using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Manage : MonoBehaviour
{
public Transform bg;//背景
public Transform bg2;//背景
public float moveSpeed;//移动速度
// Start is called before the first frame update
void Start()
{
}//实现把速度改成-10
// Update is called once per frame
void Update()
{ //bg.Translate(0, -0.1f, 0);
//Time.deltaTime上一帧到当前帧所花时间,一秒为单位
bg.Translate(0, moveSpeed * Time.deltaTime, 0);
bg2.Translate(0, moveSpeed * Time.deltaTime, 0);
//Time.time该帧开始的时间(只读)。此为自游戏启动的开始时间
//Time.timeScale 时间流逝的缩放,可用于慢动作效果
/*
if (bg.position.z<=0)
{
bg.position = bg2.position+ new Vector3 (0, 0, 8);
}
if (bg2.position.z <= 0)
{
bg2.position = bg.position + new Vector3(0, 0, 8);
}*/
if (bg.position.z <= -8)
{
bg.position = bg2.position + new Vector3(0, 0, 8);
}
if (bg2.position.z <= -8)
{
bg2.position = bg.position + new Vector3(0, 0, 8);
}//背景无限循环
}
}