<!DOCTYPE html>
<html lang="en">
<head>
</head>
<body>
<span class="js-cursor-container"></span>
<script>
(function fairyDustCursor() {
var possibleColors = ["#D61C59", "#E7D84B", "#1B8798"]
var width = window.innerWidth;
var height = window.innerHeight;
var cursor = { x: width / 2, y: width / 2 };
var particles = [];
function init() {
bindEvents();
loop();
}
// Bind events that are needed
function bindEvents() {
document.addEventListener('mousemove', onMouseMove);
window.addEventListener('resize', onWindowResize);
}
function onWindowResize(e) {
width = window.innerWidth;
height = window.innerHeight;
}
function onMouseMove(e) {
cursor.x = e.clientX;
cursor.y = e.clientY;
addParticle(cursor.x, cursor.y, possibleColors[Math.floor(Math.random() * possibleColors.length)]);
}
function addParticle(x, y, color) {
var particle = new Particle();
particle.init(x, y, color);
particles.push(particle);
}
function updateParticles() {
// Updated
for (var i = 0; i < particles.length; i++) {
particles[i].update();
}
// Remove dead particles
for (var i = particles.length - 1; i >= 0; i--) {
if (particles[i].lifeSpan < 0) {
particles[i].die();
particles.splice(i, 1);
}
}
}
function loop() {
requestAnimationFrame(loop);
updateParticles();
}
/**
* Particles
*/
function Particle() {
this.character = "*";
this.lifeSpan = 120; //ms
this.initialStyles = {
"position": "fixed",
"display": "inline-block",
"top": "0px",
"left": "0px",
"pointerEvents": "none",
"touch-action": "none",
"z-index": "10000000",
"fontSize": "25px",
"will-change": "transform"
};
// Init, and set properties
this.init = function (x, y, color) {
this.velocity = {
x: (Math.random() < 0.5 ? -1 : 1) * (Math.random() / 2),
y: 1
};
this.position = { x: x + 10, y: y + 10 };
this.initialStyles.color = color;
this.element = document.createElement('span');
this.element.innerHTML = this.character;
applyProperties(this.element, this.initialStyles);
this.update();
document.querySelector('.js-cursor-container').appendChild(this.element);
};
this.update = function () {
this.position.x += this.velocity.x;
this.position.y += this.velocity.y;
this.lifeSpan--;
this.element.style.transform = "translate3d(" + this.position.x + "px," + this.position.y + "px, 0) scale(" + (this.lifeSpan / 120) + ")";
}
this.die = function () {
this.element.parentNode.removeChild(this.element);
}
}
/**
* Utils
*/
// Applies css `properties` to an element.
function applyProperties(target, properties) {
for (var key in properties) {
target.style[key] = properties[key];
}
}
if (!('ontouchstart' in window || navigator.msMaxTouchPoints)) init();
})();
</script>
</body>
</html>
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>粒子随心动画</title>
<script src="http://cdn.sucai8.cn/cdn/jquery/jquery-1.10.2.js"></script>
<style>
body {
overflow: hidden;
margin: 0;
}
.twitter:hover a {
transform: rotate(-45deg) scale(1.05);
}
.twitter:hover i {
color: #21c2ff;
}
.twitter a {
bottom: -40px;
right: -75px;
transform: rotate(-45deg);
}
.twitter i {
bottom: 7px;
right: 7px;
color: #00aced;
}
.social-icon a {
position: absolute;
background: white;
color: white;
box-shadow: -1px -1px 20px 0px rgba(0, 0, 0, 0.3);
display: inline-block;
width: 150px;
height: 80px;
transform-origin: 50% 50%;
transition: 0.15s ease-out;
}
.social-icon i {
position: absolute;
pointer-events: none;
z-index: 1000;
transition: 0.15s ease-out;
}
.youtube:hover a {
transform: rotate(45deg) scale(1.05);
}
.youtube:hover i {
color: #ec4c44;
}
.youtube a {
bottom: -40px;
left: -75px;
transform: rotate(45deg);
}
.youtube i {
bottom: 7px;
left: 7px;
color: #e62117;
}
</style>
</head>
<body>
<canvas></canvas>
<script>
"use strict";
// Initial Setup
var canvas = document.querySelector("canvas");
var c = canvas.getContext("2d");
canvas.width = innerWidth;
canvas.height = innerHeight;
// Variables
var mouse = {
x: innerWidth / 2,
y: innerHeight / 2 - 80,
};
var colors = ["#00bdff", "#4d39ce", "#088eff"];
// Event Listeners
addEventListener("mousemove", function (event) {
mouse.x = event.clientX;
mouse.y = event.clientY;
});
addEventListener("resize", function () {
canvas.width = innerWidth;
canvas.height = innerHeight;
init();
});
// Utility Functions
function randomIntFromRange(min, max) {
return Math.floor(Math.random() * (max - min + 1) + min);
}
function randomColor(colors) {
return colors[Math.floor(Math.random() * colors.length)];
}
// Objects
function Particle(x, y, radius, color) {
var _this = this;
var distance = randomIntFromRange(50, 120);
this.x = x;
this.y = y;
this.radius = radius;
this.color = color;
this.radians = Math.random() * Math.PI * 2;
this.velocity = 0.05;
this.distanceFromCenter = {
x: distance,
y: distance,
};
this.prevDistanceFromCenter = {
x: distance,
y: distance,
};
this.lastMouse = { x: x, y: y };
this.update = function () {
var lastPoint = { x: _this.x, y: _this.y };
// Move points over time
_this.radians += _this.velocity;
// Drag effect
_this.lastMouse.x += (mouse.x - _this.lastMouse.x) * 0.05;
_this.lastMouse.y += (mouse.y - _this.lastMouse.y) * 0.05;
// Circular Motion
_this.distanceFromCenter.x =
_this.prevDistanceFromCenter.x + Math.sin(_this.radians) * 100;
_this.distanceFromCenter.y =
_this.prevDistanceFromCenter.x + Math.sin(_this.radians) * 100;
_this.x =
_this.lastMouse.x +
Math.cos(_this.radians) * _this.distanceFromCenter.x;
_this.y =
_this.lastMouse.y +
Math.sin(_this.radians) * _this.distanceFromCenter.y;
_this.draw(lastPoint);
};
this.draw = function (lastPoint) {
c.beginPath();
c.strokeStyle = _this.color;
c.lineWidth = _this.radius;
c.moveTo(lastPoint.x, lastPoint.y);
c.lineTo(_this.x, _this.y);
c.stroke();
c.closePath();
};
}
// Implementation
var particles = undefined;
function init() {
particles = [];
for (var i = 0; i < 50; i++) {
var radius = Math.random() * 2 + 1;
particles.push(
new Particle(
canvas.width / 2,
canvas.height / 2,
radius,
randomColor(colors)
)
);
}
}
// Animation Loop
function animate() {
requestAnimationFrame(animate);
c.fillStyle = "rgba(255, 255, 255, 0.05)";
c.fillRect(0, 0, canvas.width, canvas.height);
particles.forEach(function (particle) {
particle.update();
});
}
init();
animate();
</script>
</body>
</html>
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang="en">
<head>
<title>star</title>
<script type="text/javascript">
window.onload = function () {
C = Math.cos; // cache Math objects
S = Math.sin;
U = 0;
w = window;
j = document;
d = j.getElementById("c");
c = d.getContext("2d");
W = d.width = w.innerWidth;
H = d.height = w.innerHeight;
c.fillRect(0, 0, W, H); // resize <canvas> and draw black rect (default)
c.globalCompositeOperation = "lighter"; // switch to additive color application
c.lineWidth = 0.2;
c.lineCap = "round";
var bool = 0,
t = 0; // theta
d.onmousemove = function (e) {
if(window.T) {
if(D==9) { D=Math.random()*15; f(1); }
clearTimeout(T);
}
X = e.pageX; // grab mouse pixel coords
Y = e.pageY;
a=0; // previous coord.x
b=0; // previous coord.y
A = X, // original coord.x
B = Y; // original coord.y
R=(e.pageX/W * 999>>0)/999;
r=(e.pageY/H * 999>>0)/999;
U=e.pageX/H * 360 >>0;
D=9;
g = 360 * Math.PI / 180;
T = setInterval(f = function (e) { // start looping spectrum
c.save();
c.globalCompositeOperation = "source-over"; // switch to additive color application
if(e!=1) {
c.fillStyle = "rgba(0,0,0,0.02)";
c.fillRect(0, 0, W, H); // resize <canvas> and draw black rect (default)
}
c.restore();
i = 25; while(i --) {
c.beginPath();
if(D > 450 || bool) { // decrease diameter
if(!bool) { // has hit maximum
bool = 1;
}
if(D < 0.1) { // has hit minimum
bool = 0;
}
t -= g; // decrease theta
D -= 0.1; // decrease size
}
if(!bool) {
t += g; // increase theta
D += 0.1; // increase size
}
q = (R / r - 1) * t; // create hypotrochoid from current mouse position, and setup variables (see: http://en.wikipedia.org/wiki/Hypotrochoid)
x = (R - r) * C(t) + D * C(q) + (A + (X - A) * (i / 25)) + (r - R); // center on xy coords
y = (R - r) * S(t) - D * S(q) + (B + (Y - B) * (i / 25));
if (a) { // draw once two points are set
c.moveTo(a, b);
c.lineTo(x, y)
}
c.strokeStyle = "hsla(" + (U % 360) + ",100%,50%,0.75)"; // draw rainbow hypotrochoid
c.stroke();
a = x; // set previous coord.x
b = y; // set previous coord.y
}
U -= 0.5; // increment hue
A = X; // set original coord.x
B = Y; // set original coord.y
}, 16);
}
j.onkeydown = function(e) { a=b=0; R += 0.05 }
d.onmousemove({pageX:300, pageY:290})
}
</script>
</head>
<body style="margin:0px;padding:0px;width:100%;height:100%;overflow:hidden;">
<canvas id="c"></canvas>
</body>
</html>