windows自带的加载控件已经不能满足我的要求了,觉得太丑,于是决定自己写一个。先上效果图。
下面是源码
public partial class FengLoadingCircle : Control
{
#region 常数
private const double NumberOfDegreesInCircle = 360;
private const double NumberOfDegreesInHalfCircle = NumberOfDegreesInCircle / 2;
private const int DefaultInnerCircleRadius = 70; //默认内圈半径
private const int DefaultOuterCircleRadius = 90; //默认外圈半径
private const int DefaultNumberOfSpoke = 20; //默认辐条数
private const int DefaultSpokeThickness = 10; //默认辐条粗细
private readonly Color DefaultColor = Color.DeepSkyBlue; //默认颜色
#endregion
#region 局部变量
private Timer m_Timer; //定时器
private bool m_IsTimerActive; //是否激活定时器
private int m_NumberOfSpoke; //辐条数
private int m_SpokeThickness; //辐条粗细
private int m_ProgressValue; //进度值
private int m_OuterCircleRadius; //外圈半径
private int m_InnerCircleRadius; //内圈半径
private PointF m_CenterPoint; //中心坐标
private Color m_Color; //控件高亮颜色
private Color[] m_Colors; //颜色组
private double[] m_Angles; //弧度组
#endregion
#region 属性
/// <summary>
/// 获取和设置控件高亮色
/// </summary>
/// <value>高亮色</value>
[TypeConverter("System.Drawing.ColorConverter"),
Category("LoadingCircle"),
Description("获取和设置控件高亮色")]
public Color Color
{
get
{
return m_Color;
}
set
{
m_Color = value;
GenerateColorsPallet();
Invalidate();
}
}
/// <summary>
/// 获取和设置外围半径
/// </summary>
/// <value>外围半径</value>
[System.ComponentModel.Description("获取和设置外围半径"),
System.ComponentModel.Category("LoadingCircle")]
public int OuterCircleRadius
{
get
{
if (m_OuterCircleRadius == 0)
m_OuterCircleRadius = DefaultOuterCircleRadius;
return m_OuterCircleRadius;
}
set
{
m_OuterCircleRadius = value;
Invalidate();
}
}
/// <summary>
/// 获取和设置内圆半径
/// </summary>
/// <value>内圆半径</value>
[System.ComponentModel.Description("获取和设置内圆半径"),
System.ComponentModel.Category("LoadingCircle")]
public int InnerCircleRadius
{
get
{
if (m_InnerCircleRadius == 0)
m_InnerCircleRadius = DefaultInnerCircleRadius;
return m_InnerCircleRadius;
}
set
{
m_InnerCircleRadius = value;
Invalidate();
}
}
/// <summary>
/// 获取和设置辐条数量
/// </summary>
/// <value>辐条数量</value>
[System.ComponentModel.Description("获取和设置辐条数量"),
System.ComponentModel.Category("LoadingCircle")]
public int NumberSpoke
{
get
{
if (m_NumberOfSpoke == 0)
m_NumberOfSpoke = DefaultNumberOfSpoke;
return m_NumberOfSpoke;
}
set
{
if (m_NumberOfSpoke != value && m_NumberOfSpoke > 0)
{
m_NumberOfSpoke = value;
GenerateColorsPallet();
GetSpokesAngles();
Invalidate();
}
}
}
/// <summary>
/// 获取和设置一个布尔值,表示当前控件<see cref="T:LoadingCircle"/>是否激活。
/// </summary>
/// <value><c>true</c> 表示激活;否则,为<c>false</c>。</value>
[System.ComponentModel.Description("获取和设置一个布尔值,表示当前控件是否激活。"),
System.ComponentModel.Category("LoadingCircle")]
public bool Active
{
get
{
return m_IsTimerActive;
}
set
{
m_IsTimerActive = value;
ActiveTimer();
}
}
/// <summary>
/// 获取和设置辐条粗细程度。
/// </summary>
/// <value>辐条粗细值</value>
[System.ComponentModel.Description("获取和设置辐条粗细程度。"),
System.ComponentModel.Category("LoadingCircle")]
public int SpokeThickness
{
get
{
if (m_SpokeThickness <= 0)
m_SpokeThickness = DefaultSpokeThickness;
return m_SpokeThickness;
}
set
{
m_SpokeThickness = value;
Invalidate();
}
}
/// <summary>
/// 获取和设置旋转速度。
/// </summary>
/// <value>旋转速度</value>
[System.ComponentModel.Description("获取和设置旋转速度。"),
System.ComponentModel.Category("LoadingCircle")]
public int RotationSpeed
{
get
{
return m_Timer.Interval;
}
set
{
if (value > 0)
m_Timer.Interval = value;
}
}
#endregion
public FengLoadingCircle()
{
InitializeComponent();
SetStyle(ControlStyles.UserPaint |
ControlStyles.OptimizedDoubleBuffer |
ControlStyles.ResizeRedraw |
ControlStyles.SupportsTransparentBackColor, true);
UpdateStyles();
m_Color = DefaultColor;
GenerateColorsPallet();
GetSpokesAngles();
GetControlCenterPoint();
m_Timer = new Timer();
m_Timer.Tick += new EventHandler(aTimer_Tick);
ActiveTimer();
this.Resize += new EventHandler(LoadingCircle_Resize);
}
void LoadingCircle_Resize(object sender, EventArgs e)
{
GetControlCenterPoint();
}
/// <summary>
/// 定时任务
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
void aTimer_Tick(object sender, EventArgs e)
{
++m_ProgressValue;
if (m_ProgressValue > m_NumberOfSpoke)
m_ProgressValue = 1;
Invalidate();
}
protected override void OnPaint(PaintEventArgs pe)
{
if (m_NumberOfSpoke > 0)
{
pe.Graphics.SmoothingMode = SmoothingMode.HighQuality;
int intPosition = m_ProgressValue;
for (int intCounter = 0; intCounter < m_NumberOfSpoke; intCounter++)
{
intPosition = intPosition % m_NumberOfSpoke;
DrawLine(pe.Graphics,
GetCoordinate(m_CenterPoint, m_InnerCircleRadius, m_Angles[intPosition]),
GetCoordinate(m_CenterPoint, m_OuterCircleRadius, m_Angles[intPosition]),
m_Colors[intCounter], m_SpokeThickness);
intPosition++;
}
TextFormatFlags textFlags = TextFormatFlags.WordBreak | TextFormatFlags.HorizontalCenter | TextFormatFlags.VerticalCenter;
TextRenderer.DrawText(pe.Graphics, this.Text, this.Font, Rectangle.Round(this.DrawStringRectangle), this.ForeColor, textFlags);
}
base.OnPaint(pe);
}
#region 局部方法
private Color Darken(Color _objColor, int _intPercent)
{
int intRed = _objColor.R;
int intGreen = _objColor.G;
int intBlue = _objColor.B;
return Color.FromArgb(_intPercent, Math.Min(intRed, byte.MaxValue), Math.Min(intGreen, byte.MaxValue), Math.Min(intBlue, byte.MaxValue));
}
/// <summary>
/// 生成转动颜色数组
/// </summary>
private void GenerateColorsPallet()
{
m_Colors = GenerateColorsPallet(m_Color, Active, m_NumberOfSpoke);
}
/// <summary>
/// 根据特定颜色生成渐变的颜色数组
/// </summary>
/// <param name="_objColor">初始颜色</param>
/// <param name="_blnShadeColor">是否激活</param>
/// <param name="_intNbSpoke">辐条数量</param>
/// <returns></returns>
private Color[] GenerateColorsPallet(Color _objColor, bool _blnShadeColor, int _intNbSpoke)
{
Color[] objColors = new Color[NumberSpoke];
byte bytIncrement = (byte)(byte.MaxValue / NumberSpoke);
byte PERCENTAGE_OF_DARKEN = 0;
for (int intCursor = 0; intCursor < NumberSpoke; intCursor++)
{
if (_blnShadeColor)
{
if (intCursor == 0 || intCursor < NumberSpoke - _intNbSpoke)
objColors[intCursor] = _objColor;
else
{
PERCENTAGE_OF_DARKEN += bytIncrement;
if (PERCENTAGE_OF_DARKEN > byte.MaxValue)
PERCENTAGE_OF_DARKEN = byte.MaxValue;
objColors[intCursor] = Darken(_objColor, PERCENTAGE_OF_DARKEN);
}
}
else
objColors[intCursor] = _objColor;
}
return objColors;
}
/// <summary>
/// 获取控件中心坐标
/// </summary>
private void GetControlCenterPoint()
{
m_CenterPoint = GetControlCenterPoint(this);
}
private PointF GetControlCenterPoint(Control _objControl)
{
return new PointF(_objControl.Width / 2, _objControl.Height / 2 - 1);
}
private void DrawLine(Graphics _objGraphics, PointF _objPointOne, PointF _objPointTwo,
Color _objColor, int _intLineThickness)
{
using (Pen objPen = new Pen(new SolidBrush(_objColor), _intLineThickness))
{
objPen.StartCap = LineCap.Round;
objPen.EndCap = LineCap.Round;
_objGraphics.DrawLine(objPen, _objPointOne, _objPointTwo);
}
}
private PointF GetCoordinate(PointF _objCircleCenter, int _intRadius, double _dblAngle)
{
double dblAngle = Math.PI * _dblAngle / NumberOfDegreesInHalfCircle;
return new PointF(_objCircleCenter.X + _intRadius * (float)Math.Cos(dblAngle),
_objCircleCenter.Y + _intRadius * (float)Math.Sin(dblAngle));
}
/// <summary>
/// 获取辐条角度
/// </summary>
private void GetSpokesAngles()
{
m_Angles = GetSpokesAngles(NumberSpoke);
}
/// <summary>
/// 生成辐条转动角度数组
/// </summary>
/// <param name="_intNumberSpoke"></param>
/// <returns></returns>
private double[] GetSpokesAngles(int _intNumberSpoke)
{
double[] Angles = new double[_intNumberSpoke];
double dblAngle = (double)NumberOfDegreesInCircle / _intNumberSpoke;
for (int shtCounter = 0; shtCounter < _intNumberSpoke; shtCounter++)
Angles[shtCounter] = (shtCounter == 0 ? dblAngle : Angles[shtCounter - 1] + dblAngle);
return Angles;
}
/// <summary>
/// 激活定时器
/// </summary>
private void ActiveTimer()
{
if (m_IsTimerActive)
m_Timer.Start();
else
{
m_Timer.Stop();
m_ProgressValue = 0;
}
GenerateColorsPallet();
Invalidate();
}
/// <summary>
/// 绘制文本的Rectangle
/// </summary>
private RectangleF DrawStringRectangle
{
get
{
RectangleF drawStringRectangle = new RectangleF(m_CenterPoint.X, m_CenterPoint.Y, 1, 1);
drawStringRectangle.X = (float)(m_CenterPoint.X - m_InnerCircleRadius * Math.Cos(Math.PI * 0.25));
drawStringRectangle.Y = (float)(m_CenterPoint.Y - m_InnerCircleRadius * Math.Sin(Math.PI * 0.25));
drawStringRectangle.Width = (float)(m_InnerCircleRadius * Math.Cos(Math.PI * 0.25) * 2);
drawStringRectangle.Height = (float)(m_InnerCircleRadius * Math.Sin(Math.PI * 0.25) * 2);
return drawStringRectangle;
}
}
#endregion
}
以上代码是在一个开源的自定义控件项目的基础上做了一些简化和修改实现的。给大家看一下在项目中的使用效果。
我觉得还是可以的。当然要实现这样的效果你还需要设置窗体透明。主要是设置窗体的两个属性TransparencyKey和BackColor为同样的颜色就能实现弹出的窗体透明了。