北京大学程序设计实习C++部分大作业:魔兽世界(二)(附测试数据和输出)

程序设计实习 魔兽世界(二):备战

题目描述:

018:魔兽世界之二:装备
总时间限制:
1000ms
内存限制:
65536kB

魔兽世界的西面是红魔军的司令部,东面是蓝魔军的司令部。两个司令部之间是依次排列的若干城市。

红司令部,City 1,City 2,……,City n,蓝司令部

两军的司令部都会制造武士。武士一共有 dragon 、ninja、iceman、lion、wolf 五种。每种武士都有编号、生命值这两种属性。
有的武士可以拥有武器。武器有三种,sword, bomb,和arrow,编号分别为0,1,2。
双方的武士编号都是从1开始计算。红方制造出来的第 n 个武士,编号就是n。同样,蓝方制造出来的第 n 个武士,编号也是n。

不同的武士有不同的特点。
dragon 可以拥有一件武器。编号为n的dragon降生时即获得编号为 n%3 的武器。dragon还有“士气”这个属性,是个浮点数,其值为它降生后其司令部剩余生命元的数量除以造dragon所需的生命元数量。
ninja可以拥有两件武器。编号为n的ninja降生时即获得编号为 n%3 和 (n+1)%3的武器。
iceman有一件武器。编号为n的iceman降生时即获得编号为 n%3 的武器。
lion 有“忠诚度”这个属性,其值等于它降生后其司令部剩余生命元的数目。
wolf没特点。
请注意,在以后的题目里,武士的士气,生命值,忠诚度在其生存期间都可能发生变化,都有作用,武士手中的武器随着使用攻击力也会发生变化。

武士在刚降生的时候有一个生命值。

在每个整点,双方的司令部中各有一个武士降生。

红方司令部按照 iceman、lion、wolf、ninja、dragon 的顺序循环制造武士。

蓝方司令部按照 lion、dragon、ninja、iceman、wolf 的顺序循环制造武士。

制造武士需要生命元。

制造一个初始生命值为 m 的武士,司令部中的生命元就要减少 m 个。

如果司令部中的生命元不足以制造某个按顺序应该制造的武士,那么司令部就试图制造下一个。如果所有武士都不能制造了,则司令部停止制造武士。
给定一个时间,和双方司令部的初始生命元数目,要求你将从0点0分开始到双方司令部停止制造武士为止的所有事件按顺序输出。
一共有两种事件,其对应的输出样例如下:

  1. 武士降生
    输出样例: 004 blue lion 5 born with strength 5,2 lion in red headquarter
    表示在 4点整,编号为5的蓝魔lion武士降生,它降生时生命值为5,降生后蓝魔司令部里共有2个lion武士。(为简单起见,不考虑单词的复数形式)注意,每制造出一个新的武士,都要输出此时司令部里共有多少个该种武士。
    如果造出的是dragon,那么还要输出一行,例:
    It has a arrow,and it’s morale is 23.34
    表示该dragon降生时得到了arrow,其士气是23.34(为简单起见,本题中arrow前面的冠词用a,不用an,士气精确到小数点后面2位,四舍五入)
    如果造出的是ninja,那么还要输出一行,例:
    It has a bomb and a arrow
    表示该ninja降生时得到了bomb和arrow。
    如果造出的是iceman,那么还要输出一行,例:
    It has a sword
    表示该iceman降生时得到了sword。
    如果造出的是lion,那么还要输出一行,例:
    It’s loyalty is 24
    表示该lion降生时的忠诚度是24。
  2. 司令部停止制造武士
    输出样例: 010 red headquarter stops making warriors
    表示在 10点整,红方司令部停止制造武士

输出事件时:

首先按时间顺序输出;

同一时间发生的事件,先输出红司令部的,再输出蓝司令部的。
输入
第一行是一个整数,代表测试数据组数。

每组测试数据共两行。

第一行,一个整数M。其含义为: 每个司令部一开始都有M个生命元( 1 <= M <= 10000)

第二行:五个整数,依次是 dragon 、ninja、iceman、lion、wolf 的初始生命值。它们都大于0小于等于10000
输出
对每组测试数据,要求输出从0时0分开始,到双方司令部都停止制造武士为止的所有事件。
对每组测试数据,首先输出“Case:n" n是测试数据的编号,从1开始
接下来按恰当的顺序和格式输出所有事件。每个事件都以事件发生的时间开头,时间以小时为单位,有三位。
样例输入
1
20
3 4 5 6 7
样例输出
Case:1
000 red iceman 1 born with strength 5,1 iceman in red headquarter
It has a bomb
000 blue lion 1 born with strength 6,1 lion in blue headquarter
It’s loyalty is 14
001 red lion 2 born with strength 6,1 lion in red headquarter
It’s loyalty is 9
001 blue dragon 2 born with strength 3,1 dragon in blue headquarter
It has a arrow,and it’s morale is 3.67
002 red wolf 3 born with strength 7,1 wolf in red headquarter
002 blue ninja 3 born with strength 4,1 ninja in blue headquarter
It has a sword and a bomb
003 red headquarter stops making warriors
003 blue iceman 4 born with strength 5,1 iceman in blue headquarter
It has a bomb
004 blue headquarter stops making warriors

思路:

相较于魔兽(一),这里增加了对武士的扩展,即不同武士出生的时候需要输出对应的信息。
1.可以考虑使用派生类与多态,从warrior类派生出dragon,ninja,iceman,lion,wolf五个类,在派生类各自的构造函数中初始化各自的属性,如各自武器的确定,dragon类的构造函数中对独有的变量morale(double类型)初始化,lion类的loyalty等。

2.在warrior中定义一个response虚函数,并在派生类中进行对应的构建输出,即在每次输出headquarter制造武士的信息后,调用该武士的response函数输出题目要求的信息。

3.headquarter类的框架不不需要进行大的改变,只需要在make_warrior函数中,采用动态内存分配的方式,使用基类指针指向new出来的warrior派生类对象,使用完毕后注意delete释放内存。好处一是使得内存不会爆炸(尽管本题还没有达到那么大的数据量),二是便于后续扩展,在魔兽(三):开战中就体现得很明显,new出来的对象可以很方便使用指针操纵。

代码:

#include<iostream>
#include<cstring>
#include<iomanip>
using namespace std;
int sequence_of_warrior[2][5]{2,3,4,1,0,
                            3,0,1,2,4};//双方制造武士的顺序(以输入的生命值顺序为准)
double health_of_warrior[5]{};
char warrior_names[5][20]{"dragon","ninja","iceman","lion","wolf"};
int total_elements_of_head=0;//总生命元
class warrior{
    public:
    int id,health_value;//武士共有属性
    string weapon_name(int n){
        if(n==0){
            return "sword";
        }
        if(n==1){
            return "bomb";
        }
    
        return "arrow";
        
    }//武器编号到名字的映射
    virtual ~warrior(){}//虚析构,多态必备
    virtual void response()=0;//每个武士的在生成之后的响应
};
class dragon:public warrior{
    public:
    string weapon;
    double morale;
    dragon(int n,int &total){//n号dragon,司令部生命元为total,使用引用可以修改
        total-=health_of_warrior[0];
        id=n;
        health_value=health_of_warrior[0];
        weapon=weapon_name(n%3);//武器名字
        morale=double (total/health_of_warrior[0]);
    }
    void response(){
        cout<<"It has a "<<weapon<<",and it's morale is "<<fixed<<setprecision(2)<<morale<<endl;
    }//输出武器和士气
};
class ninja:public warrior{
    public:
    string weapon1,weapon2;//ninja有两个武器
    ninja(int n,int& total){
        total-=health_of_warrior[1];
        id=n;
        health_value=health_of_warrior[1];
        weapon1=weapon_name(n%3);
        weapon2=weapon_name((n+1)%3);
    }
    void response(){
        cout<<"It has a "<<weapon1<<" and a "<<weapon2<<endl;
    }
};
class iceman:public warrior{
    public:
    string weapon;
    iceman(int n,int &total){
        id=n;
        health_value=health_of_warrior[2];
        total-=health_of_warrior[2];
        weapon=weapon_name(n%3);
    };
    void response(){
        cout<<"It has a "<<weapon<<endl;
    }
};
class lion:public warrior{
    public:
    int loyalty;
    lion(int n,int &total){
        id=n;
        health_value=health_of_warrior[3];
        total-=health_of_warrior[3];
        loyalty=total;
    }
    void response(){
        cout<<"It's loyalty is "<<loyalty<<endl;
    }
};
class wolf:public warrior{
    public:
    wolf(int n,int &total){
        id=n;
        total-=health_of_warrior[4];
        health_value=health_of_warrior[4];
    }//wolf没有武器
    void response(){}//wolf不输出其他
};
class headquarter{//headquarter大部分可以参考魔兽一
    public:
    static int now_time;
    string side;
    int side_id=0;
    int total_health;
    int num_of_each_warrior[5]{};
    int pointer=0;
    bool stop=false;
    headquarter(int n,string s):side(s),total_health(n){
        memset(num_of_each_warrior,0,sizeof(num_of_each_warrior));
        if(s=="blue")side_id=1;
    }//照搬
    void timer(){
        if(now_time<10){
            cout<<"00"<<now_time;
        }
        else if(10<=now_time&&now_time<100){
            cout<<"0"<<now_time;
        }
        else if(now_time>=100){
            cout<<now_time;
        }
    }//照搬
    int total_warrior(){
        int num=0;
        for(int i=0;i<5;i++){
            num+=num_of_each_warrior[i];
        }   
        return num;
    }//实时计算武士总数便于确定id
    void make_warrior(){
        if(stop==true)return;
        int start=pointer;
        for(int i=start;i<start+5;i++){
            if (total_health-health_of_warrior[sequence_of_warrior[side_id][i%5]]>=0){
                int choice=sequence_of_warrior[side_id][i%5];   
                num_of_each_warrior[choice]++;
                //以上部分的所有原理都是一样的
                warrior *ptr=nullptr;
                switch (choice)
                {
                case 0:
                    ptr=new dragon(total_warrior(),total_health);
                    break;
                case 1:
                    ptr=new ninja(total_warrior(),total_health);
                    break;
                case 2:
                    ptr=new iceman(total_warrior(),total_health);
                    break;
                case 3:
                    ptr=new lion(total_warrior(),total_health);
                    break;
                case 4:
                    ptr=new wolf(total_warrior(),total_health);
                    break;
                
                }
                //使用动态内存分配,符合实际情况,也是为了方便后续扩展
                timer();
                cout<<" "<<side<<" "<<warrior_names[choice]<<" "<<ptr->id<<" born with strength "
                <<ptr->health_value<<','<<num_of_each_warrior[choice]
                <<' '<<warrior_names[choice]<<" in "<<side<<" headquarter"<<endl;
                pointer=(i+1)%5;
                pointer=pointer%5;
                ptr->response();//武士各自的输出
                delete ptr;//new的一定要delete
                return;
            }
        }
        stop=true;
        timer();
        cout<<" "<<side<<" headquarter stops making warriors"<<endl;
        return;
    }
};
int headquarter::now_time=0;
int main(){
    int n;
    cin>>n;
    for(int i=1;i<=n;i++){
        //case 代码
        cout<<"Case:"<<i<<endl;
        cin>>total_elements_of_head;
        for(int i=0;i<5;i++){
            cin>>health_of_warrior[i];
        }
        
        headquarter red(total_elements_of_head,"red"),blue(total_elements_of_head,"blue");
        while(1){
            red.make_warrior();
            blue.make_warrior();
            headquarter::now_time++;
            if(red.stop&&blue.stop)break;
        }
        headquarter::now_time=0;
    }
//在魔兽一的基础上进行扩展,很显然不需要进行大的改动
}

参考数据与输出:

(建议复制到.txt文件存储,以及在线文本比对器,方便高效debug)

10
20
3 4 5 6 7
40
3 14 5 6 7
30
40 50 60 70 80
100
10 20 30 40 50
400
20 3 300 60 98
1000
332 90 47 8989 83
5000
200 400 6 70 20
400
200 10 30 100 90
0
100 200 300 400 300
100 
100 100 100 100 200

Case:1
000 red iceman 1 born with strength 5,1 iceman in red headquarter
It has a bomb
000 blue lion 1 born with strength 6,1 lion in blue headquarter
It's loyalty is 14
001 red lion 2 born with strength 6,1 lion in red headquarter
It's loyalty is 9
001 blue dragon 2 born with strength 3,1 dragon in blue headquarter
It has a arrow,and it's morale is 3.67
002 red wolf 3 born with strength 7,1 wolf in red headquarter
002 blue ninja 3 born with strength 4,1 ninja in blue headquarter
It has a sword and a bomb
003 red headquarter stops making warriors
003 blue iceman 4 born with strength 5,1 iceman in blue headquarter
It has a bomb
004 blue headquarter stops making warriors
Case:2
000 red iceman 1 born with strength 5,1 iceman in red headquarter
It has a bomb
000 blue lion 1 born with strength 6,1 lion in blue headquarter
It's loyalty is 34
001 red lion 2 born with strength 6,1 lion in red headquarter
It's loyalty is 29
001 blue dragon 2 born with strength 3,1 dragon in blue headquarter
It has a arrow,and it's morale is 10.33
002 red wolf 3 born with strength 7,1 wolf in red headquarter
002 blue ninja 3 born with strength 14,1 ninja in blue headquarter
It has a sword and a bomb
003 red ninja 4 born with strength 14,1 ninja in red headquarter
It has a bomb and a arrow
003 blue iceman 4 born with strength 5,1 iceman in blue headquarter
It has a bomb
004 red dragon 5 born with strength 3,1 dragon in red headquarter
It has a arrow,and it's morale is 1.67
004 blue wolf 5 born with strength 7,1 wolf in blue headquarter
005 red iceman 6 born with strength 5,2 iceman in red headquarter
It has a sword
005 blue dragon 6 born with strength 3,2 dragon in blue headquarter
It has a sword,and it's morale is 0.67
006 red headquarter stops making warriors
006 blue headquarter stops making warriors
Case:3
000 red headquarter stops making warriors
000 blue headquarter stops making warriors
Case:4
000 red iceman 1 born with strength 30,1 iceman in red headquarter
It has a bomb
000 blue lion 1 born with strength 40,1 lion in blue headquarter
It's loyalty is 60
001 red lion 2 born with strength 40,1 lion in red headquarter
It's loyalty is 30
001 blue dragon 2 born with strength 10,1 dragon in blue headquarter
It has a arrow,and it's morale is 5.00
002 red ninja 3 born with strength 20,1 ninja in red headquarter
It has a sword and a bomb
002 blue ninja 3 born with strength 20,1 ninja in blue headquarter
It has a sword and a bomb
003 red dragon 4 born with strength 10,1 dragon in red headquarter
It has a bomb,and it's morale is 0.00
003 blue iceman 4 born with strength 30,1 iceman in blue headquarter
It has a bomb
004 red headquarter stops making warriors
004 blue headquarter stops making warriors
Case:5
000 red iceman 1 born with strength 300,1 iceman in red headquarter
It has a bomb
000 blue lion 1 born with strength 60,1 lion in blue headquarter
It's loyalty is 340
001 red lion 2 born with strength 60,1 lion in red headquarter
It's loyalty is 40
001 blue dragon 2 born with strength 20,1 dragon in blue headquarter
It has a arrow,and it's morale is 16.00
002 red ninja 3 born with strength 3,1 ninja in red headquarter
It has a sword and a bomb
002 blue ninja 3 born with strength 3,1 ninja in blue headquarter
It has a sword and a bomb
003 red dragon 4 born with strength 20,1 dragon in red headquarter
It has a bomb,and it's morale is 0.85
003 blue iceman 4 born with strength 300,1 iceman in blue headquarter
It has a bomb
004 red ninja 5 born with strength 3,2 ninja in red headquarter
It has a arrow and a sword
004 blue ninja 5 born with strength 3,2 ninja in blue headquarter
It has a arrow and a sword
005 red ninja 6 born with strength 3,3 ninja in red headquarter
It has a sword and a bomb
005 blue ninja 6 born with strength 3,3 ninja in blue headquarter
It has a sword and a bomb
006 red ninja 7 born with strength 3,4 ninja in red headquarter
It has a bomb and a arrow
006 blue ninja 7 born with strength 3,4 ninja in blue headquarter
It has a bomb and a arrow
007 red ninja 8 born with strength 3,5 ninja in red headquarter
It has a arrow and a sword
007 blue ninja 8 born with strength 3,5 ninja in blue headquarter
It has a arrow and a sword
008 red ninja 9 born with strength 3,6 ninja in red headquarter
It has a sword and a bomb
008 blue ninja 9 born with strength 3,6 ninja in blue headquarter
It has a sword and a bomb
009 red headquarter stops making warriors
009 blue headquarter stops making warriors
Case:6
000 red iceman 1 born with strength 47,1 iceman in red headquarter
It has a bomb
000 blue dragon 1 born with strength 332,1 dragon in blue headquarter
It has a bomb,and it's morale is 2.01
001 red wolf 2 born with strength 83,1 wolf in red headquarter
001 blue ninja 2 born with strength 90,1 ninja in blue headquarter
It has a arrow and a sword
002 red ninja 3 born with strength 90,1 ninja in red headquarter
It has a sword and a bomb
002 blue iceman 3 born with strength 47,1 iceman in blue headquarter
It has a sword
003 red dragon 4 born with strength 332,1 dragon in red headquarter
It has a bomb,and it's morale is 1.35
003 blue wolf 4 born with strength 83,1 wolf in blue headquarter
004 red iceman 5 born with strength 47,2 iceman in red headquarter
It has a arrow
004 blue dragon 5 born with strength 332,2 dragon in blue headquarter
It has a arrow,and it's morale is 0.35
005 red wolf 6 born with strength 83,2 wolf in red headquarter
005 blue ninja 6 born with strength 90,2 ninja in blue headquarter
It has a sword and a bomb
006 red ninja 7 born with strength 90,2 ninja in red headquarter
It has a bomb and a arrow
006 blue headquarter stops making warriors
007 red iceman 8 born with strength 47,3 iceman in red headquarter
It has a arrow
008 red wolf 9 born with strength 83,3 wolf in red headquarter
009 red ninja 10 born with strength 90,3 ninja in red headquarter
It has a bomb and a arrow
010 red headquarter stops making warriors
Case:7
000 red iceman 1 born with strength 6,1 iceman in red headquarter
It has a bomb
000 blue lion 1 born with strength 70,1 lion in blue headquarter
It's loyalty is 4930
001 red lion 2 born with strength 70,1 lion in red headquarter
It's loyalty is 4924
001 blue dragon 2 born with strength 200,1 dragon in blue headquarter
It has a arrow,and it's morale is 23.65
002 red wolf 3 born with strength 20,1 wolf in red headquarter
002 blue ninja 3 born with strength 400,1 ninja in blue headquarter
It has a sword and a bomb
003 red ninja 4 born with strength 400,1 ninja in red headquarter
It has a bomb and a arrow
003 blue iceman 4 born with strength 6,1 iceman in blue headquarter
It has a bomb
004 red dragon 5 born with strength 200,1 dragon in red headquarter
It has a arrow,and it's morale is 21.52
004 blue wolf 5 born with strength 20,1 wolf in blue headquarter
005 red iceman 6 born with strength 6,2 iceman in red headquarter
It has a sword
005 blue lion 6 born with strength 70,2 lion in blue headquarter
It's loyalty is 4234
006 red lion 7 born with strength 70,2 lion in red headquarter
It's loyalty is 4228
006 blue dragon 7 born with strength 200,2 dragon in blue headquarter
It has a bomb,and it's morale is 20.17
007 red wolf 8 born with strength 20,2 wolf in red headquarter
007 blue ninja 8 born with strength 400,2 ninja in blue headquarter
It has a arrow and a sword
008 red ninja 9 born with strength 400,2 ninja in red headquarter
It has a sword and a bomb
008 blue iceman 9 born with strength 6,2 iceman in blue headquarter
It has a sword
009 red dragon 10 born with strength 200,2 dragon in red headquarter
It has a bomb,and it's morale is 18.04
009 blue wolf 10 born with strength 20,2 wolf in blue headquarter
010 red iceman 11 born with strength 6,3 iceman in red headquarter
It has a arrow
010 blue lion 11 born with strength 70,3 lion in blue headquarter
It's loyalty is 3538
011 red lion 12 born with strength 70,3 lion in red headquarter
It's loyalty is 3532
011 blue dragon 12 born with strength 200,3 dragon in blue headquarter
It has a sword,and it's morale is 16.69
012 red wolf 13 born with strength 20,3 wolf in red headquarter
012 blue ninja 13 born with strength 400,3 ninja in blue headquarter
It has a bomb and a arrow
013 red ninja 14 born with strength 400,3 ninja in red headquarter
It has a arrow and a sword
013 blue iceman 14 born with strength 6,3 iceman in blue headquarter
It has a arrow
014 red dragon 15 born with strength 200,3 dragon in red headquarter
It has a sword,and it's morale is 14.56
014 blue wolf 15 born with strength 20,3 wolf in blue headquarter
015 red iceman 16 born with strength 6,4 iceman in red headquarter
It has a bomb
015 blue lion 16 born with strength 70,4 lion in blue headquarter
It's loyalty is 2842
016 red lion 17 born with strength 70,4 lion in red headquarter
It's loyalty is 2836
016 blue dragon 17 born with strength 200,4 dragon in blue headquarter
It has a arrow,and it's morale is 13.21
017 red wolf 18 born with strength 20,4 wolf in red headquarter
017 blue ninja 18 born with strength 400,4 ninja in blue headquarter
It has a sword and a bomb
018 red ninja 19 born with strength 400,4 ninja in red headquarter
It has a bomb and a arrow
018 blue iceman 19 born with strength 6,4 iceman in blue headquarter
It has a bomb
019 red dragon 20 born with strength 200,4 dragon in red headquarter
It has a arrow,and it's morale is 11.08
019 blue wolf 20 born with strength 20,4 wolf in blue headquarter
020 red iceman 21 born with strength 6,5 iceman in red headquarter
It has a sword
020 blue lion 21 born with strength 70,5 lion in blue headquarter
It's loyalty is 2146
021 red lion 22 born with strength 70,5 lion in red headquarter
It's loyalty is 2140
021 blue dragon 22 born with strength 200,5 dragon in blue headquarter
It has a bomb,and it's morale is 9.73
022 red wolf 23 born with strength 20,5 wolf in red headquarter
022 blue ninja 23 born with strength 400,5 ninja in blue headquarter
It has a arrow and a sword
023 red ninja 24 born with strength 400,5 ninja in red headquarter
It has a sword and a bomb
023 blue iceman 24 born with strength 6,5 iceman in blue headquarter
It has a sword
024 red dragon 25 born with strength 200,5 dragon in red headquarter
It has a bomb,and it's morale is 7.60
024 blue wolf 25 born with strength 20,5 wolf in blue headquarter
025 red iceman 26 born with strength 6,6 iceman in red headquarter
It has a arrow
025 blue lion 26 born with strength 70,6 lion in blue headquarter
It's loyalty is 1450
026 red lion 27 born with strength 70,6 lion in red headquarter
It's loyalty is 1444
026 blue dragon 27 born with strength 200,6 dragon in blue headquarter
It has a sword,and it's morale is 6.25
027 red wolf 28 born with strength 20,6 wolf in red headquarter
027 blue ninja 28 born with strength 400,6 ninja in blue headquarter
It has a bomb and a arrow
028 red ninja 29 born with strength 400,6 ninja in red headquarter
It has a arrow and a sword
028 blue iceman 29 born with strength 6,6 iceman in blue headquarter
It has a arrow
029 red dragon 30 born with strength 200,6 dragon in red headquarter
It has a sword,and it's morale is 4.12
029 blue wolf 30 born with strength 20,6 wolf in blue headquarter
030 red iceman 31 born with strength 6,7 iceman in red headquarter
It has a bomb
030 blue lion 31 born with strength 70,7 lion in blue headquarter
It's loyalty is 754
031 red lion 32 born with strength 70,7 lion in red headquarter
It's loyalty is 748
031 blue dragon 32 born with strength 200,7 dragon in blue headquarter
It has a arrow,and it's morale is 2.77
032 red wolf 33 born with strength 20,7 wolf in red headquarter
032 blue ninja 33 born with strength 400,7 ninja in blue headquarter
It has a sword and a bomb
033 red ninja 34 born with strength 400,7 ninja in red headquarter
It has a bomb and a arrow
033 blue iceman 34 born with strength 6,7 iceman in blue headquarter
It has a bomb
034 red dragon 35 born with strength 200,7 dragon in red headquarter
It has a arrow,and it's morale is 0.64
034 blue wolf 35 born with strength 20,7 wolf in blue headquarter
035 red iceman 36 born with strength 6,8 iceman in red headquarter
It has a sword
035 blue lion 36 born with strength 70,8 lion in blue headquarter
It's loyalty is 58
036 red lion 37 born with strength 70,8 lion in red headquarter
It's loyalty is 52
036 blue iceman 37 born with strength 6,8 iceman in blue headquarter
It has a bomb
037 red wolf 38 born with strength 20,8 wolf in red headquarter
037 blue wolf 38 born with strength 20,8 wolf in blue headquarter
038 red iceman 39 born with strength 6,9 iceman in red headquarter
It has a sword
038 blue iceman 39 born with strength 6,9 iceman in blue headquarter
It has a sword
039 red wolf 40 born with strength 20,9 wolf in red headquarter
039 blue wolf 40 born with strength 20,9 wolf in blue headquarter
040 red iceman 41 born with strength 6,10 iceman in red headquarter
It has a arrow
040 blue iceman 41 born with strength 6,10 iceman in blue headquarter
It has a arrow
041 red headquarter stops making warriors
041 blue headquarter stops making warriors
Case:8
000 red iceman 1 born with strength 30,1 iceman in red headquarter
It has a bomb
000 blue lion 1 born with strength 100,1 lion in blue headquarter
It's loyalty is 300
001 red lion 2 born with strength 100,1 lion in red headquarter
It's loyalty is 270
001 blue dragon 2 born with strength 200,1 dragon in blue headquarter
It has a arrow,and it's morale is 0.50
002 red wolf 3 born with strength 90,1 wolf in red headquarter
002 blue ninja 3 born with strength 10,1 ninja in blue headquarter
It has a sword and a bomb
003 red ninja 4 born with strength 10,1 ninja in red headquarter
It has a bomb and a arrow
003 blue iceman 4 born with strength 30,1 iceman in blue headquarter
It has a bomb
004 red iceman 5 born with strength 30,2 iceman in red headquarter
It has a arrow
004 blue ninja 5 born with strength 10,2 ninja in blue headquarter
It has a arrow and a sword
005 red lion 6 born with strength 100,2 lion in red headquarter
It's loyalty is 40
005 blue iceman 6 born with strength 30,2 iceman in blue headquarter
It has a sword
006 red ninja 7 born with strength 10,2 ninja in red headquarter
It has a bomb and a arrow
006 blue ninja 7 born with strength 10,3 ninja in blue headquarter
It has a bomb and a arrow
007 red iceman 8 born with strength 30,3 iceman in red headquarter
It has a arrow
007 blue ninja 8 born with strength 10,4 ninja in blue headquarter
It has a arrow and a sword
008 red headquarter stops making warriors
008 blue headquarter stops making warriors
Case:9
000 red headquarter stops making warriors
000 blue headquarter stops making warriors
Case:10
000 red iceman 1 born with strength 100,1 iceman in red headquarter
It has a bomb
000 blue lion 1 born with strength 100,1 lion in blue headquarter
It's loyalty is 0
001 red headquarter stops making warriors
001 blue headquarter stops making warriors

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