juc包下Semaphore

Semaphore信号量概念

Semaphore信号量,一个有限的流量访问,它基于AQS共享锁实现,常常被我们用来控制多线程对有限资源的访问

Semaphore的内部类介绍

  可以看到,这个类中有三个静态内部类,第一个Sync类,继承自AQS,这个类维护了Semaphore实际业务逻辑

 abstract static class Sync extends AbstractQueuedSynchronizer {
        private static final long serialVersionUID = 1192457210091910933L;

        Sync(int permits) {
            setState(permits);
        }

        final int getPermits() {
            return getState();
        }

        final int nonfairTryAcquireShared(int acquires) {
            for (;;) {
                int available = getState();
                int remaining = available - acquires;
                if (remaining < 0 ||
                    compareAndSetState(available, remaining))
                    return remaining;
            }
        }

        protected final boolean tryReleaseShared(int releases) {
            for (;;) {
                int current = getState();
                int next = current + releases;
                if (next < current) // overflow
                    throw new Error("Maximum permit count exceeded");
                if (compareAndSetState(current, next))
                    return true;
            }
        }

        final void reducePermits(int reductions) {
            for (;;) {
                int current = getState();
                int next = current - reductions;
                if (next > current) // underflow
                    throw new Error("Permit count underflow");
                if (compareAndSetState(current, next))
                    return;
            }
        }

        final int drainPermits() {
            for (;;) {
                int current = getState();
                if (current == 0 || compareAndSetState(current, 0))
                    return current;
            }
        }
    }

Sync有两个子类NonfairSyncFairSync

这两个类是用来做信号量的公平锁非公平锁

可以看下这两个静态内部类的实现

static final class NonfairSync extends Sync {
        private static final long serialVersionUID = -2694183684443567898L;

        NonfairSync(int permits) {
            super(permits);
        }

        protected int tryAcquireShared(int acquires) {
            //实际调用的是Sync的实现方法
            return nonfairTryAcquireShared(acquires);
        }
    }

公平锁实现,会首先判断AQS的双向链表的是否有头结点,或者头结点是当前线程

static final class FairSync extends Sync {
        private static final long serialVersionUID = 2014338818796000944L;

        FairSync(int permits) {
            super(permits);
        }

        protected int tryAcquireShared(int acquires) {
            for (;;) {
                if (hasQueuedPredecessors())
                    return -1;
                int available = getState();
                int remaining = available - acquires;
                if (remaining < 0 ||
                    compareAndSetState(available, remaining))
                    return remaining;
            }
        }
    }

构造器

在声明时,可以指定使用公平锁和非公平锁,并且指定信号量,这个信号量实际就是AQS中的State

/**
     * Creates a {@code Semaphore} with the given number of
     * permits and nonfair fairness setting.
     *
     * @param permits the initial number of permits available.
     *        This value may be negative, in which case releases
     *        must occur before any acquires will be granted.
     */
    public Semaphore(int permits) {
        sync = new NonfairSync(permits);
    }

    /**
     * Creates a {@code Semaphore} with the given number of
     * permits and the given fairness setting.
     *
     * @param permits the initial number of permits available.
     *        This value may be negative, in which case releases
     *        must occur before any acquires will be granted.
     * @param fair {@code true} if this semaphore will guarantee
     *        first-in first-out granting of permits under contention,
     *        else {@code false}
     */
    public Semaphore(int permits, boolean fair) {
        sync = fair ? new FairSync(permits) : new NonfairSync(permits);
    }

介绍完基本的信号量类,下面介绍Semaphore实现信号量资源的获取和释放

获取信号量资源

—>

调用Sync类的tryAcquireShared(1)方法—>
 

如果调用Semaphore类的的acquire()方法,接下来会走AQS的方法

public void acquire(int permits) throws InterruptedException {
        if (permits < 0) throw new IllegalArgumentException();
        sync.acquireSharedInterruptibly(permits);
    }

 调用AQS的sync.acquireSharedInterruptibly(permits);

public final void acquireSharedInterruptibly(int arg)
            throws InterruptedException {
        if (Thread.interrupted())
            throw new InterruptedException();
        if (tryAcquireShared(arg) < 0)
            doAcquireSharedInterruptibly(arg);
    }

在方法中会判断tryAcquireShared的值,这个方法会根据是公平锁还是非公平锁,来走,应为在这两个类中都实现了这个tryAcquireShared方法,在NonfairSync中会走 这个方法,是在Sync中的

return nonfairTryAcquireShared(acquires);

而在fairSync中走的是自己实现的方法

先开始一个死循环
然后通过hasQueuedPredecessors()方法来判断,是不是已经有其他线程在排队等着获取信号量了,如果是的话,为了体现先来先到的公平原则,当前线程不能去获取剩余的信号量了,直接返回-1。老老实实的排队等着
如果没有其他的线程在排队等着获取信号量,那么就接着执行后面的逻辑

protected int tryAcquireShared(int acquires) {
            for (;;) {
                if (hasQueuedPredecessors())
                    return -1;
                int available = getState();
                int remaining = available - acquires;
                if (remaining < 0 ||
                    compareAndSetState(available, remaining))
                    return remaining;
            }
        }
    }

如果tryAcquireShared返回值小于0,代表已经没有信号量可以获取了,

则调用AQS的doAcquireSharedInterruptibly(1)方法,将当前线程加入到同步队列中阻塞

public final void acquireSharedInterruptibly(int arg)
            throws InterruptedException {
        if (Thread.interrupted())
            throw new InterruptedException();
        if (tryAcquireShared(arg) < 0)
            doAcquireSharedInterruptibly(arg);
    }



private void doAcquireSharedInterruptibly(int arg)
        throws InterruptedException {
        final Node node = addWaiter(Node.SHARED);
        boolean failed = true;
        try {
            for (;;) {
                final Node p = node.predecessor();
                if (p == head) {
                    int r = tryAcquireShared(arg);
                    if (r >= 0) {
                        setHeadAndPropagate(node, r);
                        p.next = null; // help GC
                        failed = false;
                        return;
                    }
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    throw new InterruptedException();
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

释放信号量

—>调用Sync类的tryReleaseShared(1)方法—>如果tryReleaseShared返回值为true,代表成功释放了一个信号量,则调用AQS的doReleaseShared()方法,唤醒同步队列中head节点的后继节点线程

调用Semaphore类的release方法 ,然后调用AQS的releaseShared方法

public void release(int permits) {
        if (permits < 0) throw new IllegalArgumentException();
        sync.releaseShared(permits);
    }

在AQS中会调用tryRealaseShared()方法 ,这个方法是在 Sync中实现的方法

public final boolean releaseShared(int arg) {
        if (tryReleaseShared(arg)) {
            doReleaseShared();
            return true;
        }
        return false;
    }

这个方法是这样写的,大概意思是
死循环中获得当前信号量,将当前的信号值加上要释放的releases值,之后cas设置state,如果修改成功,返回true

protected final boolean tryReleaseShared(int releases) {
            for (;;) {
                int current = getState();
                int next = current + releases;
                if (next < current) // overflow
                    throw new Error("Maximum permit count exceeded");
                if (compareAndSetState(current, next))
                    return true;
            }
        }

最后再执行AQS的方法doReleaseShared()方法

 /**
     * Release action for shared mode -- signals successor and ensures
     * propagation. (Note: For exclusive mode, release just amounts
     * to calling unparkSuccessor of head if it needs signal.)
     */
    private void doReleaseShared() {
        /*
         * Ensure that a release propagates, even if there are other
         * in-progress acquires/releases.  This proceeds in the usual
         * way of trying to unparkSuccessor of head if it needs
         * signal. But if it does not, status is set to PROPAGATE to
         * ensure that upon release, propagation continues.
         * Additionally, we must loop in case a new node is added
         * while we are doing this. Also, unlike other uses of
         * unparkSuccessor, we need to know if CAS to reset status
         * fails, if so rechecking.
         */
        for (;;) {
            Node h = head;
            if (h != null && h != tail) {
                int ws = h.waitStatus;
                if (ws == Node.SIGNAL) {
                    if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
                        continue;            // loop to recheck cases
                    unparkSuccessor(h);
                }
                else if (ws == 0 &&
                         !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
                    continue;                // loop on failed CAS
            }
            if (h == head)                   // loop if head changed
                break;
        }
    }

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Java中的JUC(java.util.concurrent)提供了一些并发编程中常用的类,这些类可以帮助我们更方便地实现多线程编程。以下是一些常用的JUC类及其解析: 1. CountDownLatch(倒计时器) CountDownLatch是一个计数器,它允许一个或多个线程等待一组事件发生后再继续执行。它最基本的方法是await()和countDown()。await()方法会阻塞当前线程,直到计数器的值为0;countDown()方法会将计数器的值减1。 2. CyclicBarrier(循环屏障) CyclicBarrier是一个同步工具,它允许一组线程等待彼此达到一个公共屏障点。当所有线程都到达这个屏障点时,它们才能继续执行。CyclicBarrier可以被重复使用,当所有线程都执行完后,它会自动重置。 3. Semaphore(信号量) Semaphore是一种计数器,它维护了一组许可证。当调用acquire()方法时,线程会阻塞,直到许可证可用;而当调用release()方法时,许可证的数量会增加。Semaphore可以用于限制同时访问某些资源的线程数量。 4. ReentrantLock(重入锁) ReentrantLock是一个可重入的互斥锁。它和synchronized关键字类似,但是提供了更多的灵活性和功能。ReentrantLock中最常用的方法是lock()和unlock(),它们分别用于获取锁和释放锁。 5. ConcurrentHashMap(并发哈希表) ConcurrentHashMap是一个线程安全的哈希表实现。它和HashMap类似,但是支持并发访问。ConcurrentHashMap中的所有方法都是线程安全的,而且它的性能比Hashtable和同步的HashMap要好。 6. Executors(线程池) Executors是一个工厂类,用于创建各种类型的线程池。它提供了一些静态方法,例如newFixedThreadPool()、newCachedThreadPool()、newSingleThreadExecutor()等,可以方便地创建各种类型的线程池。 7. Future(异步计算) Future是一个接口,它表示一个异步计算的结果。Future可以通过get()方法获取计算结果,或者通过cancel()方法取消计算。Future还可以用于实现一些高级的并发操作,例如等待一组异步计算全部完成后再继续执行。 总的来说,JUC提供了很多有用的类和工具,可以帮助我们更方便地实现多线程编程,提高程序的并发性能和可靠性。

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