小虫吃草(基础版)

# 主方法
import sys
from wg import *

screen = pygame.display.set_mode((800, 800))
pygame.display.set_caption("虫吃草")
clock = pygame.time.Clock()
worms = []
grasses = []
c = 0
grass_grow_period = 5


def game_init():
    for i in range(20):
        r = random.randint(0, 255)
        g = random.randint(0, 255)
        b = random.randint(0, 255)
        warm = Worm(r, g, b)

        worms.append(warm)

    for n in range(10):
        grass = Grass()
        grasses.append(grass)


def world_test(worm):
    for grass in grasses:
        if worm.head_hit_test(grass.xg, grass.yg, grass.thick1, grass.thick1):
            return grass

    return None


def game_frame():
    # process my world
    for worm in worms:
        if worm.is_death():
            worms.remove(worm)
            continue

        worm.move(800, 800)
        grass = world_test(worm)
        if grass is not None:
            worm.eat(grass)

    global c
    if c > grass_grow_period:
        for a in range(10):
            grass = Grass()
            grasses.append(grass)
        c = 0

    c = c + 1

    for grass in grasses:
        if grass.is_death():
            grasses.remove(grass)
            continue

    # draw objects
    for worm in worms:
        worm.draw(screen)

    for grass in grasses:
        grass.draw(screen)


game_init()

while True:
    clock.tick(10)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()

    screen.fill([255, 255, 255])
    game_frame()
    pygame.display.update()

# worm 和 grass 类

import pygame
import random


class Worm:
    def __init__(self, r, g, b):
        self.energy = 100

        self.thick = 10

        self.x0 = 0
        self.y0 = 0

        self.x1 = self.x0 + self.thick
        self.y1 = self.y0
        self.x2 = self.x0 + self.thick * 2
        self.y2 = self.y0

        self.color0 = [r, g, b, 255]
        self.color1 = [r, g, b, 200]
        self.color2 = [r, g, b, 100]

        self.last_direction = -100

    def move(self, w, h):
        # process energy
        if self.energy <= 0:
            pass

        # process bound
        self.x2 = self.x1
        self.y2 = self.y1

        self.x1 = self.x0
        self.y1 = self.y0

        direction = 0
        while True:
            # 让小虫不能回头
            direction = random.randint(-2, 2)
            if direction != 0 and self.last_direction + direction != 0:
                break

        if direction == 1:
            self.x0 = self.x0 + self.thick
        elif direction == -1:
            self.x0 = self.x0 - self.thick
        elif direction == 2:
            self.y0 = self.y0 + self.thick
        elif direction == -2:
            self.y0 = self.y0 - self.thick

        self.last_direction = direction

        if self.x0 < 0:
            self.x0 = 0
        elif self.y0 < 0:
            self.y0 = 0
        elif self.x0 > 800:
            self.x0 = 800
        elif self.y0 > 800:
            self.y0 = 800

        self.energy = self.energy - 1

    def is_death(self):
        return self.energy <= 0

    # 碰撞检测,判断小虫的四个顶点是否在草内部,如果在 energy plus 10
    def head_hit_test(self, x, y, w, h):
        o1_x = self.x0 + (self.thick / 2)
        o2_x = x + w / 2
        len_x = abs(o1_x - o2_x)
        o1_y = self.y0 + (self.thick / 2)
        o2_y = y + h / 2
        len_y = abs(o1_y - o2_y)
        centre_x = abs((self.thick + w) / 2)
        centre_y = abs((self.thick + h) / 2)
        if len_x < centre_x and len_y < centre_y:
            return True

        return False


    def eat(self, grass):
        grass_energy = grass.reduce()
        self.energy = self.energy + grass_energy


    def draw(self, screen):
        pygame.draw.rect(screen, self.color0, [self.x0, self.y0, self.thick, self.thick], 0)
        pygame.draw.rect(screen, self.color1, [self.x1, self.y1, self.thick, self.thick], 0)
        pygame.draw.rect(screen, self.color2, [self.x2, self.y2, self.thick, self.thick], 0)


class Grass:
    def __init__(self):
        self.color = [0, 0, 0]
        self.thick1 = 10
        self.xg = random.randint(0, 800)
        self.yg = random.randint(0, 800)
        self.energy = 40

    def reduce(self):
        old_energy = self.energy
        self.energy = 0
        return old_energy

    def is_death(self):
        return self.energy <= 0

    def draw(self, screen):
        pygame.draw.rect(screen, self.color, [self.xg, self.yg, self.thick1, self.thick1], 0)













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