package c n .t e d u .day 01;
import java .aw t .Color;
import java.aw t.Font;
import java.aw t.Graphics;
import java x. swing .J Panel;
public class T J panel extends J Pane l{
//乌龟的初始位置
int x=300;
int y = 200;
//Graphics g:画笔
@Override
public void paint(Graphics g) {
// TO DO Auto-generated method stub
super.paint(g);
//修改底部背景颜色
this.set Background(Color.gray);
g.setColor(Color.red);
g.fillOval(200,20,70,100);//龟头
g.fillOval(140, 90, 30, 60);//上左手
g.fillOval(300, 90, 30, 60);//上右手
g.fillOval(140, 210, 30, 60);//下左手
g.fillOval(300, 210, 30, 60);//下右手
g.setColor(Color.green);
g.fillOval(150, 80, 170, 200);//龟壳
g.setColor(Color.black);
g.fillOval(220, 40, 10, 10);//左眼睛
g.fillOval(240, 40, 10, 10);//右眼睛
g.fillOval(230, 20, 5, 5);
g.setColor(Color.red);
Font font = new Font(Font.DIALOG,Font.BOLD,30);
g.setFont(font);
g.drawString("忍者神龟", x-125, y-50);
/*
//给画笔设置颜色
g.setColor(Color.RED);
g.drawRect(20, 60, 200, 300);
//画实心的
g.fillRect(120, 200, 160, 80);
g.setColor(Color.black);
//画圆和椭圆
g.drawOval(300, 100, 600, 600);
//画实心的
g.fillOval(350, 150, 500, 500);
//画线段
g.drawLine(80, 80, 200, 250);
//画奥迪车标
g.drawOval(400, 0, 200, 200);
g.drawOval(550, 0, 200, 200);
g.drawOval(700, 0, 200, 200);
g.drawOval(850, 0, 200, 200);
*/
}