顺序表的相关应用以及实现:
#include<cstdio>
#include<cstdlib>
#include<algorithm>
#include<iostream>
#define InitSize 100
#define Size 10
#define overflow -1
#define OK 1
#define error 0
using namespace std;
typedef int elemType;
typedef struct
{
elemType *elem;
int length;
elemType listsize;
}Sqlist;
int Init_Sqlist(Sqlist &L)//初始化一个空表
{
L.elem=(elemType*)malloc(InitSize*sizeof(elemType));
if(!L.elem)
exit(overflow);
L.length=0;
L.listsize=InitSize;
return OK;
}
int Addmalloc(Sqlist &L)
{
elemType *newbase;
newbase=(elemType*)realloc(L.elem,(L.listsize+Size)*sizeof(elemType));
if(!newbase)
exit(overflow);
L.elem=newbase;
L.listsize+=Size;
return OK;
}
int GetLength(Sqlist &L)
{
return L.length;
}
void TraveList(Sqlist &L)
{
for(int i=0;i<L.length-1;i++)
printf("%d ",L.elem[i]);
printf("%d\n",L.elem[L.length-1]);
}
void HeadListInsert(Sqlist &L,elemType e)//在顺序表表头插入数据
{
if(L.length>=L.listsize)
Addmalloc(L);
for(int i=L.length-1;i>=1;i--)
L.elem[i+1]=L.elem[i];
L.elem[0]=e;
L.length++;
return ;
}
void BackListInsert(Sqlist &L,elemType e)//在顺序表尾插入数据
{
if(L.length>=L.listsize)
Addmalloc(L);
L.elem[L.length]=e;
L.length++;
return ;
}
int ListInsert(Sqlist &L,int pos,elemType e)//插入数据
{
if(pos>L.length||pos<1)
return error;
if(L.length>=L.listsize)
Addmalloc(L);
for(int i=L.length-1;i>=pos;i--)
L.elem[i+1]=L.elem[i];
L.elem[pos-1]=e;
L.length++;
return OK;
}
int Search(Sqlist &L,elemType e)//查找数据
{
for(int i=0;i<L.length;i++)
{
if(L.elem[i]==e)
printf("该数据位于顺序表第%d位\n",i+1);
return i+1;
}
printf("未找到!\n");
return 0;
}
bool Equal(elemType a,elemType b)
{
if(a == b)
return true;
else
return false;
}
int Getelem(Sqlist &L,int pos,elemType e)
{
for(int i=0;i<L.length;i++)
{
if(L.elem[i]==e)
return i;
}
return 0;
}
int LocateElem_Sq(Sqlist L,elemType e)//在顺序线性表L中查找第1个与e相等,若找到,则返回其在L中的位序,否则返回0
{
elemType *p;
int i;
i = 1; //i的初值为第1个元素的位序
p = L.elem; //p的初值为第1个元素的储存位置
while(i <= L.length && !Equal(*p++,e))
++i;
if(i <= L.length) return i;
else return 0;
}
int ListDelet(Sqlist &L,int pos)//删除某一数据
{
if(pos<1||pos>L.length)
return error;
for(int i=pos;i<L.length;i++)
L.elem[i-1]=L.elem[i];
L.length--;
return OK;
}
int IsEmpty(Sqlist &L)//判断是否集合为空
{
if(L.length==0)
return 0;
else
return 1;
}
void Inverst(Sqlist &L)
{
elemType temp;
int low=0,high=L.length-1;
for(int i=0;i<L.length/2;i++)
{
temp=L.elem[low];
L.elem[low++]=L.elem[high];
L.elem[high++]=temp;
}
return;
}
int MergeList(Sqlist &LA,Sqlist &LB,Sqlist &LC)//A与B并集A∪B
{
LC.listsize=LC.length=LA.length+LB.length;
LC.elem=(elemType*)malloc(LC.listsize*sizeof(elemType));
if(!LC.elem)
exit(overflow);
int i=0,j=0,k=0;
while(i<LA.length&&j<LB.length)
{
if(LA.elem[i]<LB.elem[j])
LC.elem[k++]=LA.elem[i++];
else if(LA.elem[i]>LB.elem[j])
LC.elem[k++]=LB.elem[j++];
else
LC.elem[k++]=LB.elem[j++]=LA.elem[i++];
}
while(i<LA.length)
LC.elem[k++]=LA.elem[i++];
while(j<LB.length)
LC.elem[k++]=LB.elem[j++];
LC.length=k;
return 0;
}
void Union(Sqlist &LA,Sqlist &LB,Sqlist &LC)//A与B并集A∪B
{
int lengthA=GetLength(LA);
int lengthB=GetLength(LB);
for(int i=0;i<LA.length;i++)
for(int j=0;j<LB.length;j++)
{
if(LA.elem[i]!=LB.elem[j])
ListInsert(LA,i++,LB.elem[j]);
else
break;
}
}
void JiaoList(Sqlist &LA,Sqlist &LB,Sqlist &LC1)//集合A与B交集A∩B
{
LC1.listsize=LC1.length=min(LA.length,LB.length);
LC1.elem=(elemType*)malloc(LC1.listsize*sizeof(elemType));
if(!LC1.elem)
exit(overflow);
int k=0;
for(int i=0;i<LA.length;i++){
for(int j=0;j<LB.length;j++)
{
if(LA.elem[i]==LB.elem[j])
{
LC1.elem[k++]=LA.elem[i];
break;
}
}
}
LC1.length=k;
}
void ChaList(Sqlist &LA,Sqlist &LB)//A集合与B集合差集A-B
{
for(int i=0;i<LA.length;i++)
for(int j=0;j<LB.length;j++)
if(LA.elem[i]==LB.elem[j])
ListDelet(LA,i);
}
void show(Sqlist &L)
{
for(int i=0;i<L.length;i++)
cout<<L.elem[i]<<" ";
cout<<endl;
}
int main()
{
Sqlist LA,LB,LC1;
Init_Sqlist(LA);
Init_Sqlist(LB);
Init_Sqlist(LC1);
int length=5;
LA.length=length;
for(int i=0;i<length;i++)
scanf("%d",&LA.elem[i]);
LB.length=length;
for(int i=0;i<length;i++)
scanf("%d",&LB.elem[i]);
/*MergeList(LA,LB,LC);
show(LC);
Union(LA,LB,LC);
show(LC);
JiaoList(LA,LB,LC1);
show(LC);*/
ChaList(LA,LB);
show(LA);
return 0;
}