日常记录
代码
重要的一部分
在VideoPlaybackShaders类中使用以下代码替换
VIDEO_PLAYBACK_FRAGMENT_SHADER:
public static final String VIDEO_PLAYBACK_FRAGMENT_SHADER =
“#extension GL_OES_EGL_image_external:require \ n”+
“精确介质浮动; \ n”+
“uniform samplerExternalOES texSamplerOES; \ n”+
“改变vec2 texCoord; \ n”+
“改变vec2 texdim0; \ n”+
“void main()\ n \ n”+
“{\ n”+
“vec3 keying_color = vec3(0.647,0.941,0.29); \ n”+
“float thresh = 0.45; // [0,1.732] \ n”+
“float slope = 0.1; // [0,1] \ n”+
“vec3 input_color = texture2D(texSamplerOES,texCoord).rgb; \ n”+
“float d = abs&#x