canvas-8searchLight2.html

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Document</title>
</head>
<body>
    <canvas id="canvas" style="margin:0 auto;border:1px #ddd solid">
        The current browser does not support Canvas, can replace the browser a try!
    </canvas>

    <script>

        var searchLight = {
            x : 400,
            y : 400,
            radius : 150,
            vx : Math.random() * 5   10,
            vy : Math.random() * 5   10
        }

        window.onload = function(){
            var canvas = document.getElementById('canvas');

            canvas.width = 1024;
            canvas.height = 768;

            if(canvas.getContext('2d')){
                var context = canvas.getContext('2d');

                setInterval(function(){    
                        draw(context);
                        update(canvas.width,canvas.height);
                },40);

            }else{
                alert('当前游览器不支持Canvas,请更换游览器后再试!');
            }
        }

        function draw(cxt){
            var canvas = cxt.canvas;
            cxt.clearRect(0,0,canvas.width,canvas.height);

            cxt.save();

                cxt.beginPath();
                    cxt.fillStyle = "#000";
                    cxt.fillRect(0,0,canvas.width,canvas.height)
                cxt.closePath();

                cxt.beginPath();
                    cxt.arc(searchLight.x,searchLight.y,searchLight.radius,0,Math.PI*2);
                    cxt.fillStyle = "#fff";
                    cxt.fill();
                    cxt.clip();
                cxt.closePath();

                cxt.font = "bold 150px Arial";
                cxt.textAlign = "center";
                cxt.textBaseline = "middle";
                cxt.fillStyle = "#058";
                cxt.fillText("Canvas",canvas.width/2,canvas.height/4);
                cxt.fillText("Canvas",canvas.width/2,canvas.height/2);
                cxt.fillText("Canvas",canvas.width/2,canvas.height * 3/4);
            cxt.restore();
        }


        function update(canvasWidth,canvasHeight){
            searchLight.x  = searchLight.vx;
            searchLight.y  = searchLight.vy;

            if(searchLight.x - searchLight.radius <= 0){
                searchLight.vx = -searchLight.vx;
                searchLight.x = searchLight.radius;
            }

            if(searchLight.x   searchLight.radius >= canvasWidth){
                searchLight.vx = -searchLight.vx;
                searchLight.x = canvasWidth - searchLight.radius;
            }

            if(searchLight.y - searchLight.radius <= 0){
                searchLight.vy = -searchLight.vy;
                searchLight.y = searchLight.radius;
            }

            if(searchLight.y   searchLight.radius >= canvasHeight){
                searchLight.vy = -searchLight.vy;
                searchLight.y = canvasHeight - searchLight.radius;
            }
        }

    </script>
</body>
</html>

 


更多专业前端知识,请上 【猿2048】www.mk2048.com
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