1019 General Palindromic Number (20 分)
A number that will be the same when it is written forwards or backwards is known as a Palindromic Number. For example, 1234321 is a palindromic number. All single digit numbers are palindromic numbers.
Although palindromic numbers are most often considered in the decimal system, the concept of palindromicity can be applied to the natural numbers in any numeral system. Consider a number N>0 in base b≥2, where it is written in standard notation with k+1 digits ai as ∑ i = 0 k ( a i b i ) \sum\nolimits_{i = 0}^k {({a_i}{b^i})} ∑i=0k(aibi). Here, as usual, 0≤ai <b for all i and ai is non-zero. Then N is palindromic if and only if ai=ak−i for all i. Zero is written 0 in any base and is also palindromic by definition.
Given any positive decimal integer N and a base b, you are supposed to tell if N is a palindromic number in base b.
Input Specification:
Each input file contains one test case. Each case consists of two positive numbers N and b, where 0<N≤109 is the decimal number and 2≤b≤109 is the base. The numbers are separated by a space.
Output Specification:
For each test case, first print in one line Yes if N is a palindromic number in base b, or No if not. Then in the next line, print N as the number in base b in the form " a k a k − 1 . . . a 0 {a_k}{a_{k - 1}}...{a_0} akak−1...a0 ". Notice that there must be no extra space at the end of output.
Sample Input 1:
27 2
Sample Output 1:
Yes
1 1 0 1 1
Sample Input 2:
121 5
Sample Output 2:
No
4 4 1
分析
此题比较简单,由于题目规定了N和b的范围,此范围在int范围内,因此均定义为int类型,另外注意b可能大于10,因此每一个数的位上可能由两个及以上的数字组成。
#include <iostream>
#include <vector>
#include <algorithm>
using namespace std;
int main() {
int n,b;
cin>>n>>b;
vector<int> ans,t;
if(!n) {
cout<<"Yes\n0";
}
else{
while(n){
ans.push_back(n%b);
n/=b;
}
t=ans;
reverse(ans.begin(),ans.end());
bool flag=false;
for(int i=0;i<(int)ans.size()/2;i++){
if(ans[i]!=t[i]){
flag=true;
break;
}
}
printf("%s\n",flag?"No":"Yes");
for(int i=0;i<(int)ans.size();i++){
if(i==0) cout<<ans[i];
else cout<<" "<<ans[i];
}
}
return 0;
}