一、主函数
import javax.swing.*;
import java.awt.*;
public class startGame {
public static void main(String[] args) {
//游戏窗口
JFrame jFrame = new JFrame("文玉的贪吃蛇小游戏");
Container container = jFrame.getContentPane();
//添加游戏面板
container.add(new GamePanel());
//窗口大小不可变
jFrame.setResizable(false);
jFrame.setBounds(10,10,900,720);
jFrame.setVisible(true);
jFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
二、游戏面板
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//小蛇长度
int length;
//游戏得分
int score;
//小蛇头部和身体的坐标数组
int[] snakeX = new int[600];
int[] snakeY = new int[500];
//头部的方向,可以用键盘的上下左右改变
String fx;
//食物的坐标,用random可以随机生成食物坐标
int foodX;
int foodY;
Random random = new Random();
//游戏开始标志
boolean isStart = false;
//游戏结束标志
boolean isFail = false;
//定时器,监控事件的发生
Timer timer = new Timer(100,this);
//构造器,调用初始化函数,添加监听,启动定时器,设置焦点
public GamePanel(){
init();
this.setFocusable(true);
this.addKeyListener(this);
timer.start();
}
//初始化,初始小蛇、食物的位置
public void init(){
length = 3;
score = 0;
snakeX[0] = 100;snakeY[0]=100;
snakeX[1] = 75;snakeY[1] = 100;
snakeX[2] = 50;snakeY[2] = 100;
fx = "R";
foodX = 25+25*random.nextInt(35);
foodY = 75+25*random.nextInt(25);
}
//重写绘图函数
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.WHITE);
Data.header.paintIcon(this,g,25,11);
g.setColor(Color.BLACK);
g.fillRect(25,75,850,600);
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度"+length,750,35);
g.drawString("分数"+score,750,50);
Data.food.paintIcon(this,g,foodX,foodY);
if(fx=="R"){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if(fx=="L"){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if(fx=="U"){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if(fx=="D"){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
}
for(int i=length-1;i>0;i--){
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
}
if(isStart==false){
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空格开始游戏",300,300);
}
if(isFail==true){
g.setColor(Color.red);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("失败,按下空格重新开始",300,300);
}
}
//重写键盘监听
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
//按下空格,游戏开始
//游戏开始后且小蛇未死,按下空格游戏暂停
//小蛇死后,按下空格游戏重新开始
if(keyCode==KeyEvent.VK_SPACE){
if(isFail==true){
isFail=false;
init();
}else{
isStart = !isStart;
}
repaint();
}
//按上下左右键改变小蛇的前行方向,即小蛇的头部方向
if(keyCode==KeyEvent.VK_UP){
fx = "U";
}else if(keyCode==KeyEvent.VK_DOWN){
fx = "D";
}else if(keyCode==KeyEvent.VK_LEFT){
fx = "L";
}else if(keyCode==KeyEvent.VK_RIGHT){
fx = "R";
}
}
//重写事件监听
@Override
public void actionPerformed(ActionEvent e) {
//若游戏开始且未输,让小蛇动起来
if(isStart==true&&isFail==false){
//若头部和食物重合即小蛇吃掉食物,小蛇长度加1,分数增加
//并且再次随机生成一个食物
if(snakeX[0]==foodX&&snakeY[0]==foodY){
length++;
score += 10;
foodX = 25+25*random.nextInt(35);
foodY = 75+25*random.nextInt(25);
}
//后面的身体的下一个坐标就是前面的身体的当前坐标
for(int i=length-1;i>0;i--){
snakeX[i] = snakeX[i-1];
snakeY[i] = snakeY[i-1];
}
//移动小蛇的头部,小蛇后面的身体都是随着头部的移动而移动
if(fx.equals("R")){
snakeX[0] += 25;
if(snakeX[0]>850){snakeX[0] = 100;}
}else if(fx.equals("L")){
snakeX[0] -= 25;
if(snakeX[0]<25){snakeX[0] = 850;}
}else if(fx.equals("U")){
snakeY[0] -= 25;
if(snakeY[0]<75){snakeY[0] = 650;}
}else if(fx.equals("D")){
snakeY[0] +=25;
if(snakeY[0]>650){snakeY[0] = 75;}
}
//若小蛇的头部撞到身体则输掉游戏
for(int i=length-1;i>0;i--){
if(snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]){
isFail=true;
}
}
//重画
repaint();
}
timer.start();
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}
三、数据处理
import javax.swing.*;
import java.net.URL;
public class Data {
//将图片构造成imageIcon,在绘图时用imageIcon的paintIcon方法绘制图标
public static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("statics/up.png");
public static ImageIcon up = new ImageIcon(upURL);
public static URL downURL = Data.class.getResource("statics/down.png");
public static ImageIcon down= new ImageIcon(downURL);
public static URL leftURL = Data.class.getResource("statics/left.png");
public static ImageIcon left = new ImageIcon(leftURL);
public static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}