hashmap源码

hashMap概览

  1. hashmap的数据结构包括了初始数组,链表,红黑树
  2. 插入数据的时候使用pos=key%size来进行插入数据
  3. 当两个或者以上的key的key相同且key值不同的时候(发生冲突),就会挂在数组初始位置的链表后
  4. 当某个节点后出现过多的链表节点的时候,就会转换成红黑树以提高效率

hashmap的数据结构包括了初始数组、链表、红黑树

//hashmap的构造
 public HashMap() {
        this.loadFactor = DEFAULT_LOAD_FACTOR; //DEFAULT_LOAD_FACTOR默认为0.75,此处构造只设置了默认加载因子一个属性
    }

put方法

  public V put(K key, V value) {
        return putVal(hash(key), key, value, false, true);
    }
    //hash(key):默认生成的hash值
//此处key调用的hashcode()方法是本地方法涉及底层
     static final int hash(Object key) {
        int h;
        return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
    }
    

// Callbacks to allow LinkedHashMap post-actions
//这个三个方法都是为了继承HashMap的LinkedHashMap类服务的。
void afterNodeAccess(Node<K,V> p) { }
void afterNodeInsertion(boolean evict) { }
void afterNodeRemoval(Node<K,V> p) { }

//LinkedHashMap 是 HashMap 的一个子类,它保留插入的顺序,如果需要输出的顺序和输入时的相同,那么就选用 LinkedHashMap。LinkedHashMap中被覆盖的afterNodeInsertion方法,用来回调移除最早放入Map的对象
void afterNodeInsertion(boolean evict) { // possibly remove eldest
    LinkedHashMap.Entry<K,V> first;
    if (evict && (first = head) != null && removeEldestEntry(first)) {
        K key = first.key;
        removeNode(hash(key), key, null, false, true);
    }
}

hash冲突解决

 static final int hash(Object key) {
        int h;
        return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
    }

扩容

//先判断是否大于阈值如果是调研resize()方法
 else if (s > threshold)final Node<K,V>[] resize() {
        Node<K,V>[] oldTab = table; //table等于16
        int oldCap = (oldTab == null) ? 0 : oldTab.length;
        int oldThr = threshold;  //threshold等于12
        int newCap, newThr = 0;
        if (oldCap > 0) {
            if (oldCap >= MAXIMUM_CAPACITY) { // MAXIMUM_CAPACITY 为1左移30位
                threshold = Integer.MAX_VALUE;
                return oldTab;
            }
            else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY && //将容量扩增一倍
                     oldCap >= DEFAULT_INITIAL_CAPACITY)
                newThr = oldThr << 1; // double threshold
        }
        else if (oldThr > 0) // initial capacity was placed in threshold
            newCap = oldThr;
        else {               // zero initial threshold signifies using defaults
            newCap = DEFAULT_INITIAL_CAPACITY;
            newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
        }
        if (newThr == 0) {
            float ft = (float)newCap * loadFactor;
            newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
                      (int)ft : Integer.MAX_VALUE);
        }
        threshold = newThr; //将新的threshold赋给threshold
        @SuppressWarnings({"rawtypes","unchecked"})
        Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
        table = newTab; //将新生成的容量空间赋给table
        if (oldTab != null) {
            for (int j = 0; j < oldCap; ++j) {
                Node<K,V> e;
                if ((e = oldTab[j]) != null) {
                    oldTab[j] = null;
                    if (e.next == null)  //如果为空表示只有数组没有链表
                        newTab[e.hash & (newCap - 1)] = e; //进行与运算获取它的新位置
                    else if (e instanceof TreeNode)
                        ((TreeNode<K,V>)e).split(this, newTab, j, oldCap);// 如果是树形节点就将其进行拆分
                    else { // preserve order 单链表
                        Node<K,V> loHead = null, loTail = null;
                        Node<K,V> hiHead = null, hiTail = null;
                        Node<K,V> next;
                        do {
                            next = e.next;
                            if ((e.hash & oldCap) == 0) {
                                if (loTail == null)
                                    loHead = e;
                                else
                                    loTail.next = e;
                                loTail = e;
                            }
                            else {
                                if (hiTail == null)
                                    hiHead = e;
                                else
                                    hiTail.next = e;
                                hiTail = e;
                            }
                        } while ((e = next) != null);
                        if (loTail != null) {
                            loTail.next = null;
                            newTab[j] = loHead;
                        }
                        if (hiTail != null) {
                            hiTail.next = null;
                            newTab[j + oldCap] = hiHead;
                        }
                    }
                }
            }
        }
        return newTab;
    }
 
 
 

get方法

 final Node<K,V> getNode(int hash, Object key) {
        Node<K,V>[] tab; Node<K,V> first, e; int n; K k;
        if ((tab = table) != null && (n = tab.length) > 0 && //判断是否为空或者大于零,如果成立表示节点还没有创建
            (first = tab[(n - 1) & hash]) != null) { //比较hash值如果相等就直接返回
            if (first.hash == hash && // always check first node
                ((k = first.key) == key || (key != null && key.equals(k))))
                return first;
            if ((e = first.next) != null) { //判断next值是否为空
                if (first instanceof TreeNode)
                    return ((TreeNode<K,V>)first).getTreeNode(hash, key); //按树形节点去查询返回结果
                do {
                    if (e.hash == hash &&
                        ((k = e.key) == key || (key != null && key.equals(k)))) //单链表遍历比较hash值和key
                        return e;
                } while ((e = e.next) != null);
            }
        }
        return null;
    }

remove方法

map序列化

  private void writeObject(java.io.ObjectOutputStream s)
        throws IOException {
        int buckets = capacity();
        // Write out the threshold, loadfactor, and any hidden stuff
        s.defaultWriteObject();
        s.writeInt(buckets);//写入初始容量大小
        s.writeInt(size); //写入hashmap节点的数量
        internalWriteEntries(s);
    }

反序列化

 private void readObject(java.io.ObjectInputStream s)
        throws IOException, ClassNotFoundException {
        // Read in the threshold (ignored), loadfactor, and any hidden stuff
        s.defaultReadObject();
        reinitialize();//初始化
        if (loadFactor <= 0 || Float.isNaN(loadFactor))
            throw new InvalidObjectException("Illegal load factor: " +
                                             loadFactor);
        s.readInt();                // Read and ignore number of buckets
        int mappings = s.readInt(); // Read number of mappings (size)
        if (mappings < 0)
            throw new InvalidObjectException("Illegal mappings count: " +
                                             mappings);
        else if (mappings > 0) { // (if zero, use defaults)
            // Size the table using given load factor only if within
            // range of 0.25...4.0
            float lf = Math.min(Math.max(0.25f, loadFactor), 4.0f);
            float fc = (float)mappings / lf + 1.0f;
            int cap = ((fc < DEFAULT_INITIAL_CAPACITY) ?
                       DEFAULT_INITIAL_CAPACITY :
                       (fc >= MAXIMUM_CAPACITY) ?
                       MAXIMUM_CAPACITY :
                       tableSizeFor((int)fc));
            float ft = (float)cap * lf;
            threshold = ((cap < MAXIMUM_CAPACITY && ft < MAXIMUM_CAPACITY) ?
                         (int)ft : Integer.MAX_VALUE);

            // Check Map.Entry[].class since it's the nearest public type to
            // what we're actually creating.
            SharedSecrets.getJavaOISAccess().checkArray(s, Map.Entry[].class, cap);
            @SuppressWarnings({"rawtypes","unchecked"})
            Node<K,V>[] tab = (Node<K,V>[])new Node[cap];
            table = tab;

            // Read the keys and values, and put the mappings in the HashMap
            for (int i = 0; i < mappings; i++) {
                @SuppressWarnings("unchecked")
                    K key = (K) s.readObject();
                @SuppressWarnings("unchecked")
                    V value = (V) s.readObject();
                putVal(hash(key), key, value, false, false); //执行插入动作
            }
        }
    }

总结:

  1. hashmap的数据结构包括了初始数组,链表,红黑树
  2. 数组容量是2的倍数:提高运算速度,增加散列度,降低冲突,减少内存碎片
  3. hash函数与pos定位:hashcode的高16位与低16位进行异或求模,增加了散列度降低了冲突
  4. 插入冲突:通过单链表解决冲突,如果链表长度超过(TREEIFY_THRESHOLD=8),进行单链表和红黑树的转换以提高查询速度
  5. 扩容:扩容的条件:实际节点数大于等于容量的四分之三;扩容后数据排布:要么是原下标的位置;要么是原下标+原容量的位置
  6. 序列化:只存储了数组的容量、实际节点数量和各个节点的key、value值
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