当需要加载的图片过大时,该图片将占用大量可用内存,从而造成卡顿,所以当我们用软件展示图片时需要对图片进行适当的压缩,具体做法如下:
工具类:
public class BitmapUtils {
/**
* 计算压缩比例
*
* @param options
* 封装图片的实际的高度,宽度
* @param reqWidth
* 需要的宽度
* @param reqHeight
* 需求的高度
*/
public static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) {
// read height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
// 通过此变量记录压缩比例(1表示不压缩)
int inSampleSize = 1;
// 计算压缩比例(假如图片的实际高度,宽度大于我们需要的宽度,高度则要计算压缩比例)
if (height > reqHeight || width > reqWidth) {
if (width > height) {
inSampleSize = Math.round((float) height / (float) reqHeight);
} else {
inSampleSize = Math.round((float) width / (float) reqWidth);
}
}
return inSampleSize;
}
/** 压缩图片 */
public static Bitmap decodeSampledBitmapFromResource(String path, int reqWidth, int reqHeight) {
// First decode with inJustDecodeBounds=true
// to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;//此值为true表示只读图片边界信息
// read dimension (height,width)
BitmapFactory.decodeFile(path, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeFile(path, options);
}
}
然后再MainActivity中用如下方式调用
public class MainActivity extends Activity {
private ImageView imageView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imageView=(ImageView) findViewById(R.id.imageView1);
}
public void onClick(View v){
File file=new File("/mnt/sdcard/ql.jpg");
//imageView.setImageURI(Uri.fromFile(file));
Bitmap bitmap=BitmapUtils.
decodeSampledBitmapFromResource(
file.getPath(),200,200);
imageView.setImageBitmap(bitmap);
}
}