2021.9.27 打怪小游戏

#include<iostream>
#include<windows.h>//Sleep();
#include<iomanip> 
#include<time.h>
long long d,a,shengming=20,wuzi=4,gonji=1,fangyu=0,xuanze,daguai[3]={0},xiaoguai[3]={0},diren[4],chengjiu[2]={0},jineng[3]={0},flag,n=0,f[4]={0},chonwu=0,chonwujineng,e,xingbie;
long long weidu[3]={0},xiajieguaiwu=0,suijigonji=0,guaiwushengming[6]={0},duanzao;
long long fanhui=0,longgonjijilu,xueliang=200,shanghai,shenqi,xiulian; 
long long jiesuo=0,xunzhao,jitan=0,guaishou[3]={0};
long long shengsi=0;
long long sb=0;
using namespace std;
int main()
{    
    cout<<"                            是否下载打怪小游戏"<<endl;
    cout<<"                1.是                                   2.好"<<endl; 
    cin>>d;
    Sleep(200);
    system("cls"); 
    for(int i=1;i<=30;i++){
        cout<<"<% "<<i<<" >";
        Sleep(1); 
        system("cls");
    }
    cout<<"<% 30 >";
    Sleep(1000);
    system("cls");
    cout<<"<% 80 >";
    Sleep(1000);
    system("cls");
    for(int i=81;i<=100;i+=2){
        cout<<"<% "<<i<<" >";
        Sleep(5); 
        system("cls");
    }
    cout<<"<% 100 >";
    Sleep(1000);
    system("cls");
    cout<<"已完成";  
    Sleep(1000);
    system("cls");
    cout<<"    打";
    Sleep(500);
    cout<<"怪";
    Sleep(500);
    cout<<"小";
    Sleep(500);
    cout<<"游"; 
    Sleep(500);
    cout<<"戏"<<endl;
    Sleep(500);
    cout<<"              ---阴阳分两级";
    Sleep(1000);
    s:
    system("cls");
    cout<<"        打怪小游戏----欧耶"<<endl;
    cout<<"⒈开始游戏             ⒉打野"<<endl;
    cout<<"⒊技能                 ⒋商店"<<endl;
    cout<<"⒌PK(前期不建议进入) ⒍成就"<<endl;
    cout<<"⒎宠物                 ⒏神器商店"<<endl;
    cout<<"⒐下界                 ⒑末地"<<endl; 
    cout<<"⒒恶劣之地             ⒓退出游戏 "<<endl;
    cout<<"⒔查看状态             ⒕游戏信息"<<endl; 
    cout<<"          ⒖神.外挂"<<endl<<endl; 
    cout<<"输入方式:按键再按ENTER"<<endl;
    cin>>xuanze;
    if(xuanze==1)goto a;
    else if(xuanze==2)goto b;
    else if(xuanze==3)goto c;
    else if(xuanze==4)goto d;
    else if(xuanze==5)goto e;
    else if(xuanze==6)goto f;
    else if(xuanze==7)goto g;
    else if(xuanze==8)goto h; 
    else if(xuanze==9)goto ss;
    else if(xuanze==10)goto sss;
    else if(xuanze==11)goto ssss;
    else if(xuanze==12){
    system("cls");
    return 0;
    }
    else if(xuanze==13)goto i;
    else if(xuanze==14)goto k;
    else if(xuanze==15)goto waigua;
    else{
        cout<<"请不要乱选";
        goto s; 
    }
    
    
    
    
    
    
    a:
    system("cls");
    for(int i=1;i<=3;i++){
        cout<<"请稍等.";
        Sleep(500);
        system("cls");
        cout<<"请稍等..";
        Sleep(500);
        system("cls");
        cout<<"请稍等...";
        Sleep(500);
        system("cls");
    }
    p:
    system("cls");
    cout<<"   ⒈男♂   ⒉女♀     ⒊人妖㊣   ⒋大白菜鸡"<<endl;
    cin>>xingbie;
    if(xingbie>=5){
        system("cls");
        cout<<"请不要乱选"<<endl;
        Sleep(1000);
        goto p; 
    }
    goto s;
    b:
    system("cls");
    cout<<"寻找中...";
    Sleep(700);
    system("cls");
    srand(time(0));
    a=rand()%3;
    if(a==0||a==1){
        system("cls");
        xiaoguai[1]=8;
        xiaoguai[2]=3;
        cout<<"你遇到了小怪物"<<endl;
        cout<<"[攻击:3   生命:8]"<<endl;
        flag==0;
        if(jineng[1]>=1){
            cout<<"是否启动断网法术"<<endl<<"1:是   2:否";
            cin>>xuanze;
            if(xuanze==1){
                cout<<"已启动"<<endl;
                jineng[1]--;
                fangyu-=2;
                system("cls");
                goto x;
            }
            else{
                goto q;
            }
        }
        if(jineng[2]>=1){
            cout<<"是否启动狂暴法术"<<endl<<"1:是   2:否";
            cin>>xuanze;
            if(xuanze==1){
                cout<<"已启动"<<endl;
                gonji+=4;
                goto q;
            }
            else{
                goto q;
            }
        }
        if(chonwu==1){
            srand(time(0));
             chonwujineng=rand()%3+1;
            if(chonwujineng==1||chonwujineng==2){
                 cout<<"龙威千里已启动(宠物技能)"<<endl;
                xiaoguai[1]-=7;
                xiaoguai[2]-=3;
                Sleep(1000);
            }
        }
        else if(chonwu==2){
            srand(time(0));
             chonwujineng=rand()%4+1;
             if(chonwujineng==1||chonwujineng==2){
                cout<<"雷霆万钧已启动(宠物技能)"<<endl;
                xiaoguai[1]-=5;
                xiaoguai[2]-=2;
                Sleep(1000);
            }
        }
        else if(chonwu==3){
             srand(time(0));
             chonwujineng=rand()%4+1;
             if(chonwujineng==1||chonwujineng==2){
                cout<<"吞噬万物已启动(宠物技能)"<<endl;
                xiaoguai[1]-=4;
                xiaoguai[2]-=2;
                Sleep(1000);
            }
        }
        q:
        cout<<"1:攻击   2:逃跑"<<endl;
        cin>>xuanze;
        if(xuanze==2){
            if(flag){
                gonji-=6;
                goto s;    
            }
            else goto s;
        }
        else{
            cout<<"你选择了攻击"<<endl;
            cout<<"你打掉了小怪物"<<gonji<<"点血量,小怪物还剩";
            xiaoguai[1]-=gonji;
            cout<<xiaoguai[1]<<"点血量"<<endl;
            cout<<"小怪物打掉了你"<<xiaoguai[2]-fangyu<<"点血量"<<endl;
            shengming-=xiaoguai[2]-fangyu;
            cout<<"你还剩"<<shengming<<"点血量"<<endl; 
            Sleep(1000);
            if(shengming>0&&xiaoguai[1]>0)goto q;
            else if(shengming<=0){
                goto nsl;
            }
            else {
                x:
                    system("cls");
                cout<<"你打败了小怪物"<<endl;
                cout<<"物资币+4"<<endl;
                wuzi+=4;
                chengjiu[2]++;
                Sleep(1000);
                goto s; 
            }
        }
    }
    else{
    daguai[1]=30;
    daguai[2]=5;
    cout<<"你遇到了大怪物"<<endl;
    cout<<"[攻击:5   生命:30]"<<endl;
    flag==0;
        if(jineng[1]>0){
            cout<<"是否启动断网法术"<<endl<<"1:是   2:否";
        cin>>xuanze;
        if(xuanze==1){
            cout<<"已启动"<<endl;
            jineng[1]--;
            fangyu-=2;
            system("cls");
            goto y;
        }
        else{
        system("cls");
        }
        }
        if(jineng[2]>0){
        cout<<"是否启动狂暴法术"<<endl<<"1:是   2:否";
        cin>>xuanze;
        if(xuanze==1){
            cout<<"已启动"<<endl;
            gonji+=4;
            flag==1;
            jineng[2]--;
            system("cls");
        }
        else{
        system("cls");
        }
        }
    
            if(chonwu==1){
         srand(time(0));
         chonwujineng=rand()%3+1;
            if(chonwujineng==1||chonwujineng==2){
                cout<<"龙威千里已启动(宠物技能)"<<endl;
                daguai[1]-=7;
                daguai[2]-=3;
                Sleep(1000);
            }
         }
         else if(chonwu==2){
             srand(time(0));
         chonwujineng=rand()%4+1;
         if(chonwujineng==1||chonwujineng==2){
                cout<<"雷霆万钧已启动(宠物技能)"<<endl;
                daguai[1]-=5;
                daguai[2]-=2;
                Sleep(1000);
            }
         }
         else if(chonwu==3){
             srand(time(0));
         chonwujineng=rand()%4+1;
         if(chonwujineng==1||chonwujineng==2){
                cout<<"吞噬万物已启动(宠物技能)"<<endl;
                daguai[1]-=4;
                daguai[2]-=2;
                Sleep(1000);
            }
         }
    w:
    cout<<"1:攻击   2:逃跑"<<endl;
    cin>>xuanze;
    if(xuanze==1){
        cout<<"你选择了攻击"<<endl;
            cout<<"你打掉了大怪物"<<gonji<<"点血量,大怪物还剩";
            daguai[1]-=gonji;
            cout<<daguai[1]<<"点血量"<<endl;
            cout<<"大怪物打掉了你"<<daguai[2]-fangyu<<"点血量"<<endl;
            shengming-=daguai[2]-fangyu;
            cout<<"你还剩"<<shengming<<"点血量"<<endl; 
            Sleep(1000);
            if(shengming>0&&daguai[1]>0)
            goto w;
            else if(shengming<=0){
                goto nsl;
            }
            else{
                y: 
                system("cls");
                cout<<"你打败了大怪物"<<endl;
                cout<<"物资币+10"<<endl;
                wuzi+=10;
                chengjiu[2]++;
                Sleep(1000);
                goto s; 
            }
    }
    else{
    if(flag){
            gonji-=6;
            goto s;    
            }
            else 
            goto s;
    
    }
    c:
    system("cls");
    cout<<"            ¤㊣技能区㊣¤" <<endl;
    cout<<"            物资币:"<<wuzi<<endl;
    cout<<"1:断网法术(断掉对方的网让你胜利,用后防御-2,4元一个)拥有"<<jineng[1]<<"个"<<endl;
    cout<<"2:狂暴法术(使用后让你的攻击+8,使用后伤害-4,4元一个) 拥有"<<jineng[2]<<"个"<<endl;
    cout<<"3:退出"<<endl;
    cin>>xuanze;
    if(xuanze==1){
        if(wuzi>=4){
         system("cls");
        cout<<"购买成功"<<endl;
        jineng[1]++;
        Sleep(1000);
        wuzi-=4;
        goto c;
    }
    else{
        system("cls");
    cout<<"钱不够了"<<endl;
    Sleep(1000);
    goto c; 
    }
    }
    else if(xuanze==2){
        if(wuzi>=4){
         system("cls");
        cout<<"购买成功"<<endl;
        jineng[2]++;
        Sleep(1000);
        wuzi-=4;
        goto c;
    }
    else{
    system("cls");
    cout<<"钱不够了"<<endl;
    Sleep(1000);
    goto c; 
    }
    }
    else if(xuanze==3)
    goto s;
    else
    goto c;
    d:
    system("cls");
    cout<<"       │商店│"<<endl;
    cout<<"物资币:"<<wuzi<<endl;
    cout<<"当前伤害:"<<gonji<<endl;
    cout<<"当前防御:"<<fangyu<<endl; 
    cout<<"1:木剑(1元)2伤害"<<endl; 
    cout<<"2:石剑(2元)3伤害"<<endl; 
    cout<<"3:金剑(3元)4伤害"<<endl; 
    cout<<"4:铁剑(4元)5伤害"<<endl; 
    cout<<"5:钻石剑(6元)6伤害"<<endl; 
    cout<<"6:下界合金剑(8元)8伤害"<<endl;
    cout<<"7:皮革盔甲(8元)防御2点伤害"<<endl; 
    cout<<"8:金盔甲(16元)防御3点伤害"<<endl; 
    cout<<"9:铁盔甲(32元)防御4点伤害"<<endl; 
    cout<<"10:钻石盔甲(64元)防御5点伤害"<<endl; 
    cout<<"11:下界合金盔甲(128元)防御6点伤害"<<endl;
    cout<<"12:生命药水(4元)恢复4生命"<<endl;
    cout<<"13:退出商店"<<endl; 
    cout<<"注:只能购买比自己的攻击或防御高的道具"<<endl; 
    cin>>xuanze;
    switch(xuanze)
    {
        case 1:if(2>gonji&&wuzi>=1){system("cls");cout<<"购买成功";gonji=2;Sleep(1000);wuzi-=1;goto d;}else if(wuzi<1){system("cls");cout<<"钱不够了";Sleep(1000);goto d;}else if(gonji>=2){system("cls");cout<<"请选择更高等级的武器";Sleep(1000);goto d;}
        case 2:if(3>gonji&&wuzi>=2){system("cls");cout<<"购买成功";gonji=3;Sleep(1000);wuzi-=2;goto d;}else if(wuzi<2){system("cls");cout<<"钱不够了";Sleep(1000);goto d;}else if(gonji>=3){system("cls");cout<<"请选择更高等级的武器";Sleep(1000);goto d;}
        case 3:if(4>gonji&&wuzi>=3){system("cls");cout<<"购买成功";gonji=4;Sleep(1000);wuzi-=3;goto d;}else if(wuzi<3){system("cls");cout<<"钱不够了";Sleep(1000);goto d;}else if(gonji>=4){system("cls");cout<<"请选择更高等级的武器";Sleep(1000);goto d;}
        case 4:if(5>gonji&&wuzi>=4){system("cls");cout<<"购买成功";gonji=5;Sleep(1000);wuzi-=4;goto d;}else if(wuzi<4){system("cls");cout<<"钱不够了";Sleep(1000);goto d;}else if(gonji>=5){system("cls");cout<<"请选择更高等级的武器";Sleep(1000);goto d;}
        case 5:if(6>gonji&&wuzi>=6){system("cls");cout<<"购买成功";gonji=6;Sleep(1000);wuzi-=6;goto d;}else if(wuzi<6){system("cls");cout<<"钱不够了";Sleep(1000);goto d;}else if(gonji>=6){system("cls");cout<<"请选择更高等级的武器";Sleep(1000);goto d;}
        case 6:if(8>gonji&&wuzi>=8){system("cls");cout<<"购买成功";gonji=8;Sleep(1000);wuzi-=8;goto d;}else if(wuzi<8){system("cls");cout<<"钱不够了";Sleep(1000);goto d;}else if(gonji>=8){system("cls");cout<<"请选择更高等级的武器";Sleep(1000);goto d;}
        case 7:if(2>fangyu&&wuzi>=8){system("cls");cout<<"购买成功";fangyu=2;Sleep(1000);wuzi-=4;goto d;}else if(wuzi<4){system("cls");cout<<"钱不够了";Sleep(1000);goto d;}else if(fangyu>=2){system("cls");cout<<"请选择更高等级的盔甲";Sleep(1000);goto d;}
        case 8:if(3>fangyu&&wuzi>=16){system("cls");cout<<"购买成功";fangyu=3;Sleep(1000);wuzi-=8;goto d;}else if(wuzi<8){system("cls");cout<<"钱不够了";Sleep(1000);goto d;}else if(fangyu>=2){system("cls");cout<<"请选择更高等级的盔甲";Sleep(1000);goto d;}
        case 9:if(4>fangyu&&wuzi>=32){system("cls");cout<<"购买成功";fangyu=4;Sleep(1000);wuzi-=12;goto d;}else if(wuzi<12){system("cls");cout<<"钱不够了";Sleep(1000);goto d;}else if(fangyu>=2){system("cls");cout<<"请选择更高等级的盔甲";Sleep(1000);goto d;}
        case 10:if(5>fangyu&&wuzi>=64){system("cls");cout<<"购买成功";fangyu=5;Sleep(1000);wuzi-=24;goto d;}else if(wuzi<24){system("cls");cout<<"钱不够了";Sleep(1000);goto d;}else if(fangyu>=2){system("cls");cout<<"请选择更高等级的盔甲";Sleep(1000);goto d;}
        case 11:if(6>fangyu&&wuzi>=128){system("cls");cout<<"购买成功";fangyu=6;Sleep(1000);wuzi-=48;goto d;}else if(wuzi<=48){system("cls");cout<<"钱不够了";Sleep(1000);goto d;}else if(fangyu>=2){system("cls");cout<<"请选择更高等级的盔甲";Sleep(1000);goto d;}
        case 12:if(wuzi>=4&&wuzi>=4){system("cls");cout<<"已恢复";wuzi-=4;shengming+=4;goto d;}
        case 13:goto s;
        default:cout<<"请不要乱选";Sleep(1000);goto  c;
    }
    e:
        system("cls");
    srand(time(0));
    diren[1]=rand()%9+1;
    srand(time(0));
    diren[2]=rand()%6+1;
    srand(time(0));
    diren[3]=rand()%(20-5+1)+5;
    cout<<"匹配中..."<<endl;
    Sleep(1000);
    system("cls");
    cout<<"敌人数据"<<endl;
    cout<<"攻击:"<<diren[1]<<endl;
    cout<<"防御:"<<diren[2]<<endl;
    cout<<"生命:"<<diren[3]<<endl;
    Sleep(3000);
    cout<<"开始游戏";
    system("cls");
            Sleep(1000);
            flag==0;
        if(jineng[1]>0){
            cout<<"是否启动断网法术"<<endl<<"1:是   2:否";
        cin>>xuanze;
        if(xuanze==1){
            cout<<"已启动"<<endl;
            jineng[1]--;
            fangyu-=2;
            system("cls");
            cout<<"你打败了敌人"<<endl;
            cout<<"物资币+3"<<endl;
            cout<<"生命+2"<<endl;
            chengjiu[1]+=1;
            shengming+=2;
            Sleep(1000);
            goto s;
        }
        else{
        system("cls");
        }
        }
        if(jineng[2]>0){
            cout<<"是否启动狂暴法术"<<endl<<"1:是   2:否";
        cin>>xuanze;
        if(xuanze==1){
            cout<<"已启动"<<endl;
            gonji+=4;
            flag==1;
            jineng[2]--;
            system("cls");
        }
        else{
        system("cls");
        }
        }
            
                if(chonwu==1){
         srand(time(0));
         chonwujineng=rand()%3+1;
            if(chonwujineng==1||chonwujineng==2){
                cout<<"龙威千里已启动(宠物技能)"<<endl;
                diren[1]-=7;
                diren[3]-=4;
                diren[2]-=4;
                Sleep(1000);
            }
         }
         else if(chonwu==2){
             srand(time(0));
         chonwujineng=rand()%4+1;
         if(chonwujineng==1||chonwujineng==2){
                cout<<"雷霆万钧已启动(宠物技能)"<<endl;
                diren[1]-=6;
                diren[3]-=3;
                diren[2]-=3;
                Sleep(1000);
            }
         }
         else if(chonwu==3){
             srand(time(0));
         chonwujineng=rand()%4+1;
         if(chonwujineng==1||chonwujineng==2){
                cout<<"吞噬万物已启动(宠物技能)"<<endl;
                diren[1]-=5;
                diren[3]-=3;
                diren[2]-=2;
                Sleep(1000);
            }
         }
         j:
            cout<<"你打掉了敌人"<<gonji-diren[2]<<"点血量,敌人还剩";
            diren[3]-=(gonji-diren[2]);
            cout<<diren[3]<<"点血量"<<endl;
            Sleep(1000);
            cout<<"敌人打掉了你"<<diren[1]-fangyu<<"点血量"<<endl;
            Sleep(1000);
            shengming-=diren[1]-fangyu;
            cout<<"你还剩"<<shengming<<"点血量"<<endl; 
            Sleep(1000);
            if(shengming>0&&diren[3]>0)
            goto j;
            else if(shengming<=0){
                goto nsl;
            }
            else{
                system("cls");
                cout<<"你打败了敌人"<<endl;
                cout<<"物资币+"<<diren[2]*2<<endl;
                cout<<"生命+6"<<endl;
                chengjiu[1]++;
                wuzi+=diren[2]*2;
                shengming+=6;
                goto s;
                }
    f:
        system("cls");
        cout<<"       ♂♀成就页 ♀♂"<<endl;
        cout<<"胜利大师(杀死敌人10个)  进度:"<<chengjiu[1]<<"/10"<<endl;
        cout<<"怪物猎手(杀死怪物10个)  进度:"<<chengjiu[2]<<"/10"<<endl;
        cout<<"按4退出"<<endl;
        if(chengjiu[1]>=10){
            cout<<"胜利大师(杀死敌人10个)已完成 已自动领取"<<endl;
            wuzi+=8;
            shengming+=10;
            chengjiu[2]-=10;
            Sleep(1000);
            goto f;
        }
        if(chengjiu[2]>=10){
            cout<<"怪物猎手(杀死怪物10个)已完成 已自动领取"<<endl;
            wuzi+=8;
            shengming+=10;
            chengjiu[2]-=10;
            Sleep(1000);
            goto f;
        }
        cin>>xuanze;
        if(xuanze==4)goto s;
        else goto f;
    g:
        system("cls");
        cout<<"    ∞∞宠物∞∞"<<endl;
        cout<<"物资币:"<<wuzi<<endl; 
        cout<<"⒈九爪神龙(☆☆☆☆☆)防御+6,攻击+6 (200元),技能:龙威千里"<<endl;
        cout<<"⒉灵龙兔(☆☆☆☆)    防御+5,攻击+5 (140元),技能:雷霆万钧"<<endl;
        cout<<"⒊祖饕(☆☆☆)        防御+4,攻击+4 (70元), 技能:吞噬万物"<<endl;
        cout<<"按4退出"<<endl;
        cin>>xuanze;
        if(xuanze==1){
            if(f[1]==0&&wuzi>=200){system("cls");cout<<"购买成功";gonji+=6;fangyu+=6;f[1]=1;chonwu==1;Sleep(1000);wuzi-=200;goto g;}else if(wuzi<200){system("cls");cout<<"钱不够了";Sleep(1000);goto g;}else if(f[1]=1){system("cls");cout<<"请选择更高等级的宠物";Sleep(1000);goto g;}    
        }
        else if(xuanze==2){
            if(f[2]==0&&wuzi>=140){system("cls");cout<<"购买成功";gonji+=5;fangyu+=5;f[2]=1;chonwu==2;Sleep(1000);wuzi-=140;goto g;}else if(wuzi<140){system("cls");cout<<"钱不够了";Sleep(1000);goto g;}else if(f[2]=1){system("cls");cout<<"请选择更高等级的宠物";Sleep(1000);goto g;}
        }
        else if(xuanze==3){
            if(f[1]==0&&wuzi>=70){system("cls");cout<<"购买成功";gonji+=4;fangyu+=4;f[3]=1;chonwu==3;Sleep(1000);wuzi-=70;goto g;}else if(wuzi<70){system("cls");cout<<"钱不够了";Sleep(1000);goto g;}else if(f[3]=1){system("cls");cout<<"请选择更高等级的宠物";Sleep(1000);goto g;}
        }
        else if(xuanze==4)
        goto s;
        else
        goto g;
        
    i:    
    system("cls");
    cout<<"   状态"<<endl;
    cout<<"性别:";
    if(xingbie==1)cout<<"男"<<endl;
    else if(xingbie==2)cout<<"女"<<endl;
    else if(xingbie==3)cout<<"人妖"<<endl;
    else if(xingbie==4)cout<<"大白菜鸡"<<endl;
    else cout<<"未选择"<<endl; 
    cout<<"生命:"<<shengming<<endl; 
    cout<<"物资币:"<<wuzi<<endl;
    cout<<"攻击力:"<<gonji<<endl;
    cout<<"防御力:"<<fangyu<<endl;
    cout<<"宠物:";
    if(chonwu==1)
    cout<<"九爪神龙(☆☆☆☆☆)"<<endl;
    else if(chonwu==2)
    cout<<"灵龙兔(☆☆☆☆)"<<endl;
    else if(chonwu==3)
    cout<<"祖饕(☆☆☆)" <<endl;
    else
    cout<<"无"<<endl; 
    cout<<"按1退出"<<endl;
    cin>>xuanze;
    if(xuanze==1)
    goto s;
    else
    goto i; 
}
    h:  
    system("cls");
        cout<<"     ΨΨ神器商店 ΨΨ"<<endl;
        cout<<"  物资币:"<<wuzi<<endl;
        cout<<"攻击:"<<gonji<<"   防御:"<<fangyu<<endl;
        cout<<"⒈寰宇支配之剑(400元)  1348574伤害"<<endl;
        cout<<"⒉无尽盔甲(200元)      防御170点伤害" <<endl;
        cout<<"⒊超级煲(50元)         回复40点血量"<<endl;
        cout<<"⒋寰宇肉丸(100元)      增加20攻击,限购2次"<<endl;
        cout<<"⒌退出"<<endl;
        cin>>xuanze;
        switch(xuanze)
        {
            case 1:if(wuzi>=400&&gonji<1348574){system("cls");cout<<"购买成功"<<endl;wuzi-=400;gonji=1348574;Sleep(1000);goto h;}else if(wuzi<400){system("cls");cout<<"钱不够了";Sleep(1000);goto h;}else {system("cls");cout<<"请购买更高级的神器";goto h;} 
            case 2:if(wuzi>=200&&fangyu<170){system("cls");cout<<"购买成功"<<endl;wuzi-=200;fangyu=170;Sleep(1000);goto h;}else if(wuzi<200){system("cls");cout<<"钱不够了";Sleep(1000);goto h;}else {system("cls");cout<<"请购买更高级的神器";goto h;} 
            case 3:if(wuzi>=50){system("cls");cout<<"购买成功"<<endl;wuzi-=50;fangyu+=40;Sleep(1000);goto h;}else if(wuzi<50){system("cls");cout<<"钱不够了";Sleep(1000);goto h;}
            case 4:if(wuzi>=100&&e<=2){system("cls");cout<<"购买成功"<<endl;wuzi-=100;gonji+=20;Sleep(1000);e++;goto h;}else if(wuzi<100){system("cls");cout<<"钱不够了";Sleep(1000);goto h;}else {system("cls");cout<<"已购满";goto h;} 
            case 5:goto s;
            default:goto h;
        }
    k:
    system("cls");
    cout<<"作者:阴阳分两级(弟圣工作室)"<<endl;
    cout<<"版本:9.1.0(外挂更新)"<<endl; 
    cout<<"下次更新内容:无" <<endl;
    cout<<"按1退出"<<endl;
    cin>>xuanze;
    if(xuanze==1)
    goto s;
    else
    goto k; 
    return 0;
ss:
system("cls"); 
if(weidu[1]==0){
    cout<<"未建造传送门,是否花费10物资币建造并开启?"<<endl;
    cout<<"     ⒈是    ⒉否"<<endl;
    cin>>xuanze;
    if(xuanze==1){
        if(wuzi>=10){
            system("cls");
            wuzi-=10;
            weidu[1]=1;
            cout<<"已建造"<<endl; 
            Sleep(1000);
            goto ss;
        }
        cout<<"钱不够了"<<endl;
        Sleep(1000);
        goto s; 
    }
    else
    goto s;    

cout<<"       ¤¤◎◎下界◎◎¤¤"<<endl;
cout<<"⒈进入下界堡垒    ⒉返回主世界"<<endl;
cout<<"          ⒊锻造装备"<<endl; 
cin>>xuanze;
if(xuanze==1)goto aa;
else if(xuanze==2)goto s;
else if(xuanze==3)goto bb;
else goto ss;
aa:
cout<<"寻找怪物中..."<<endl;
Sleep(1000); 
srand(time(0));    
xiajieguaiwu=rand()%3+1;
if(xiajieguaiwu==1){
    system("cls");
    srand(time(0));
    suijigonji=rand()%(25-9+1)+9; 
    cout<<"     你遇到了恶魂"<<endl;
    cout<<"[攻击:9~25    生命:10]"<<endl;
    guaiwushengming[1]=10;
        if(chonwu==1){
         srand(time(0));
         chonwujineng=rand()%3+1;
            if(chonwujineng==1||chonwujineng==2){
                cout<<"龙威千里已启动(宠物技能)"<<endl;
                guaiwushengming[1]-=7;
                suijigonji-=3;
                Sleep(1000);
            }
         }
         else if(chonwu==2){
             srand(time(0));
         chonwujineng=rand()%4+1;
         if(chonwujineng==1||chonwujineng==2){
                cout<<"雷霆万钧已启动(宠物技能)"<<endl;
                guaiwushengming[1]-=6;
                suijigonji-=2;
                Sleep(1000);
            }
         }
         else if(chonwu==3){
             srand(time(0));
         chonwujineng=rand()%4+1;
         if(chonwujineng==1||chonwujineng==2){
                cout<<"吞噬万物已启动(宠物技能)"<<endl;
                guaiwushengming[1]-=4;
                suijigonji-=2;
                Sleep(1000);
            }
         }
    ee:
    cout<<"⒈攻击     ⒉逃跑"<<endl;
    srand(time(0));
    suijigonji=rand()%(25-9+1)+9;
    cin>>xuanze;
    if(xuanze==1){
        Sleep(1000);
        cout<<"你选择了攻击"<<endl;
        cout<<"你打掉了恶魂"<<gonji<<"点血量"<<endl;
        guaiwushengming[1]-=gonji;
        cout<<"恶魂还剩"<<guaiwushengming[1]<<"点血量"<<endl;
        cout<<"恶魂打掉了你"<<suijigonji<<"点血量"<<endl; 
        shengming-=suijigonji-fangyu;
        cout<<"你还剩"<<shengming<<"点血量"<<endl;
        if(shengming>0&&guaiwushengming[1]>0)
            goto ee;
            else if(shengming<=0){
                goto nsl;
            }
            else{
                system("cls");
                cout<<"你打败了恶魂"<<endl;
                cout<<"物资币+"<<suijigonji*2<<endl;
                cout<<"生命+6"<<endl;
                chengjiu[1]++;
                wuzi+=diren[2]*2;
                shengming+=6;
                Sleep(1000); 
                goto ss;
                }
    }
}
else if(xiajieguaiwu==2){
    system("cls");
    srand(time(0));
    suijigonji=rand()%(10-4+1)+4; 
    cout<<"     你遇到了凋零骷髅"<<endl;
    cout<<"[攻击:4~10    生命:20]"<<endl;
    guaiwushengming[2]=20;
    if(chonwu==1){
         srand(time(0));
         chonwujineng=rand()%3+1;
            if(chonwujineng==1||chonwujineng==2){
                cout<<"龙威千里已启动(宠物技能)"<<endl;
                guaiwushengming[2]-=7;
                suijigonji-=3;
                Sleep(1000);
            }
         }
         else if(chonwu==2){
             srand(time(0));
         chonwujineng=rand()%4+1;
         if(chonwujineng==1||chonwujineng==2){
                cout<<"雷霆万钧已启动(宠物技能)"<<endl;
                guaiwushengming[2]-=6;
                suijigonji-=2;
                Sleep(1000);
            }
         }
         else if(chonwu==3){
             srand(time(0));
         chonwujineng=rand()%4+1;
         if(chonwujineng==1||chonwujineng==2){
                cout<<"吞噬万物已启动(宠物技能)"<<endl;
                guaiwushengming[2]-=4;
                suijigonji-=2;
                Sleep(1000);
            }
         }
    tt:
    cout<<"⒈攻击     ⒉逃跑"<<endl;
    srand(time(0));
    suijigonji=rand()%(10-4+1)+4;
    cin>>xuanze;
    if(xuanze==1){
        Sleep(1000);
        cout<<"你选择了攻击"<<endl;
        cout<<"你打掉了凋零骷髅"<<gonji<<"点血量"<<endl;
        guaiwushengming[2]-=gonji;
        cout<<"凋零骷髅还剩"<<guaiwushengming[2]<<"点血量"<<endl;
        cout<<"凋零骷髅打掉了你"<<suijigonji<<"点血量"<<endl; 
        shengming-=suijigonji-fangyu;
        cout<<"你还剩"<<shengming<<"点血量"<<endl;
        if(shengming>0&&guaiwushengming[2]>0)
            goto tt;
            else if(shengming<=0){
                goto nsl; 
            }
            else{
                system("cls");
                cout<<"你打败了凋零骷髅"<<endl;
                cout<<"物资币+"<<suijigonji*2<<endl;
                cout<<"生命+6"<<endl;
                chengjiu[1]++;
                wuzi+=diren[2]*2;
                shengming+=6;
                Sleep(1000); 
                goto ss;
                }
}
}
else if(xiajieguaiwu==3){
    system("cls");
    srand(time(0));
    suijigonji=rand()%(10-4+1)+4; 
    cout<<"     你遇到了僵尸猪人"<<endl;
    cout<<"[攻击:5~13    生命:20]"<<endl;
    guaiwushengming[3]=20;
    if(chonwu==1){
         srand(time(0));
         chonwujineng=rand()%3+1;
            if(chonwujineng==1||chonwujineng==2){
                cout<<"龙威千里已启动(宠物技能)"<<endl;
                guaiwushengming[3]-=7;
                suijigonji-=3;
                Sleep(1000);
            }
         }
         else if(chonwu==2){
             srand(time(0));
         chonwujineng=rand()%4+1;
         if(chonwujineng==1||chonwujineng==2){
                cout<<"雷霆万钧已启动(宠物技能)"<<endl;
                guaiwushengming[3]-=6;
                suijigonji-=2;
                Sleep(1000);
            }
         }
         else if(chonwu==3){
             srand(time(0));
         chonwujineng=rand()%4+1;
         if(chonwujineng==1||chonwujineng==2){
                cout<<"吞噬万物已启动(宠物技能)"<<endl;
                guaiwushengming[3]-=4;
                suijigonji-=2;
                Sleep(1000);
            }
         }
    uu:
    Sleep(1000);
    cout<<"⒈攻击     ⒉逃跑"<<endl;
    srand(time(0));
    suijigonji=rand()%(13-5+1)+5;
    cin>>xuanze;
    if(xuanze==1){
        cout<<"你选择了攻击"<<endl;
        cout<<"你打掉了僵尸猪人"<<gonji<<"点血量"<<endl;
        guaiwushengming[3]-=gonji;
        cout<<"僵尸猪人还剩"<<guaiwushengming[3]<<"点血量"<<endl;
        cout<<"僵尸猪人打掉了你"<<suijigonji<<"点血量"<<endl; 
        shengming-=suijigonji-fangyu;
        cout<<"你还剩"<<shengming<<"点血量"<<endl;
        if(shengming>0&&guaiwushengming[3]>0)
            goto uu;
            else if(shengming<=0){
                cout<<"你死了";
                return 0; 
            }
            else{
                system("cls");
                cout<<"你打败了僵尸猪人"<<endl;
                cout<<"物资币+"<<suijigonji*2<<endl;
                cout<<"生命+6"<<endl;
                chengjiu[1]++;
                wuzi+=diren[2]*2;
                shengming+=6;
                Sleep(1000); 
                goto ss;
                }
}     
}
bb:
    system("cls"); 
    cout<<"     ⅠⅠ锻造屋ⅠⅠ"<<endl;
    cout<<"20元一次,锻造加随机护甲值(1-7)(换新护甲不算)"<<endl;
    cout<<"物资币:"<<wuzi<<endl;
    cout<<"按1锻造,按2返回下界主页"<<endl;
    cin>>xuanze;
    if(xuanze==1){
        if(wuzi>=20){
            system("cls"); 
            srand(time(0));
            duanzao=rand()%7+1;
            wuzi-=20;
            cout<<"锻造中..."<<endl;
            Sleep(1000);
            system("cls"); 
            cout<<"锻造中."<<endl;
            Sleep(1000);
            system("cls"); 
            cout<<"锻造中."<<endl;
            Sleep(1000);
            system("cls"); 
            cout<<"增加了"<<duanzao<<"点防御"<<endl;
            Sleep(1000);
            goto bb; 
        }
        system("cls");
        cout<<"钱不够了"<<endl;
        goto bb;
    }
    else if(xuanze==2)goto ss;
    else goto bb;
    sss:
        system("cls");
        cout<<"末地很危险,一旦进入除非打败末影龙就回不去,是否继续?"<<endl;
        cout<<"⒈继续     ⒉退出"<<endl;
        cin>>xuanze;
        if(xuanze==1)goto aaa;
        else if(xuanze==2)goto s;
        else goto sss;
        aaa:
        system("cls");
        cout<<"      末地"<<endl;
        cout<<"⒈打末影龙     ⒉修炼(恢复血量)"<<endl;
        if(fanhui==1){
            cout<<"      ⒊返回主世界"<<endl;
        } 
        else
        cout<<endl;
        cin>>xuanze;
        if(xuanze==1)goto bbb; 
        else if(xuanze==3&&fanhui==1)goto s;
        else if(xuanze==2)goto ccc;
        bbb:
        system("cls");
        cout<<"末影龙"<<endl;
        cout<<"[血量:200  攻击:6~15]"<<endl;
        xueliang=200;
        cout<<"技能:"<<endl;
        cout<<"⒈普通攻击   ⒉龙息    ⒊火球"<<endl;
        cout<<"三秒后开始对战"<<endl;
        Sleep(3000);
        lll:
        system("cls");
        cout<<"你攻击了末影龙"<<endl;
        Sleep(750);
        cout<<"你打掉了末影龙"<<gonji<<"点血量"<<endl;
        xueliang-=gonji;
        Sleep(1000);
        cout<<"末影龙还剩"<<xueliang<<"点血"<<endl;
        Sleep(1000);
        cout<<"末影龙发动了";
        srand(time(0));
        longgonjijilu=rand()%6+1;
        if(longgonjijilu==1||longgonjijilu==2||longgonjijilu==3){
            cout<<"普通攻击"<<endl;
            Sleep(1000);
            srand(time(0));
            shanghai=rand()%6+1;
            cout<<"打掉了你"<<shanghai<<"点血"<<endl;
            shengming-=(shanghai-fangyu);
            cout<<"你还剩"<<shengming<<"点血"<<endl;
            Sleep(1000);
            if(shengming>0&&xueliang>0)
            goto lll; 
            else if(shengming<=0&&xueliang>0){
                goto nsl;
            }
            else{
                cout<<"你赢了"<<endl;
                cout<<"血量+60"<<endl;
                cout<<"物资币+70"<<endl;
                shengming+=60;
                wuzi+=70; 
                if(shenqi==0){
                    cout<<"半神器(九星龙渊剑)(60伤害)"<<endl;
                    shanghai=60;
                    shenqi=1;
                    jiesuo=1;
                }
                fanhui=1;
                goto aaa;
            }
        }
        if(longgonjijilu==4||longgonjijilu==5){
            cout<<"火球攻击"<<endl;
            Sleep(1000);
            srand(time(0));
            shanghai=rand()%4+7;
            cout<<"打掉了你"<<shanghai<<"点血"<<endl;
            shengming-=(shanghai-fangyu);
            cout<<"你还剩"<<shengming<<"点血"<<endl;
            Sleep(1000);
            if(shengming>0&&xueliang>0)
            goto lll; 
            else if(shengming<=0&&xueliang>0){
                goto nsl;
            }
            else{
                cout<<"你赢了"<<endl;
                cout<<"血量+60"<<endl;
                cout<<"物资币+70"<<endl;
                shengming+=60;
                wuzi+=70; 
                if(shenqi==0){
                    cout<<"半神器(九星龙渊剑)(60伤害)"<<endl;
                    shanghai=60;
                    shenqi=1;
                    jiesuo=1;
                }
                fanhui=1;
                goto aaa;
            }
        }
        if(longgonjijilu==6){
            cout<<"龙息攻击"<<endl;
            Sleep(1000);
            srand(time(0));
            shanghai=rand()%10+6;
            cout<<"打掉了你"<<shanghai<<"点血"<<endl;
            shengming-=(shanghai-fangyu);
            cout<<"你还剩"<<shengming<<"点血"<<endl;
            Sleep(1000);
            if(shengming>0&&xueliang>0)
            goto lll; 
            else if(shengming<=0&&xueliang>0){
                goto nsl;
            }
            else{
                fanhui=1;
                cout<<"你赢了"<<endl;
                cout<<"血量+60"<<endl;
                cout<<"物资币+70"<<endl;
                shengming+=60;
                wuzi+=70; 
                if(shenqi==0){
                    cout<<"半神器(九星龙渊剑)(60伤害)"<<endl;
                    shanghai=60;
                    fanhui=1;
                    shenqi=1;
                    jiesuo=1;
                    goto aaa;
                }
                    fanhui=1;
                    goto aaa;
            }
        }
        ccc:
            system("cls");
            cout<<"  修炼"<<endl;
            cout<<"10物资币一次,回复3-7血量不等"<<endl;
            cout<<"物资币:"<<wuzi<<endl;
            cout<<"⒈修炼   ⒉返回"<<endl;
            cin>>xuanze;
            if(xuanze==1)goto xxx;
            else if(xuanze==2)goto sss;
            else goto ccc;
            xxx:
        if(wuzi>=20){
            system("cls"); 
            srand(time(0));
            xiulian=rand()%4+3;
            wuzi-=10;
            cout<<"修炼中..."<<endl;
            Sleep(1000);
            system("cls"); 
            cout<<"修炼中."<<endl;
            Sleep(1000);
            system("cls"); 
            cout<<"修炼中."<<endl;
            Sleep(1000);
            system("cls"); 
            cout<<"增加"<<xiulian<<"点生命"<<endl;
            Sleep(1000);
            goto ccc; 
    }
    else{
        system("cls");
        cout<<"钱不够了"<<endl;
        goto bb;
    }
    ssss:
    system("cls");
    if(jiesuo==0){
        cout<<"未解锁"<<endl;
        Sleep(1000);
        goto s;
    }
    cout<<"    恶劣之地"<<endl;
    cout<<"1:寻找     2:返回"<<endl;
    if(jitan>=7)cout<<"⒊召唤BOSS"<<endl;
    cin>>xuanze;
    if(xuanze==1)goto xunzhao;
    else if(xuanze==2)goto s;
    else if(xuanze==3&&jitan>=7)goto boss;
    else goto ssss;
    xunzhao:
    system("cls");
    cout<<"寻找中"<<endl;
    Sleep(3000); 
    srand(time(0));
    xunzhao=rand()%8+1;
    if(xunzhao==1||xunzhao==2||xunzhao==3||xunzhao==4||xunzhao==5)goto guaiwu;
    else if(xunzhao==6||xunzhao==7){
        system("cls"); 
        cout<<"宝藏"<<endl;
        cout<<"物资币+5"<<endl;
        wuzi+=5;
        Sleep(1000);
        goto ssss;
    }
    else {
        cout<<"找到了一座祭坛"<<endl;
        cout<<"找到7座可唤醒BOSS"<<endl;
        jitan++;
        cout<<"已遇到"<<jitan<<"座"<<endl;
        Sleep(2000);
        goto ssss; 
    }
    guaiwu:
    system("cls");
    cout<<"你遇到了怪兽"<<endl;
    cout<<"[生命:120   攻击:20]"<<endl;
    guaishou[1]=120;
    guaishou[2]=20;
    chonfu:
    cout<<"你攻击了怪兽"<<endl;
    cout<<"你打掉了怪兽"<<gonji-10<<"点血量"<<endl;
    guaishou[1]-=gonji-10;
    Sleep(1000);
    cout<<"怪兽攻击了你"<<guaishou[2]+2<<"点伤害(2破甲)"<<endl;
    cout<<"你还剩"<<shengming<<"点血量"<<endl;
    Sleep(1000); 
    if(guaishou[1]>0&&shengming>0)goto chonfu;
    else if(guaishou[1]<=0){
        system("cls"); 
        cout<<"你战胜了怪兽"<<endl;
        cout<<"物资+10"<<endl;
        cout<<"生命+20"<<endl;
        wuzi+=10;
        shengming+=20;
        Sleep(1000);
        goto ssss; 
    }
    else{
        goto nsl;
    }
    boss:
    {
        system("cls");
    cout<<"你召唤了BOSS"<<endl;
    cout<<"[生命:800   攻击:100]"<<endl;
    guaishou[1]=800;
    guaishou[2]=100;
    jitan-=7; 
    dddd:
    cout<<"你攻击了BOSS"<<endl;
    cout<<"你打掉了BOSS"<<gonji-20<<"点血量"<<endl;
    guaishou[1]-=gonji-20;
    Sleep(1000);
    cout<<"BOSS攻击了你"<<guaishou[2]+8<<"点伤害(8破甲)"<<endl;
    cout<<"你还剩"<<shengming<<"点血量"<<endl;
    if(guaishou[1]>0&&shengming>0)goto dddd;
    else if(guaishou[1]<=0){
        system("cls"); 
        cout<<"你战胜了BOSS"<<endl;
        cout<<"物资+100"<<endl;
        cout<<"生命+100"<<endl;
        wuzi+=100;
        shengming+=100;
        Sleep(1000);
        goto ssss; 
    }
    else{
        goto nsl;
    }
    }
    nsl:
    system("cls");
    if(shengsi==0){
        cout<<"你死了,你来到了天堂";
        shengsi=1;
        Sleep(1000);
        system("cls"); 
    }
    cout<<"    天堂"<<endl;
    cout<<"1:退出    2:复活(复活码)"<<endl;
    cin>>xuanze;
    if(xuanze==1){
        goto tttttttt;
    }
    else if(xuanze==2){
        cout<<"复活码:";
        cin>>xuanze;
        if(xuanze==174174174){
            shengming=20;
            Sleep(1000);
            cout<<"已复活"<<endl;
            goto s;
        }
        else{
            cout<<"密码错误"<<endl;
            goto nsl; 
        }
    }
    else{
        goto nsl;
    }
    tttttttt:
    for(int i=1;i<=10;i++){
        for(int j=1;j<=10;j++){
            for(int we=1;we<=10;we++){
                cout<<"确定吗";
            }
        }
    }
    cout<<"1:确定   2:不确定"<<endl;
    cin>>xuanze;
    if(xuanze==1){
        system("cls");
        return 0;
    }
    else
    goto nsl;
    waigua:
    system("cls");
    cout<<"      卍☆▇外▇挂▇区▇☆卐"<<endl;
    cout<<"⒈假·战神(700物资币,限购1次)"<<endl;
    cout<<"⒉真·战神(外挂码)"<<endl;
    cout<<"⒊真·财神(外挂码)"<<endl;
    cout<<"⒋真·盾神(外挂码)"<<endl;
    cout<<"⒌真·血神(外挂码)"<<endl;
    cout<<"⒍一键启动"<<endl;
    cout<<"⒎退出"<<endl;
    cin>>xuanze;
    if(xuanze==1){
        if(wuzi>=700&&sb==0){
            system("cls");
            cout<<"购买成功(加200伤害)"<<endl;
            sb=1;
            wuzi-=700;
            gonji+=200;
            Sleep(1000);
            goto waigua;
        }
        else if(wuzi<700){
            system("cls");
            cout<<"钱不够了"<<endl;
            Sleep(1000);
            goto waigua;
        }
        else{
            cout<<"购买过了"<<endl;
            Sleep(1000);
            goto waigua; 
        }
    } 
    else if(xuanze==2){
        system("cls");
        cout<<"外挂码:"<<endl;
        cin>>xuanze;
        if(xuanze==100410){
            cout<<"已启动"<<endl;
            gonji=9999999999;
            chonwu=1;
            Sleep(1000);
            goto waigua;
        }
        else{
            system("cls"); 
            cout<<"错误"<<endl;
            Sleep(1000); 
            goto waigua;
        }
    }
    else if(xuanze==3){
        system("cls");
        cout<<"外挂码:"<<endl;
        cin>>xuanze;
        if(xuanze==100409){
            cout<<"已启动"<<endl;
            wuzi=9999999999;
            Sleep(1000);
            goto waigua;
        } 
        else{
            system("cls"); 
            cout<<"错误"<<endl;
            Sleep(1000); 
            goto waigua;
        }
    }
    else if(xuanze==4){
        system("cls");
        cout<<"外挂码:"<<endl;
        cin>>xuanze;
        if(xuanze==210424){
            cout<<"已启动"<<endl;
            fangyu=9999999999;
            Sleep(1000);
            goto waigua;
        } 
        else{
            system("cls"); 
            cout<<"错误"<<endl;
            Sleep(1000); 
            goto waigua;
        }
    }
    else if(xuanze==5){
        system("cls");
        cout<<"外挂码:"<<endl;
        cin>>xuanze;
        if(xuanze==241951){
            cout<<"已启动"<<endl;
            shengming=9999999999;
            Sleep(1000);
            goto waigua;
        }
        else{
            system("cls"); 
            cout<<"错误"<<endl;
            Sleep(1000); 
            goto waigua;
        }
    }
    else if(xuanze==6){
        system("cls");
        cout<<"外挂码:"<<endl;
        cin>>xuanze;
        if(xuanze==901724){
            cout<<"已启动"<<endl;
            shengming=9999999999;
            gonji=99999999999;
            fangyu=99999999999;
            wuzi=99999999999;
            chonwu=1; 
            Sleep(1000);
            goto waigua;
        }
        else{
            system("cls"); 
            cout<<"错误"<<endl;
            Sleep(1000); 
            goto waigua;
        }
    }
    else if(xuanze==7){
        goto s;
    }
    else{
        goto waigua;
    }
    return 0; 
}

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