效果:
雨天场景模拟:
雪天场景模拟:
js部分:
/**
* 基础模块
* @param {*} viewer
*/
export function Base3D(viewer) {
this._viewer = viewer
}
/**
* 雨天特效
* @param {*} viewer
*/
Base3D.prototype.setRainEffect = function () {
if (this._viewer) {
var fs = "uniform sampler2D colorTexture;\n\
varying vec2 v_textureCoordinates;\n\
\n\
float hash(float x){\n\
return fract(sin(x*23.3)*13.13);\n\
}\n\
\n\
void main(){\n\
float time = czm_frameNumber / 60.0;\n\
vec2 resolution = czm_viewport.zw;\n\
vec2 uv=(gl_FragCoord.xy*2.-resolution.xy)/min(resolution.x,resolution.y);\n\
vec3 c=vec3(.6,.7,.8);\n\
float a=-.4;\n\
float si=sin(a),co=cos(a);\n\
uv*=mat2(co,-si,si,co);\n\
uv*=length(uv+vec2(0,4.9))*.3+1.;\n\
float v=1.-sin(hash(floor(uv.x*100.))*2.);\n\
float b=clamp(abs(sin(20.*time*v+uv.y*(5./(2.+v))))-.95,0.,1.)*20.;\n\
c*=v*b;\n\
gl_FragColor = mix(texture2D(colorTexture, v_textureCoordinates), vec4(c, 1), 0.2);\n\
}\n\
";
return this._viewer.scene.postProcessStages.add(new Cesium.PostProcessStage({
name: 'rainEffect',
fragmentShader: fs
}));
}
},
/**
* 雪天特效
* @param {*} viewer
*/
Base3D.prototype.setSnowEffect = function () {
if (this._viewer) {
var fs = "uniform sampler2D colorTexture;\n\
varying vec2 v_textureCoordinates;\n\
\n\
float snow(vec2 uv,float scale){\n\
float time = czm_frameNumber / 60.0;\n\
float w=smoothstep(1.,0.,-uv.y*(scale/10.));\n\
if(w<.1)return 0.;\n\
uv+=time/scale;\n\
uv.y+=time*2./scale;\n\
uv.x+=sin(uv.y+time*.5)/scale;\n\
uv*=scale;\n\
vec2 s=floor(uv),f=fract(uv),p;\n\
float k=3.,d;\n\
p=.5+.35*sin(11.*fract(sin((s+p+scale)*mat2(7,3,6,5))*5.))-f;\n\
d=length(p);\n\
k=min(d,k);\n\
k=smoothstep(0.,k,sin(f.x+f.y)*0.01);\n\
return k*w;\n\
}\n\
\n\
void main(){\n\
vec2 resolution = czm_viewport.zw;\n\
vec2 uv=(gl_FragCoord.xy*2.-resolution.xy)/min(resolution.x,resolution.y);\n\
vec3 finalColor=vec3(0);\n\
float c = 0.0;\n\
c+=snow(uv,30.)*.0;\n\
c+=snow(uv,20.)*.0;\n\
c+=snow(uv,15.)*.0;\n\
c+=snow(uv,10.);\n\
c+=snow(uv,8.);\n\
c+=snow(uv,6.);\n\
c+=snow(uv,5.);\n\
finalColor=(vec3(c));\n\
gl_FragColor = mix(texture2D(colorTexture, v_textureCoordinates), vec4(finalColor,1), 0.3);\n\
\n\
}\n\
";
return this._viewer.scene.postProcessStages.add(new Cesium.PostProcessStage({
name: 'snowEffect',
fragmentShader: fs
}));
}
}
/**
* 初始化
* @param {*} initRain
* @param {*} initSnow
*/
Base3D.prototype.initRain = function () {
this.setRainEffect();
}
Base3D.prototype.initSnow = function () {
this.setSnowEffect();
}
vue调用:
//添加下雨特效
this.setRainEffect=new Base3D(this.viewer);
this.setRainEffect.initRain();