机缘:在csdn首页无意看见这个樱花爱心蛮有意思,但是复制源码出现报错,看见评论区也有人提出了该问题,还有在爱心中添加姓名的新需求,我就复制后将代码修改了下.
效果:粉嫩花瓣不断从中间位置向外铺开组成爱心形状,夹杂着花瓣透明度和消失出现的变化.姓名始终处于屏幕中间位置.
效果图:
:建议使用谷歌浏览器
代码:
实现代码如下,复制粘贴运行即可出现上图效果(png和mp3没有不影响上图效果)
<!DOCTYPE html>
<html>
<head>
<title></title>
<script src="js/jquery.min.js"></script>
</head>
<style>
* {
padding: 0;
margin: 0;
}
html,
body {
height: 100%;
padding: 0;
margin: 0;
background: #000;
}
.aa {
position: fixed;
left: 50%;
bottom: 10px;
color: #ccc;
}
.container {
width: 100%;
height: 100%;
}
canvas {
z-index: 99;
position: absolute;
width: 100%;
height: 100%;
}
.name {
color: #eccdd3;
font-size: 32px;
font-weight: bold;
position: absolute;
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
}
</style>
<body>
<!-- 樱花 -->
<div id="jsi-cherry-container" class="container">
<audio autoplay="autopaly">
<source src="renxi.mp3" type="audio/mp3" />
</audio>
<img class="img" src="./123.png" alt="" />
<!-- 爱心 -->
<canvas id="pinkboard" class="container"> </canvas>
<!-- 可输入名字 -->
<p class="name">小 鱼</p>
</div>
</body>
</html>
<script>
/*
* Settings
*/
var settings = {
particles: {
length: 500, // maximum amount of particles
duration: 2, // particle duration in sec
velocity: 100, // particle velocity in pixels/sec
effect: -0.75, // play with this for a nice effect
size: 30 // particle size in pixels
}
}
;(function() {
var b = 0
var c = ['ms', 'moz', 'webkit', 'o']
for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
window.requestAnimationFrame = window[c[a] + 'RequestAnimationFrame']
window.cancelAnimationFrame =
window[c[a] + 'CancelAnimationFrame'] ||
window[c[a] + 'CancelRequestAnimationFrame']
}
if (!window.requestAnimationFrame) {
window.requestAnimationFrame = function(h) {
var d = new Date().getTime()
var f = Math.max(0, 16 - (d - b))
var g = window.setTimeout(function() {
h(d + f)
}, f)
b = d + f
return g
}
}
if (!window.cancelAnimationFrame) {
window.cancelAnimationFrame = function(d) {
clearTimeout(d)
}
}
})()
/*
* Point class
*/
var Point = (function() {
function Point(x, y) {
this.x = typeof x !== 'undefined' ? x : 0
this.y = typeof y !== 'undefined' ? y : 0
}
Point.prototype.clone = function() {
return new Point(this.x, this.y)
}
Point.prototype.length = function(length) {
if (typeof length == 'undefined')
return Math.sqrt(this.x * this.x + this.y * this.y)
this.normalize()
this.x *= length
this.y *= length
return this
}
Point.prototype.normalize = function() {
var length = this.length()
this.x /= length
this.y /= length
return this
}
return Point
})()
/*
* Particle class
*/
var Particle = (function() {
function Particle() {
this.position = new Point()
this.velocity = new Point()
this.acceleration = new Point()
this.age = 0
}
Particle.prototype.initialize = function(x, y, dx, dy) {
this.position.x = x
this.position.y = y
this.velocity.x = dx
this.velocity.y = dy
this.acceleration.x = dx * settings.particles.effect
this.acceleration.y = dy * settings.particles.effect
this.age = 0
}
Particle.prototype.update = function(deltaTime) {
this.position.x += this.velocity.x * deltaTime
this.position.y += this.velocity.y * deltaTime
this.velocity.x += this.acceleration.x * deltaTime
this.velocity.y += this.acceleration.y * deltaTime
this.age += deltaTime
}
Particle.prototype.draw = function(context, image) {
function ease(t) {
return --t * t * t + 1
}
var size = image.width * ease(this.age / settings.particles.duration)
context.globalAlpha = 1 - this.age / settings.particles.duration
context.drawImage(
image,
this.position.x - size / 2,
this.position.y - size / 2,
size,
size
)
}
return Particle
})()
/*
* ParticlePool class
*/
var ParticlePool = (function() {
var particles,
firstActive = 0,
firstFree = 0,
duration = settings.particles.duration
function ParticlePool(length) {
// create and populate particle pool
particles = new Array(length)
for (var i = 0; i < particles.length; i++) particles[i] = new Particle()
}
ParticlePool.prototype.add = function(x, y, dx, dy) {
particles[firstFree].initialize(x, y, dx, dy)
// handle circular queue
firstFree++
if (firstFree == particles.length) firstFree = 0
if (firstActive == firstFree) firstActive++
if (firstActive == particles.length) firstActive = 0
}
ParticlePool.prototype.update = function(deltaTime) {
var i
// update active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++) particles[i].update(deltaTime)
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].update(deltaTime)
for (i = 0; i < firstFree; i++) particles[i].update(deltaTime)
}
// remove inactive particles
while (
particles[firstActive].age >= duration &&
firstActive != firstFree
) {
firstActive++
if (firstActive == particles.length) firstActive = 0
}
}
ParticlePool.prototype.draw = function(context, image) {
// draw active particles
if (firstActive < firstFree) {
for (let i = firstActive; i < firstFree; i++)
particles[i].draw(context, image)
}
if (firstFree < firstActive) {
for (let i = firstActive; i < particles.length; i++)
particles[i].draw(context, image)
for (let i = 0; i < firstFree; i++) particles[i].draw(context, image)
}
}
return ParticlePool
})()
/*
* Putting it all together
*/
;(function(canvas) {
var context = canvas.getContext('2d'),
particles = new ParticlePool(settings.particles.length),
particleRate = settings.particles.length / settings.particles.duration, // particles/sec
time
// get point on heart with -PI <= t <= PI
function pointOnHeart(t) {
return new Point(
160 * Math.pow(Math.sin(t), 3),
130 * Math.cos(t) -
50 * Math.cos(2 * t) -
20 * Math.cos(3 * t) -
10 * Math.cos(4 * t) +
25
)
}
// creating the particle image using a dummy canvas
var image = (function() {
var canvas = document.createElement('canvas'),
context = canvas.getContext('2d')
canvas.width = settings.particles.size
canvas.height = settings.particles.size
// helper function to create the path
function to(t) {
var point = pointOnHeart(t)
point.x =
settings.particles.size / 2 +
(point.x * settings.particles.size) / 350
point.y =
settings.particles.size / 2 -
(point.y * settings.particles.size) / 350
return point
}
// create the path
context.beginPath()
var t = -Math.PI
var point = to(t)
context.moveTo(point.x, point.y)
while (t < Math.PI) {
t += 0.01 // baby steps!
point = to(t)
context.lineTo(point.x, point.y)
}
context.closePath()
// create the fill
context.fillStyle = '#ea80b0'
context.fill()
// create the image
var image = new Image()
image.src = canvas.toDataURL()
return image
})()
// render that thing!
function render() {
// next animation frame
requestAnimationFrame(render)
// update time
var newTime = new Date().getTime() / 1000,
deltaTime = newTime - (time || newTime)
time = newTime
// clear canvas
context.clearRect(0, 0, canvas.width, canvas.height)
// create new particles
var amount = particleRate * deltaTime
for (var i = 0; i < amount; i++) {
var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random())
var dir = pos.clone().length(settings.particles.velocity)
particles.add(
canvas.width / 2 + pos.x,
canvas.height / 2 - pos.y,
dir.x,
-dir.y
)
}
// update and draw particles
particles.update(deltaTime)
particles.draw(context, image)
}
// handle (re-)sizing of the canvas
function onResize() {
canvas.width = canvas.clientWidth
canvas.height = canvas.clientHeight
}
window.onresize = onResize
// delay rendering bootstrap
setTimeout(function() {
onResize()
render()
}, 10)
})(document.getElementById('pinkboard'))
</script>
<script>
var RENDERER = {
INIT_CHERRY_BLOSSOM_COUNT: 30,
MAX_ADDING_INTERVAL: 10,
init: function() {
this.setParameters()
this.reconstructMethods()
this.createCherries()
this.render()
if (
navigator.userAgent.match(
/(phone|pod|iPhone|iPod|ios|Android|Mobile|BlackBerry|IEMobile|MQQBrowser|JUC|Fennec|wOSBrowser|BrowserNG|WebOS|Symbian|Windows Phone)/i
)
) {
// var box = document.querySelectorAll(".box")[0];
// console.log(box, "移动端");
// box.style.marginTop = "65%";
} else {
this.phi += Math.PI / (axis.y == this.thresholdY ? 200 : 500)
this.phi %= Math.PI
}
if (this.y <= -this.renderer.height * this.SURFACE_RATE) {
this.x += 2
this.y = -this.renderer.height * this.SURFACE_RATE
} else {
this.x += this.vx
this.y += this.vy
}
return (
this.z > -this.FOCUS_POSITION &&
this.z < this.FAR_LIMIT &&
this.x < this.renderer.width * 1.5
)
},
setParameters: function() {
this.$container = $('#jsi-cherry-container')
this.width = this.$container.width()
this.height = this.$container.height()
this.context = $('<canvas />')
.attr({ width: this.width, height: this.height })
.appendTo(this.$container)
.get(0)
var rate = this.FOCUS_POSITION / (this.z + this.FOCUS_POSITION),
x = this.renderer.width / 2 + this.x * rate,
y = this.renderer.height / 2 - this.y * rate
return { rate: rate, x: x, y: y }
}
}
$(function() {
RENDERER.init()
})
</script>
ps:非我原创,已贴出原文章链接,无意侵权