环境VS
分三个模块,一个测试模块,一个头文件,一个游戏实现模块第一步:设立一个菜单
头文件
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
void Initboard(char board[ROW][COL], int row, int col);//初始化棋盘
void Displayboard(char board[ROW][COL],int row,int col);//打印棋盘
void Player_move(char board[ROW][COL], int row, int col);//玩家下棋
void Computer_move(char board[ROW][COL], int row, int col);//电脑下棋
char is_win(char board[ROW][COL], int row, int col);//判断输赢
测试模块
#include"game.h"
void menu()
{
printf("******************\n");
printf("*****1.play*******\n");
printf("*****0.exit*******\n");
printf("******************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
Initboard(board, ROW, COL);//初始化棋盘
Displayboard(board, ROW, COL);//打印棋盘
while (1)
{
Player_move(board, ROW, COL);//玩家下棋
Displayboard(board, ROW, COL);
printf("\n");
ret = is_win(board, ROW, COL);
if (ret != 'c')
{
break;
}
Computer_move(board, ROW, COL);//电脑下棋
Displayboard(board, ROW, COL);
if (ret != 'c')
{
break;
}
}
if (ret == '*')
printf("玩家胜");
else if (ret == '#')
printf("电脑胜");
else
printf("平局");
}
void test()
{
menu();
int input=0;
do
{
printf("请选择");
scanf("%d", &input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出");
break;
default:
printf("请重新选择");
break;
}
} while (input);
}
int main()
{
srand((unsigned int)time(NULL));//时间戳
test();
return 0;
}
游戏实现
#include"game.h"
void Initboard(char board[ROW][COL], int row, int col)
{
int i = 0,j=0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void Displayboard(char board[ROW][COL],int row,int col)
{
int i = 0, j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col-1 )
printf("|");
}
printf("\n");
if (i < row )
{
for (j = 0; j < col; j++)
{
printf("___");
if (j < col-1)
printf("|");
}
printf("\n");
}
}
}
void Player_move(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
printf("请输入坐标");
while (1)
{
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("该坐标已经被占用,请重新输入\n");
}
else
printf("坐标非法\n");
}
}
void Computer_move(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
printf("输入电脑坐标");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
static is_full(char board[ROW][COL], int row, int col)
{
int i = 0,j=0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)//行
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
for (i = 0; i < col; i++)//列
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
if (is_full(board, ROW, COL) == 1)
return 'q';
else
return 'c';
}