红黑树的模拟实现(c++)版本


前言

红黑树 ,是一种 二叉搜索树 ,但 在每个结点上增加一个存储位表示结点的颜色,可以是 Red
Black 。 通过对 任何一条从根到叶子的路径上各个结点着色方式的限制,红黑树确保没有一条路
径会比其他路径长出俩倍 ,因而是 接近平衡 的。

一、红黑树的性质

  1. 节点是红色或黑色。
  2. 根节点是黑色。
  3. 每个叶子节点都是黑色的空节点(NIL节点)。
  4. 每个红色节点的两个子节点都是黑色。(从每个叶子到根的所有路径上不能有两个连续的红色节点)
  5. 从任一节点到其每个叶子的所有路径都包含相同数目的黑色节点。

二、使用步骤

2.1 结构介绍


enum Colur//用枚举 来进行颜色的标识
{
	RED,
	BLACK
};
template<class K, class V>
struct RBTreeNode
{
	RBTreeNode<K, V>* _left;//依旧是三叉链实现
	RBTreeNode<K, V>* _right;
	RBTreeNode<K, V>* _parent;

	pair<K, V> _kv;
	Colur _col;

	RBTreeNode(const pair<K, V>& kv)
		:_left(nullptr)
		, _right(nullptr)
		, _parent(nullptr)
		, _kv(kv)
	{}
};

2.2.红黑树的插入

bool Insert(const pair<K, V>& kv)
	{
		if (_root == nullptr)
		{
			_root = new Node(kv);
			_root->_col = BLACK;//只有一个节点根为黑色

			return true;
		}
		Node* cur = _root;
		Node*parent = nullptr;

		while (cur)
		{
			if (cur->_kv.first < kv.first)
			{
				parent = cur;
				cur = cur->_right;
			}
			else if (cur->_kv.first>kv.first)

			{
				parent = cur;
				cur = cur->_left;
			}
			else
			{
				return false;
			}


		}
		//开始插入过程
		cur = new Node(kv);
		cur->_col = RED;//新插入的节点设为红
		if (parent->_kv.first < kv.first)
		{
			parent->_right = cur;
		}
		else
		{
			parent->_left = cur;
		}

		//处理三叉链子
		cur->_parent = parent;

		while (parent && parent->_col == RED)//如果父亲存在且为红色
		{
			Node*grandfater = parent->_parent;
			assert(grandfater);
			assert(grandfater->_col == BLACK);//确定祖父存在且为黑色
			//根据叔叔来判断接下来的情况 叔叔存在 或者为黑色
			if (parent == grandfater->_left)
			{
				Node* uncle = grandfater->_right;
				//情况一叔叔存在且为红色
				if (uncle && uncle->_col == RED)
				{
					//处理规则 叔叔和父亲变黑 祖父变红
					parent->_col = uncle->_col = BLACK;
					grandfater->_col = RED;
					//继续往上处理直到跟节点
					cur = grandfater;
					parent = cur->_parent;//看图

				}//情况2 和3 uncle存在且为红
				else
				{
					//情况二:右单旋+变色
					//   g
					// p      u
					//c
					//
					//判断是单旋还是双旋
					if (cur == parent->_left)//看缩率图
					{
						//进行右旋
						RotateR(grandfater);
						parent->_col = BLACK;
						grandfater->_col = RED;

					}
					else
					{
						//情况三:右单旋+变色
						//        g
						//     p       u
						//          c
						//父亲左旋 祖父右旋

						RotateL(parent);
						RotateR(grandfater);
						cur->_col = BLACK;
						grandfater->_col = RED;
					}
					break;
				}

			}

			else // (parent == grandfater->_right)
			{
				Node* uncle = grandfater->_left;
				// 情况一
				if (uncle && uncle->_col == RED)
				{
					parent->_col = uncle->_col = BLACK;
					grandfater->_col = RED;
					// 继续往上处理
					cur = grandfater;
					parent = cur->_parent;
				}
				else
				{
					// 情况二:左单旋+变色
					//     g 
					//   u   p
					//         c
					if (cur == parent->_right)
					{
						RotateL(grandfater);
						parent->_col = BLACK;
						grandfater->_col = RED;
					}
					else
					{
						// 情况三:右左单旋+变色
						//     g 
						//   u   p
						//     c
						RotateR(parent);
						RotateL(grandfater);
						cur->_col = BLACK;
						grandfater->_col = RED;
					}

					break;
				}
			}

		}

		_root->_col = BLACK;
		return true;
	

	};

这里红黑树的插入大致归类了三种情况 都是先按照二叉搜索树的方式先插入在处理变色和旋转的问题。

这里可以看到新插入的节点是29 我们来刚规则三 新插入的节点为红色 把27和22变黑祖父25

变红 

 

 自己画的草图,画的不好见谅。

这张图比较清晰些可以完整的看到变色的过程 

接下来是情况一:左旋转的图:cur为红,p为红,g为黑叔叔存在且为红就可以变色处理

红黑树的关键是叔叔,叔叔存在且为红,可以继续 变色直到跟 叔叔不存在或为黑色,就需要旋转+变色

 情况二:1.如果叔叔不存在,则cur一定是新插入的节点,因为如果cur不是新插入的节点,则cur

和p一定有一个节点为黑色,就不满足性质4每条路径黑色节点各个树子相同

2.如果叔叔节点存在 则以一定是黑色的 那么cur原来节点一定是黑色的 现在看到其实红色的原因

是cur的子树在调整过程中将cur节点的颜色有黑边红色

 

一种是叔叔不存在的情况

 

void RotateL(Node* parent)
	{
		Node* subR = parent->_right;
		Node* subRL = subR->_left;

		parent->_right = subRL;
		if (subRL)
			subRL->_parent = parent;

		Node* ppNode = parent->_parent;

		subR->_left = parent;
		parent->_parent = subR;

		if (_root == parent)
		{
			_root = subR;
			subR->_parent = nullptr;
		}
		else
		{
			if (ppNode->_left == parent)
			{
				ppNode->_left = subR;
			}
			else
			{
				ppNode->_right = subR;
			}

			subR->_parent = ppNode;
		}

	}

 

第二种 叔叔存在的情况

 情况三:cur为红 g为黑,u不存在 且为黑 变色加旋转

 这是右旋的情况


	void RotateR(Node* parent)
	{
		Node* subL = parent->_left;
		Node* subLR = subL->_right;

		parent->_left = subLR;
		if (subLR)
		{
			subLR->_parent = parent;
		}

		Node* ppNode = parent->_parent;

		subL->_right = parent;
		parent->_parent = subL;

		if (_root == parent)
		{
			_root = subL;
			subL->_parent = nullptr;
		}
		else
		{
			if (ppNode->_left == parent)
			{
				ppNode->_left = subL;
			}
			else
			{
				ppNode->_right = subL;
			}

			subL->_parent = ppNode;
		}

	}
	Node* _root = nullptr;


};

 

 u存在/且叔叔为黑色

 

2.3.迭代器的实现

template<class T, class Ref, class Pt>
struct __RBTreeIterator//迭代器实现
{
	typedef RBTreeNode<T> Node;
	typedef __RBTreeIterator<T, Ref, Ptr> Self;
	Node* _node;

	__RBTreeIterator(Node* node)
		:_node(node)
	{}

	Ref operator*()
	{
		return _node->_data;
	}

	Ptr operator->()
	{
		return &_node->_data;
	}

	bool operator!=(const Self& s) const
	{
		return _node != s._node;
	}

	bool operator==(const Self& s) const
	{
		return _node == s._node;
	}

	Self& operator++()
	{
		if (_node->_right)
		{
			// 下一个就是右子树的最左节点
			Node* left = _node->_right;
			while (left->_left)
			{
				left = left->_left;
			}

			_node = left;
		}
		else
		{
			// 找祖先里面孩子不是祖先的右的那个
			Node* parent = _node->_parent;
			Node* cur = _node;
			while (parent && cur == parent->_right)
			{
				cur = cur->_parent;
				parent = parent->_parent;
			}

			_node = parent;
		}

		return *this;
	}
	Self& operator--()
	{
		//下一个是左子树的最右节点
		if (_node->_left)//如果我左树节点不为空
		{
			Node*right = _node->_left;//访问左子树的最右节点
			while (right->_right)//寻找最右节点
			{
				right = right->_right
			}
			_node = right;
		}
		else
		{
			// 孩子不是父亲的左的那个祖先
			Node* parent = _node->_parent;
			Node* cur = _node;
			while (parent && cur == parent->_left)
			{
				cur = cur->_parent;
				parent = parent->_parent;
			}

			_node = parent;
		}

		return *this;
	}
};

2.4.所有红黑树的实现

#pragma once
#include<assert.h>
#include<iostream>
using namespace std;





enum Colur
{
	RED,
	BLACK
};
template<class K, class V>
struct RBTreeNode
{
	RBTreeNode<K, V>* _left;
	RBTreeNode<K, V>* _right;
	RBTreeNode<K, V>* _parent;

	pair<K, V> _kv;
	Colur _col;

	RBTreeNode(const pair<K, V>& kv)
		:_left(nullptr)
		, _right(nullptr)
		, _parent(nullptr)
		, _kv(kv)
	{}
};
template<class K,class V>
struct RBTree
{
	typedef RBTreeNode<K, V> Node;


public:
	void InOrder()
	{
		_InOrder(_root);
		cout << endl;
	}
	bool Insert(const pair<K, V>& kv)
	{
		if (_root == nullptr)
		{
			_root = new Node(kv);
			_root->_col = BLACK;//只有一个节点根为黑色

			return true;
		}
		Node* cur = _root;
		Node*parent = nullptr;

		while (cur)
		{
			if (cur->_kv.first < kv.first)
			{
				parent = cur;
				cur = cur->_right;
			}
			else if (cur->_kv.first>kv.first)

			{
				parent = cur;
				cur = cur->_left;
			}
			else
			{
				return false;
			}


		}
		//开始插入过程
		cur = new Node(kv);
		cur->_col = RED;//新插入的节点设为红
		if (parent->_kv.first < kv.first)
		{
			parent->_right = cur;
		}
		else
		{
			parent->_left = cur;
		}

		//处理三叉链子
		cur->_parent = parent;

		while (parent && parent->_col == RED)//如果父亲存在且为红色
		{
			Node*grandfater = parent->_parent;
			assert(grandfater);
			assert(grandfater->_col == BLACK);//确定祖父存在且为黑色
			//根据叔叔来判断接下来的情况 叔叔存在 或者为黑色
			if (parent == grandfater->_left)
			{
				Node* uncle = grandfater->_right;
				//情况一叔叔存在且为红色
				if (uncle && uncle->_col == RED)
				{
					//处理规则 叔叔和父亲变黑 祖父变红
					parent->_col = uncle->_col = BLACK;
					grandfater->_col = RED;
					//继续往上处理直到跟节点
					cur = grandfater;
					parent = cur->_parent;//看图

				}//情况2 和3 uncle存在且为红
				else
				{
					//情况二:右单旋+变色
					//   g
					// p      u
					//c
					//
					//判断是单旋还是双旋
					if (cur == parent->_left)//看缩率图
					{
						//进行右旋
						RotateR(grandfater);
						parent->_col = BLACK;
						grandfater->_col = RED;

					}
					else
					{
						//情况三:右单旋+变色
						//        g
						//     p       u
						//          c
						//父亲左旋 祖父右旋

						RotateL(parent);
						RotateR(grandfater);
						cur->_col = BLACK;
						grandfater->_col = RED;
					}
					break;
				}

			}

			else // (parent == grandfater->_right)
			{
				Node* uncle = grandfater->_left;
				// 情况一
				if (uncle && uncle->_col == RED)
				{
					parent->_col = uncle->_col = BLACK;
					grandfater->_col = RED;
					// 继续往上处理
					cur = grandfater;
					parent = cur->_parent;
				}
				else
				{
					// 情况二:左单旋+变色
					//     g 
					//   u   p
					//         c
					if (cur == parent->_right)
					{
						RotateL(grandfater);
						parent->_col = BLACK;
						grandfater->_col = RED;
					}
					else
					{
						// 情况三:右左单旋+变色
						//     g 
						//   u   p
						//     c
						RotateR(parent);
						RotateL(grandfater);
						cur->_col = BLACK;
						grandfater->_col = RED;
					}

					break;
				}
			}

		}

		_root->_col = BLACK;
		return true;
	

	};
	


	bool IsBalance()
	{
		if (_root == nullptr)
		{
			return true;
		}

		if (_root->_col == RED)
		{
			cout << "根节点不是黑色" << endl;
			return false;
		}

		// 黑色节点数量基准值
		int benchmark = 0;
		/*Node* cur = _root;
		while (cur)
		{
		if (cur->_col == BLACK)
		++benchmark;

		cur = cur->_left;
		}*/

		return PrevCheck(_root, 0, benchmark);
	}



	

private:
	bool PrevCheck(Node* root, int blackNum, int& benchmark)
	{
		if (root == nullptr)
		{
			//cout << blackNum << endl;
			//return;
			if (benchmark == 0)
			{
				benchmark = blackNum;
				return true;
			}

			if (blackNum != benchmark)
			{
				cout << "某条黑色节点的数量不相等" << endl;
				return false;
			}
			else
			{
				return true;
			}
		}

		if (root->_col == BLACK)
		{
			++blackNum;
		}

		if (root->_col == RED && root->_parent->_col == RED)
		{
			cout << "存在连续的红色节点" << endl;
			return false;
		}

		return PrevCheck(root->_left, blackNum, benchmark)
			&& PrevCheck(root->_right, blackNum, benchmark);
	}
	void _InOrder(Node* root)
	{
		if (root == nullptr)
		{
			return;
		}

		_InOrder(root->_left);
		cout << root->_kv.first << ":" << root->_kv.second << endl;
		_InOrder(root->_right);
	}
	void RotateL(Node* parent)
	{
		Node* subR = parent->_right;
		Node* subRL = subR->_left;

		parent->_right = subRL;
		if (subRL)
			subRL->_parent = parent;

		Node* ppNode = parent->_parent;

		subR->_left = parent;
		parent->_parent = subR;

		if (_root == parent)
		{
			_root = subR;
			subR->_parent = nullptr;
		}
		else
		{
			if (ppNode->_left == parent)
			{
				ppNode->_left = subR;
			}
			else
			{
				ppNode->_right = subR;
			}

			subR->_parent = ppNode;
		}

	}

	void RotateR(Node* parent)
	{
		Node* subL = parent->_left;
		Node* subLR = subL->_right;

		parent->_left = subLR;
		if (subLR)
		{
			subLR->_parent = parent;
		}

		Node* ppNode = parent->_parent;

		subL->_right = parent;
		parent->_parent = subL;

		if (_root == parent)
		{
			_root = subL;
			subL->_parent = nullptr;
		}
		else
		{
			if (ppNode->_left == parent)
			{
				ppNode->_left = subL;
			}
			else
			{
				ppNode->_right = subL;
			}

			subL->_parent = ppNode;
		}

	}
	Node* _root = nullptr;


};

2.5.用红黑树实现和set

#pragma once
#include<assert.h>
#include<iostream>
using namespace std;





enum Colur
{
	RED,
	BLACK
};
template<class T>
struct RBTreeNode
{
	RBTreeNode<K, V>* _left;
	RBTreeNode<K, V>* _right;
	RBTreeNode<K, V>* _parent;

	T _data;
	Colur _col;

	RBTreeNode(const pair<K, V>& kv)
		:_left(nullptr)
		, _right(nullptr)
		, _parent(nullptr)
		, _data(data)
	{}
};
template<class T, class Ref, class Pt>
struct __RBTreeIterator//迭代器实现
{
	typedef RBTreeNode<T> Node;
	typedef __RBTreeIterator<T, Ref, Ptr> Self;
	Node* _node;

	__RBTreeIterator(Node* node)
		:_node(node)
	{}

	Ref operator*()
	{
		return _node->_data;
	}

	Ptr operator->()
	{
		return &_node->_data;
	}

	bool operator!=(const Self& s) const
	{
		return _node != s._node;
	}

	bool operator==(const Self& s) const
	{
		return _node == s._node;
	}

	Self& operator++()
	{
		if (_node->_right)
		{
			// 下一个就是右子树的最左节点
			Node* left = _node->_right;
			while (left->_left)
			{
				left = left->_left;
			}

			_node = left;
		}
		else
		{
			// 找祖先里面孩子不是祖先的右的那个
			Node* parent = _node->_parent;
			Node* cur = _node;
			while (parent && cur == parent->_right)
			{
				cur = cur->_parent;
				parent = parent->_parent;
			}

			_node = parent;
		}

		return *this;
	}
	Self& operator--()
	{
		//下一个是左子树的最右节点
		if (_node->_left)//如果我左树节点不为空
		{
			Node*right = _node->_left;//访问左子树的最右节点
			while (right->_right)//寻找最右节点
			{
				right = right->_right
			}
			_node = right;
		}
		else
		{
			// 孩子不是父亲的左的那个祖先
			Node* parent = _node->_parent;
			Node* cur = _node;
			while (parent && cur == parent->_left)
			{
				cur = cur->_parent;
				parent = parent->_parent;
			}

			_node = parent;
		}

		return *this;
	}
};


template<class K, class T, class KeyOfT>
struct RBTree
{
	typedef RBTreeNode<T> Node;
public:
	typedef __RBTreeIterator<T, T&, T*> iterator;

	iterator begin()
	{
		Node* left = _root;
		while (left && left->_left)
		{
			left = left->_left;
		}

		return iterator(left);
	}

	iterator end()
	{
		return iterator(nullptr);
	}

	pair<iterator, bool> Insert(const T& data)
	{
		KeyOfT kot;

		if (_root == nullptr)
		{
			_root = new Node(data);
			_root->_col = BLACK;
			return make_pair(iterator(_root), true);
		}

		Node* parent = nullptr;
		Node* cur = _root;
		while (cur)
		{
			if (kot(cur->_data) < kot(data))
			{
				parent = cur;
				cur = cur->_right;
			}
			else if (kot(cur->_data) > kot(data))
			{
				parent = cur;
				cur = cur->_left;
			}
			else
			{
				return make_pair(iterator(cur), false);
			}
		}

		cur = new Node(data);
		Node* newnode = cur;
		cur->_col = RED;

		if (kot(parent->_data) < kot(data))
		{
			parent->_right = cur;
		}
		else
		{
			parent->_left = cur;
		}

		cur->_parent = parent;

		while (parent && parent->_col == RED)
		{
			Node* grandfater = parent->_parent;
			assert(grandfater);
			assert(grandfater->_col == BLACK);
			// 关键看叔叔
			if (parent == grandfater->_left)
			{
				Node* uncle = grandfater->_right;
				// 情况一 : uncle存在且为红,变色+继续往上处理
				if (uncle && uncle->_col == RED)
				{
					parent->_col = uncle->_col = BLACK;
					grandfater->_col = RED;
					// 继续往上处理
					cur = grandfater;
					parent = cur->_parent;
				}// 情况二+三:uncle不存在 + 存在且为黑
				else
				{
					// 情况二:右单旋+变色
					//     g 
					//   p   u
					// c
					if (cur == parent->_left)
					{
						RotateR(grandfater);
						parent->_col = BLACK;
						grandfater->_col = RED;
					}
					else
					{
						// 情况三:左右单旋+变色
						//     g 
						//   p   u
						//     c
						RotateL(parent);
						RotateR(grandfater);
						cur->_col = BLACK;
						grandfater->_col = RED;
					}

					break;
				}
			}
			else // (parent == grandfater->_right)
			{
				Node* uncle = grandfater->_left;
				// 情况一
				if (uncle && uncle->_col == RED)
				{
					parent->_col = uncle->_col = BLACK;
					grandfater->_col = RED;
					// 继续往上处理
					cur = grandfater;
					parent = cur->_parent;
				}
				else
				{
					// 情况二:左单旋+变色
					//     g 
					//   u   p
					//         c
					if (cur == parent->_right)
					{
						RotateL(grandfater);
						parent->_col = BLACK;
						grandfater->_col = RED;
					}
					else
					{
						// 情况三:右左单旋+变色
						//     g 
						//   u   p
						//     c
						RotateR(parent);
						RotateL(grandfater);
						cur->_col = BLACK;
						grandfater->_col = RED;
					}

					break;
				}
			}

		}

		_root->_col = BLACK;
		return make_pair(iterator(newnode), true);
	}

	void InOrder()
	{
		_InOrder(_root);
		cout << endl;
	}

	bool IsBalance()
	{
		if (_root == nullptr)
		{
			return true;
		}

		if (_root->_col == RED)
		{
			cout << "根节点不是黑色" << endl;
			return false;
		}

		// 黑色节点数量基准值
		int benchmark = 0;
		/*Node* cur = _root;
		while (cur)
		{
		if (cur->_col == BLACK)
		++benchmark;

		cur = cur->_left;
		}*/

		return PrevCheck(_root, 0, benchmark);
	}

private:
	// 休息21:18继续
	bool PrevCheck(Node* root, int blackNum, int& benchmark)
	{
		if (root == nullptr)
		{
			//cout << blackNum << endl;
			//return;
			if (benchmark == 0)
			{
				benchmark = blackNum;
				return true;
			}

			if (blackNum != benchmark)
			{
				cout << "某条黑色节点的数量不相等" << endl;
				return false;
			}
			else
			{
				return true;
			}
		}

		if (root->_col == BLACK)
		{
			++blackNum;
		}

		if (root->_col == RED && root->_parent->_col == RED)
		{
			cout << "存在连续的红色节点" << endl;
			return false;
		}

		return PrevCheck(root->_left, blackNum, benchmark)
			&& PrevCheck(root->_right, blackNum, benchmark);
	}

	void _InOrder(Node* root)
	{
		if (root == nullptr)
		{
			return;
		}

		_InOrder(root->_left);
		cout << root->_kv.first << ":" << root->_kv.second << endl;
		_InOrder(root->_right);
	}

	void RotateL(Node* parent)
	{
		Node* subR = parent->_right;
		Node* subRL = subR->_left;

		parent->_right = subRL;
		if (subRL)
			subRL->_parent = parent;

		Node* ppNode = parent->_parent;

		subR->_left = parent;
		parent->_parent = subR;

		if (_root == parent)
		{
			_root = subR;
			subR->_parent = nullptr;
		}
		else
		{
			if (ppNode->_left == parent)
			{
				ppNode->_left = subR;
			}
			else
			{
				ppNode->_right = subR;
			}

			subR->_parent = ppNode;
		}

	}

	void RotateR(Node* parent)
	{
		Node* subL = parent->_left;
		Node* subLR = subL->_right;

		parent->_left = subLR;
		if (subLR)
		{
			subLR->_parent = parent;
		}

		Node* ppNode = parent->_parent;

		subL->_right = parent;
		parent->_parent = subL;

		if (_root == parent)
		{
			_root = subL;
			subL->_parent = nullptr;
		}
		else
		{
			if (ppNode->_left == parent)
			{
				ppNode->_left = subL;
			}
			else
			{
				ppNode->_right = subL;
			}

			subL->_parent = ppNode;
		}

	}

private:
	Node* _root = nullptr;
};

set实现

#pragma once

#include "RBTree.h"

namespace zdc
{
	template<class K>
	class set
	{
		struct SetKeyOfT
		{
			const K& operator()(const K& key)
			{
				return key;
			}
		};
	public:
		typedef typename RBTree<K, K, SetKeyOfT>::iterator iterator;

		iterator begin()
		{
			return _t.begin();
		}

		iterator end()
		{
			return _t.end();
		}

		pair<iterator, bool> insert(const K& key)
		{
			return _t.Insert(key);
		}
	private:
		RBTree<K, K, SetKeyOfT> _t;
	};

map实现

#pragma once

#include "RBTree.h"

namespace zdc
{
	template<class K, class V>
	class map
	{
		struct MapKeyOfT
		{
			const K& operator()(const pair<K, V>& kv)
			{
				return kv.first;
			}
		};
	public:
		typedef typename RBTree<K, pair<K, V>, MapKeyOfT>::iterator iterator;

		iterator begin()
		{
			return _t.begin();
		}

		iterator end()
		{
			return _t.end();
		}

		pair<iterator, bool> insert(const pair<K, V>& kv)
		{
			return _t.Insert(kv);
		}

		V& operator[](const K& key)
		{
			pair<iterator, bool> ret = insert(make_pair(key, V()));
			return ret.first->second;
		}
	private:
		RBTree<K, pair<K, V>, MapKeyOfT> _t;
	};

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