设计模式·

策略模式
 

package com.thunisoft.t3.la.service.ds.impl;

public interface Strategy {

    /**
     * 计算应报的价格,即计算报价
     * @param goodsPrice 商品销售原价
     * @return 报价
     */
    double calcPrice(double goodsPrice);
}
---------------------------------------------------------------------------------------------

package com.thunisoft.t3.la.service.ds.impl;

public class Price {

    //虽然是一个接口,但实际是持有具体的策略实现类对象
    private Strategy strategy;

    /**
     * 构造方法,传入一个具体的策略对象
     * @param strategy 具体的策略对象
     */
    public Price(Strategy strategy){
        this.strategy = strategy;
    }

    /**
     * 计算报价
     * @param goodsPrice
     * @return
     */
    public double quote(double goodsPrice){
        return this.strategy.calcPrice(goodsPrice);
    }
}
---------------------------------------------------------------------------------------------



package com.thunisoft.t3.la.service.ds.impl;

//新客户或普通客户
public class NormalCustomerStrategy implements Strategy {
    @Override
    public double calcPrice(double goodsPrice) {
        return goodsPrice;
    }
}


package com.thunisoft.t3.la.service.ds.impl;

public class OldCustomerStrategy implements Strategy {
    @Override
    public double calcPrice(double goodsPrice) {
        return goodsPrice*(1-0.05);
    }
}




package com.thunisoft.t3.la.service.ds.impl;

public class BigCustomerStrategy implements Strategy {
    @Override
    public double calcPrice(double goodsPrice) {
        return goodsPrice*(1-0.1);
    }
}
---------------------------------------------------------------------------------------------

package com.thunisoft.t3.la.service.ds.impl;

public class Client {

    public static void main(String[] args){
        //1:选择并创建需要使用的策略对象
        Strategy strategy = new BigCustomerStrategy();
        //2:创建上下文
        Price price = new Price(strategy);
        //3:计算报价
        double quote = price.quote(1000);
        System.out.println("应该向客户报价:" + quote);
    }
}


模板模式

package com.thunisoft.t3.la.service.ds.impl;

public abstract class Game {

    //模板方法
    public final void play(){

        //初始化游戏
        initialize();

        //开始游戏
        startPlay();

        //结束游戏
        endPlay();
    }

    //具体实现抽象出来交给子类实现
    abstract void initialize();
    abstract void startPlay();
    abstract void endPlay();
}


------------------------------------------------------------------------------

package com.thunisoft.t3.la.service.ds.impl;

//足球
public class Football extends Game {

    @Override
    void initialize() {
        System.out.println("Football Game Initialized! Start playing.");
    }

    @Override
    void startPlay() {
        System.out.println("Football Game Started. Enjoy the game!");
    }

    @Override
    void endPlay() {
        System.out.println("Football Game Finished!");
    }
}

------------------------------------------------------------------------------
package com.thunisoft.t3.la.service.ds.impl;

//羽毛球
public class Badminton extends Game {

    @Override
    void initialize() {
        System.out.println("Badminton Game Initialized! Start playing.");
    }

    @Override
    void startPlay() {
        System.out.println("Badminton Game Started. Enjoy the game!");
    }

    @Override
    void endPlay() {
        System.out.println("Badminton Game Finished!");
    }
}

------------------------------------------------------------------------------
package com.thunisoft.t3.la.service.ds.impl;

public class Client {

    public static void main(String[] args){
        Football a = new Football();
        a.play();
    }
}



 

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