java实现贪吃蛇小游戏

一、主函数

import javax.swing.*;
import java.awt.*;

public class startGame {
    public static void main(String[] args) {
        //游戏窗口
        JFrame jFrame = new JFrame("文玉的贪吃蛇小游戏");
        Container container = jFrame.getContentPane();
        //添加游戏面板
        container.add(new GamePanel());
        //窗口大小不可变
        jFrame.setResizable(false);
        jFrame.setBounds(10,10,900,720);
        jFrame.setVisible(true);
        jFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

    }
}

二、游戏面板

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

public class GamePanel extends JPanel implements KeyListener, ActionListener {
	//小蛇长度
    int length;
    //游戏得分
    int score;
    //小蛇头部和身体的坐标数组
    int[] snakeX = new int[600];
    int[] snakeY = new int[500];
    //头部的方向,可以用键盘的上下左右改变
    String fx;
    //食物的坐标,用random可以随机生成食物坐标
    int foodX;
    int foodY;
    Random random = new Random();
    //游戏开始标志
    boolean isStart = false;
    //游戏结束标志
    boolean isFail = false;
    //定时器,监控事件的发生
    Timer timer = new Timer(100,this);
	//构造器,调用初始化函数,添加监听,启动定时器,设置焦点
    public GamePanel(){
        init();
        this.setFocusable(true);
        this.addKeyListener(this);
        timer.start();
    }
	//初始化,初始小蛇、食物的位置
    public void init(){
        length = 3;
        score = 0;
        snakeX[0] = 100;snakeY[0]=100;
        snakeX[1] = 75;snakeY[1] = 100;
        snakeX[2] = 50;snakeY[2] = 100;
        fx = "R";
        foodX = 25+25*random.nextInt(35);
        foodY = 75+25*random.nextInt(25);

    }
	//重写绘图函数
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        this.setBackground(Color.WHITE);
        Data.header.paintIcon(this,g,25,11);
        g.setColor(Color.BLACK);
        g.fillRect(25,75,850,600);

        g.setColor(Color.WHITE);
        g.setFont(new Font("微软雅黑",Font.BOLD,18));
        g.drawString("长度"+length,750,35);
        g.drawString("分数"+score,750,50);
        Data.food.paintIcon(this,g,foodX,foodY);

        if(fx=="R"){
            Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if(fx=="L"){
            Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if(fx=="U"){
            Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if(fx=="D"){
            Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
        }
        for(int i=length-1;i>0;i--){
            Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
        }
        if(isStart==false){
            g.setColor(Color.WHITE);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("按下空格开始游戏",300,300);
        }
        if(isFail==true){
            g.setColor(Color.red);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("失败,按下空格重新开始",300,300);
        }
    }
	//重写键盘监听
    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode();
        //按下空格,游戏开始
        //游戏开始后且小蛇未死,按下空格游戏暂停
        //小蛇死后,按下空格游戏重新开始
        if(keyCode==KeyEvent.VK_SPACE){
            if(isFail==true){
                isFail=false;
                init();
            }else{
                isStart = !isStart;
            }
            repaint();
        }
        //按上下左右键改变小蛇的前行方向,即小蛇的头部方向
        if(keyCode==KeyEvent.VK_UP){
            fx = "U";
        }else if(keyCode==KeyEvent.VK_DOWN){
            fx = "D";
        }else if(keyCode==KeyEvent.VK_LEFT){
            fx = "L";
        }else if(keyCode==KeyEvent.VK_RIGHT){
            fx = "R";
        }
    }
	//重写事件监听
    @Override
    public void actionPerformed(ActionEvent e) {
    	//若游戏开始且未输,让小蛇动起来
        if(isStart==true&&isFail==false){
        	//若头部和食物重合即小蛇吃掉食物,小蛇长度加1,分数增加
        	//并且再次随机生成一个食物
            if(snakeX[0]==foodX&&snakeY[0]==foodY){
                length++;
                score += 10;
                foodX = 25+25*random.nextInt(35);
                foodY = 75+25*random.nextInt(25);
            }
            //后面的身体的下一个坐标就是前面的身体的当前坐标
            for(int i=length-1;i>0;i--){
                snakeX[i] = snakeX[i-1];
                snakeY[i] = snakeY[i-1];
            }
			//移动小蛇的头部,小蛇后面的身体都是随着头部的移动而移动
            if(fx.equals("R")){
                snakeX[0] += 25;
                if(snakeX[0]>850){snakeX[0] = 100;}
            }else if(fx.equals("L")){
                snakeX[0] -= 25;
                if(snakeX[0]<25){snakeX[0] = 850;}
            }else if(fx.equals("U")){
                snakeY[0] -= 25;
                if(snakeY[0]<75){snakeY[0] = 650;}
            }else if(fx.equals("D")){
                snakeY[0] +=25;
                if(snakeY[0]>650){snakeY[0] = 75;}
            }
            //若小蛇的头部撞到身体则输掉游戏
            for(int i=length-1;i>0;i--){
                if(snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]){
                    isFail=true;
                }
            }
            //重画
            repaint();
        }
        timer.start();
    }


    @Override
    public void keyTyped(KeyEvent e) {

    }
    @Override
    public void keyReleased(KeyEvent e) {

    }
}

三、数据处理

import javax.swing.*;
import java.net.URL;

public class Data {
	//将图片构造成imageIcon,在绘图时用imageIcon的paintIcon方法绘制图标
    public static URL headerURL = Data.class.getResource("statics/header.png");
    public static ImageIcon header = new ImageIcon(headerURL);
    public static URL upURL = Data.class.getResource("statics/up.png");
    public static ImageIcon up = new ImageIcon(upURL);
    public static URL downURL = Data.class.getResource("statics/down.png");
    public static ImageIcon down= new ImageIcon(downURL);
    public static URL leftURL = Data.class.getResource("statics/left.png");
    public static ImageIcon left = new ImageIcon(leftURL);
    public static URL rightURL = Data.class.getResource("statics/right.png");
    public static ImageIcon right = new ImageIcon(rightURL);
    public static URL bodyURL = Data.class.getResource("statics/body.png");
    public static ImageIcon body = new ImageIcon(bodyURL);
    public static URL foodURL = Data.class.getResource("statics/food.png");
    public static ImageIcon food = new ImageIcon(foodURL);
}
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