如何在图片上画画呢?这里写了一个demo,供大家参考
一、先看一眼工程结构
工程结构:
二、自定义view
这个自定义view实现了保留轨迹的功能,代码如下
package picturegame.view;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import com.winton.picturegame.R;
public class GameView extends View{
private Paint paint = null; //
private Bitmap originalBitmap = null;//原始图
private Bitmap new1Bitmap = null;
private Bitmap new2Bitmap = null;
private float clickX =0;
private float clickY=0;
private float startX=0;
private float startY=0;
private boolean isMove = true;
private boolean isClear = false;
private int color =Color.RED;//默认画笔颜色为红色
private float strokeWidth =2.0f;//默认画笔粗度
public GameView(Context context) {
this(context,null);
// TODO Auto-generated constructor stub
}
public GameView(Context context,AttributeSet atts) {
this(context,atts,0);
// TODO Auto-generated constructor stub
}
public GameView(Context context,AttributeSet atts,int defStyle) {
super(context,atts,defStyle);
// TODO Auto-generated constructor stub
originalBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.default_pic).copy(Bitmap.Config.ARGB_8888, true);//加载一张背景
new1Bitmap=originalBitmap.createBitmap(originalBitmap);
}
//清除函数
public void clear(){
isClear =true;
new2Bitmap=originalBitmap.createBitmap(originalBitmap);
invalidate();//重载
}
public void setStrokeWidth(float width){
this.strokeWidth=width;
initPaint();
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
canvas.drawBitmap(writer(new1Bitmap),0,0, null);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
click