struct node_st *root)//an ceng bian li
{
QUEUE *qu;
struct node_st *cur;
int ret;
qu = queue_create(sizeof(struct node_st *));
if(qu == NULL)
return ;
queue_en(qu,&root);
/*if error*/
while(1)
{
ret = queue_de(qu,&cur);
if(ret == -1)
break;
print_s(&cur->data);
if(cur->l != NULL)
queue_en(qu,&cur->l);
if(cur->r != NULL)
queue_en(qu,&cur->r);
}
queue_destroy(qu);
}
#endif
int main()
{
int i;
int arr[] = {1,2,3,7,6,5,9,8,4};
struct score_st tmp,*datap;
for(i = 0;i < sizeof(arr)/sizeof(*arr); i++)
{
tmp.id = arr[i];
snprintf(tmp.name,NAMESIZE,"stu%d",arr[i]);
tmp.math = rand()%100;
tmp.chinese = rand()%100;
insert(&tree,&tmp);
}
draw(tree);
balance(&tree);
draw(tree);
travel(tree);
#if 0
int tmpid = 5;
delete(&tree,tmpid);
draw(tree);
#endif
#if 0
int tmpid = 2;
datap = find(tree,tmpid);
if(datap == NULL)
printf("can not find the id:%d!!",tmpid);
else
print_s(datap);
#endif
exit(0);
}
#ifndef QUEUE_H__
#define QUEUE_H__
#include "llist.h"
typedef LLIST QUEUE;
QUEUE *queue_create(int );
int queue_en(QUEUE *,const void *);
int queue_de(QUEUE *,void *);
void queue_destroy(QUEUE *);
#endif
queue.h用于设置队列并分层展示
queue.c
#include <stdio.h>
#include <stdlib.h>
#include "queue.h"
QUEUE *queue_create(int size)
{
return llist_create(size);
}
int queue_en(QUEUE *ptr,const void *data)
{
return llist_insert(ptr,data,LLIST_BACKWARD);
}
static int always_match(const void *p1,const void *p2)
{
return 0;
}
int queue_de(QUEUE *ptr,void *data)
{
return llist_fetch(ptr,(void *)0,always_match,data);
}
void queue_destroy(QUEUE *ptr)
{
llist_destroy(ptr);
}
llist.h
#ifndef LLIST_H__
#define LLIST_H__
#define LLIST_FORWARD 1
#define LLIST_BACKWARD 2
typedef void llist_op(const void *);
typedef int llist_cmp(const void *,const void *);
struct llist_node_st
{
//void *data;
//char data[1024];
struct llist_node_st *prev;//4
struct llist_node_st *next;
//change length
//char data[0];//length = 0 occupy position
char data[1];
};
typedef struct
{
int size;
struct llist_node_st head;
}LLIST;
LLIST *llist_create(int initsize);
int llist_insert(LLIST *,const void *data,int mode);
void *llist_find(LLIST *,const void *key,llist_cmp *);
int llist_delete(LLIST *,const void *key,llist_cmp *);
int llist_fetch(LLIST *,const void *key,llist_cmp *,void *data);
void llist_travel(LLIST *,llist_op * );
void *llist_destroy(LLIST *);
#endif