三子棋游戏大致分为以下几步:
1.打印棋盘(即创建一个二维数组)
2.将棋盘中的内容初始化为空格
3.玩家下棋(包括判断输赢)
4.电脑下棋(判断输赢)
......
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
//函数的声明:
//初始化棋盘:
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘:
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋:
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋:
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢:
char IsWin(char board[ROW][COL], int row, int col);
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
printf("玩家下棋\n");
while (1)
{
printf("请输入要下的坐标>:");
int x = 0;
int y = 0;
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋>:\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] ==' ')
{
board[x][y] = '#';
break;
}
}
}
//判断输赢:
//玩家赢--'*'
//电脑赢--'#'
//平局--'Q'
//继续--'C'
IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断是否平局
if (IsFull(board, row, col))
{
return 'Q';
}
return 'C';
}
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include"game.h"
//三子棋游戏:
//菜单:
void menu()
{
printf("******************\n");
printf("***** 1.play *****\n");
printf("***** 2.exit *****\n");
printf("******************\n");
}
void game()
{
char ret = 0;
//创建一个3*3的数组:
char board[ROW][COL] = { 0 };
//初始化棋盘:
InitBoard(board, ROW, COL);
//打印棋盘:
DisplayBoard(board, ROW, COL);
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = (IsWin(board, ROW, COL));
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = (IsWin(board, ROW, COL));
if (ret != 'C')
{
break;
}
}
if ('*' == ret)
{
printf("玩家赢\n");
}
else if ('#' == ret)
{
printf("电脑赢\n");
}
else if ('Q' == ret)
{
printf("平局\n");
}
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择>:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
return 0;
}
结果如图: