java 实现弹力小游戏的制作(附源码)(GUI)

import java.awt.*;
import java.awt.event.*;

import javax.swing.Timer;

import java.util.TimerTask;

public class ballgame {
    Frame frame = new Frame();
    //桌面高度宽度
    private final int table_with =300;
    private final int table_height =400;
    //球拍高度宽度
    private final int reacket_with =60;
    private final int reacket_height =20;
    //小球大小
    private final int ball_size =16;
    //小球坐标
    private int ballx=120;
    private int bally=20;
    //小球速度
    private  int speedx=10;
    private  int speedy=5;

    //球拍坐标
    private  int reacketx=120;
    private final int reackety=340;

    //定义变量,当前游戏是否结束
    private  boolean isover =false;


    //自定义类继承画布
    private  Timer timer;
    private  class  Mycanvas extends  Canvas{
        @Override
        public void paint(Graphics g) {
            if (isover){
                g.setColor(Color.BLACK);
                g.setFont(new Font("Times",Font.BOLD,30));
                g.drawString("游戏结束",50,200);
            }else {
                //绘制小球
                g.setColor(Color.RED);
                g.fillOval(ballx,bally,ball_size,ball_size);

                //绘制球拍
                g.setColor(Color.PINK);
                g.fillRect(reacketx,reackety,reacket_with,reacket_height);

            }
        }
    }

    //创建绘画区域
    Mycanvas mycanvas = new Mycanvas();
    //组装,逻辑
    public  void init() {
        //球泡坐标变化
        KeyListener keyListener = new KeyAdapter() {
            @Override
            public void keyPressed(KeyEvent e) {
                int keycode =e.getKeyCode();
                if (keycode ==KeyEvent.VK_LEFT){
                    if (reacketx>0){
                        reacketx-=10;
                    }

                }
                if (keycode == KeyEvent.VK_RIGHT){
                    if (reacketx<(table_with-reacket_with)){
                        reacketx+=10;
                    }
                }
            }
        } ;

        ActionListener task =new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {

                //更新小球坐标
                if (ballx<0 || ballx>table_with-ball_size){
                    speedx=-speedx;
                }

                if (bally<=0 || (bally> reackety-ball_size && ballx>reacketx && ballx<reacketx+reacket_with)){
                    speedy=-speedy;
                }

                if (bally>reackety-ball_size && (ballx<reacketx || ballx> reacketx+reacket_with)){
                    timer.stop();
                    isover=true;

                    mycanvas.repaint();
                }

                ballx+=speedx;
                bally+=speedy;

                //重绘界面
                mycanvas.repaint();
            }
        };
        //g给FRAME 设置监听器
        frame.addKeyListener(keyListener);
        mycanvas.addKeyListener(keyListener);

        //小球坐标空值
        timer =new Timer(100,task);
        timer.start();

        mycanvas.setPreferredSize(new Dimension(table_with,table_height));
        frame.add(mycanvas);

        frame.pack();
        frame.setVisible(true);


    }


    public static void main(String[] args) {
        new ballgame().init();
    }
}
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