Android游戏开发之爆炸效果 收藏
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在做Android游戏MagicBubble 开 发的时候,在连通两个Bubbles的时候,Bubble会以水泡爆破的情形消失。为了实现这一效果,我查找了不少资料,希望能找到一些标准的实现方面, 花了不少时间,发觉Android关于游戏开发的资料实在太少了,更不用说标准做法了,没办法,只能按照自己的思路来实现这一效果。
我的思路是这样的(仅供参考,希望有更好做法的朋友跟我们共享一下):在FrameLayout里面加入一ImageView,再定义一个爆炸的 Animation,不需要的时候,ImageView就隐藏起来,需要的时候,就把ImageView移动到需要的地方,再 StartAnimation,这样,就可以实现爆炸的效果。
下面是简化后的程序的代码,程序的效果如下:点中屏幕中任意地方,就在点击地方显示爆炸效果。
首先是Animation的定义,定义一个Frame Animation,依次播放5帧动画,每帧动画持续时间为50毫秒:
- < animation-list xmlns:android = "http://schemas.android.com/apk/res/android"
- android:oneshot = "true" >
- < item android:drawable = "@drawable/explode1" android:duration = "50" />
- < item android:drawable = "@drawable/explode2" android:duration = "50" />
- < item android:drawable = "@drawable/explode3" android:duration = "50" />
- < item android:drawable = "@drawable/explode4" android:duration = "50" />
- < item android:drawable = "@drawable/explode5" android:duration = "50" />
- </ animation-list >
接着是主程序代码:
- package com.ray.bubble;
- import android.app.Activity;
- import android.content.Context;
- import android.graphics.drawable.AnimationDrawable;
- import android.os.Bundle;
- import android.view.MotionEvent;
- import android.view.View;
- import android.view.Window;
- import android.view.WindowManager;
- import android.view.View.OnTouchListener;
- import android.widget.FrameLayout;
- import android.widget.ImageView;
- public class BubbleExplosion extends Activity {
- private FrameLayout fl;
- private ExplosionView exv1;
- private AnimationDrawable exa1;
- public void onCreate(Bundle savedInstanceState) {
- super .onCreate(savedInstanceState);
- //set full screen
- requestWindowFeature(Window.FEATURE_NO_TITLE);
- getWindow().setFlags(WindowManager.LayoutParams. FLAG_FULLSCREEN ,
- WindowManager.LayoutParams. FLAG_FULLSCREEN);
- fl = new FrameLayout( this );
- fl.setBackgroundResource(R.drawable.bg);
- exv1 = new ExplosionView( this );
- exv1.setVisibility(View.INVISIBLE);
- exv1.setBackgroundResource(R.anim.explosion);
- exa1 = (AnimationDrawable)exv1.getBackground();
- fl.addView(exv1);
- fl.setOnTouchListener( new LayoutListener());
- setContentView(fl);
- }
- class ExplosionView extends ImageView{
- public ExplosionView(Context context) {
- super (context);
- }
- //handle the location of the explosion
- public void setLocation( int top, int left){
- this .setFrame(left, top, left+ 40 , top+ 40 );
- }
- }
- class LayoutListener implements OnTouchListener{
- public boolean onTouch(View v, MotionEvent event) {
- //firstly, u have to stop the animation,if the animation
- //is starting ,u can not start it again!
- exv1.setVisibility(View.INVISIBLE);
- exa1.stop();
- float x = event.getX();
- float y = event.getY();
- exv1.setLocation(( int )y- 20 , ( int )x- 20 );
- exv1.setVisibility(View.VISIBLE);
- exa1.start();
- return false ;
- }
- }
- }
package com.ray.bubble;
import android.app.Activity;
import android.content.Context;
import android.graphics.drawable.AnimationDrawable;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
import android.view.View.OnTouchListener;
import android.widget.FrameLayout;
import android.widget.ImageView;
public class BubbleExplosion extends Activity {
private FrameLayout fl;
private ExplosionView exv1;
private AnimationDrawable exa1;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//set full screen
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams. FLAG_FULLSCREEN ,
WindowManager.LayoutParams. FLAG_FULLSCREEN);
fl = new FrameLayout(this);
fl.setBackgroundResource(R.drawable.bg);
exv1 = new ExplosionView(this);
exv1.setVisibility(View.INVISIBLE);
exv1.setBackgroundResource(R.anim.explosion);
exa1 = (AnimationDrawable)exv1.getBackground();
fl.addView(exv1);
fl.setOnTouchListener(new LayoutListener());
setContentView(fl);
}
class ExplosionView extends ImageView{
public ExplosionView(Context context) {
super(context);
}
//handle the location of the explosion
public void setLocation(int top,int left){
this.setFrame(left, top, left+40, top+40);
}
}
class LayoutListener implements OnTouchListener{
public boolean onTouch(View v, MotionEvent event) {
//firstly, u have to stop the animation,if the animation
//is starting ,u can not start it again!
exv1.setVisibility(View.INVISIBLE);
exa1.stop();
float x = event.getX();
float y = event.getY();
exv1.setLocation((int)y-20, (int)x-20);
exv1.setVisibility(View.VISIBLE);
exa1.start();
return false;
}
}
}
配合Android的SurfaceView,Animation可以实现很好的过渡效果,SurfaceView的用法很简单,可参考: