贪吃蛇贪吃蛇

#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<windows.h>

#define High 20
#define Width 30


int moveDirection;
int food_x,food_y;
int canvas[High][Width]={0};

void gotoxy(int x,int y)
{
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
	COORD pos;
	pos.X=x;
	pos.Y=y;
	SetConsoleCursorPosition(handle,pos);
}
void moveSnakeByDirection()
{
	int i,j;
	for (i=1;i<High-1;i++)
		for (j=1;j<Width-1;j++)
			if (canvas[i][j]>0)
				canvas[i][j]++;

	int oldTail_i,oldTail_j,oldHead_i,oldHead_j;
	int max=0;

	for(i=1;i<High-1;i++)
		for(j=1;j<Width-1;j++)
			if(canvas[i][j]>0)
			{
				if(max<canvas[i][j])
				{
					max=canvas[i][j];
					oldTail_i=i;
					oldTail_j=j;
				}
				if(canvas[i][j]==2)
				{
					oldHead_i=i;
					oldHead_j=j;
				}
				if(canvas[i][j]==2)
				{
					oldHead_i=i;
					oldHead_j=j;
				}
			}

	int newHead_i,newHead_j;

	if(moveDirection==1)
	{
		newHead_i=oldHead_i-1;
		newHead_j=oldHead_j;
	}
	if(moveDirection==2)
	{
		newHead_i=oldHead_i+1;
		newHead_j=oldHead_j;
	}
	if(moveDirection==3)
	{
		newHead_i=oldHead_i;
		newHead_j=oldHead_j-1;
	}
	if(moveDirection==4)
	{
		newHead_i=oldHead_i;
		newHead_j=oldHead_j+1;
	}

	if(canvas[newHead_i][newHead_j]==-2)
	{
		canvas[food_x][food_y]=0;

		food_x=rand()%(High-5)+2;
		food_y=rand()%(Width-5)+2;
		canvas[food_x][food_y]=-2;

	}
	else
		canvas[oldTail_i][oldTail_j]=0;

	if(canvas[newHead_i][newHead_j]>0||canvas[newHead_i][newHead_j]==-1)
	{
		printf("游戏失败!\n");
		Sleep(2000);
		system("pause");
		exit(0);
	}
	else
		canvas[newHead_i][newHead_j]=1;
}

void startup()
{
		int i,j;
		

		for(i=0;i<High;i++)
		{
			canvas[i][0]=-1;
			canvas[i][Width-1]=-1;
		}
		for(j=0;j<Width;j++)
		{
			canvas[0][j]=-1;
			canvas[High-1][j]=-1;
		}

		canvas[High/2][Width/2]=1;

		for(i=1;i<=4;i++)
			canvas[High/2][Width/2-i]=i+1;

		moveDirection=4;

		food_x=rand()%(High-5)+2;
		food_y=rand()%(Width-5)+2;
		canvas[food_x][food_y]=-2;
}

void show()
{
	gotoxy(0,0);
	int i,j;
	for(i=0;i<High;i++)
	{
		for(i=0;j<Width;j++)
		{
			if(canvas[i][j]==0)
				printf(" ");
			else if(canvas[i][j]==-1)
				printf("#");
			else if(canvas[i][j]==1)
				printf("@");
			else if(canvas[i][j]>1)
				printf("*");
			else if(canvas[i][j]==-2)
				printf("F");
		}
		printf("\n");
	}
	Sleep(100);
}

void updateWithoutInput()
{
	moveSnakeByDirection();
}

void updateWithInput()
{
	char input;
	if(kbhit())
	{
		input=getch();
		if(input=='a')
		{
			moveDirection=3;
			moveSnakeByDirection();
		}
		else if(input=='d')
		{
			moveDirection=4;
			moveSnakeByDirection();
		}
		else if(input=='w')
		{
			moveDirection=1;
			moveSnakeByDirection();
		}
		else if(input=='s')
		{
			moveDirection=2;
			moveSnakeByDirection();
		}
	}
}

int main()
{
	startup();
	while(1)
	{
		show();
		updateWithoutInput();
		updateWithInput();
	}
	return 0;
}

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