利用SetConsoleTextAttribute函数设置控制台颜色

控制台单调的颜色只有黑白两种,看起来多少难免有些单调。在没学图形化编程之前,每天看着控制台程序难免会枯燥无味。
不过,利用SetConsoleTextAttribute函数可以设置控制台的前景色和背景色。

闲言少叙,书归正传。

①效果图:(颜色可以混合,遵循配色原理)

#include <windows.h>
#include <iostream>
using namespace std;
 
 
int main()
{
    HANDLE hOut;
 
 
    hOut = GetStdHandle(STD_OUTPUT_HANDLE);
 
 
    SetConsoleTextAttribute(hOut,
                            FOREGROUND_RED | 
                            FOREGROUND_GREEN);
    cout << "This text is yellow." << endl;
 
 
    SetConsoleTextAttribute(hOut,
                            FOREGROUND_GREEN | 
                            FOREGROUND_BLUE);
    cout << "This text is cyan." << endl;
 
 
    SetConsoleTextAttribute(hOut,
                            FOREGROUND_BLUE | 
                            FOREGROUND_RED);
    cout << "This text is magenta." << endl;
 
 
    SetConsoleTextAttribute(hOut,
                            FOREGROUND_RED | 
                            FOREGROUND_GREEN | 
                            FOREGROUND_BLUE);
    cout << "This text is white." << endl;
 
 
    return 0;
}

②效果图:(明暗颜色)

#include <windows.h>
#include <iostream>
using namespace std;
 
int main()
{
    HANDLE hOut;
 
    hOut = GetStdHandle(STD_OUTPUT_HANDLE);
 
    SetConsoleTextAttribute(hOut,
                            FOREGROUND_RED);
    cout << "Red     " << flush;
    SetConsoleTextAttribute(hOut,
                            FOREGROUND_RED |
                            FOREGROUND_INTENSITY);
    cout << "Red" << endl;
 
    SetConsoleTextAttribute(hOut,
                            FOREGROUND_GREEN);
    cout << "Green   " << flush;
    SetConsoleTextAttribute(hOut,
                            FOREGROUND_GREEN |
                            FOREGROUND_INTENSITY);
    cout << "Green" << endl;
 
    SetConsoleTextAttribute(hOut,
                            FOREGROUND_BLUE);
    cout << "Blue    " << flush;
    SetConsoleTextAttribute(hOut,
                            FOREGROUND_BLUE |
                            FOREGROUND_INTENSITY);
    cout << "Blue" << endl;
 
    SetConsoleTextAttribute(hOut,
                            FOREGROUND_RED | 
                            FOREGROUND_GREEN);
    cout << "Yellow  " << flush;
    SetConsoleTextAttribute(hOut,
                            FOREGROUND_RED | 
                            FOREGROUND_GREEN |
                            FOREGROUND_INTENSITY);
    cout << "Yellow" << endl;
 
    SetConsoleTextAttribute(hOut,
                            FOREGROUND_GREEN | 
                            FOREGROUND_BLUE);
    cout << "Cyan    " << flush;
    SetConsoleTextAttribute(hOut,
                            FOREGROUND_GREEN | 
                            FOREGROUND_BLUE |
                            FOREGROUND_INTENSITY);
    cout << "Cyan" << endl;
 
    SetConsoleTextAttribute(hOut,
                            FOREGROUND_BLUE | 
                            FOREGROUND_RED);
    cout << "Magenta " << flush;
    SetConsoleTextAttribute(hOut,
                            FOREGROUND_BLUE | 
                            FOREGROUND_RED |
                            FOREGROUND_INTENSITY);
    cout << "Magenta" << endl;
 
    SetConsoleTextAttribute(hOut,
                            FOREGROUND_RED | 
                            FOREGROUND_GREEN | 
                            FOREGROUND_BLUE);
    cout << "White   " << flush;
    SetConsoleTextAttribute(hOut,
                            FOREGROUND_RED | 
                            FOREGROUND_GREEN | 
                            FOREGROUND_BLUE |
                            FOREGROUND_INTENSITY);
    cout << "White" << endl;
 
    return 0;
}

③背景颜色:

#include <windows.h>
#include <iostream>
using namespace std;
 
int main()
{
    HANDLE hOut;
 
    hOut = GetStdHandle(STD_OUTPUT_HANDLE);
 
    SetConsoleTextAttribute(hOut,
                            BACKGROUND_RED);
    cout << "Red     " << flush;
    SetConsoleTextAttribute(hOut,
                            BACKGROUND_RED |
                            BACKGROUND_INTENSITY);
    cout << "Red     " << endl;
 
    SetConsoleTextAttribute(hOut,
                            BACKGROUND_GREEN);
    cout << "Green   " << flush;
    SetConsoleTextAttribute(hOut,
                            BACKGROUND_GREEN |
                            BACKGROUND_INTENSITY);
    cout << "Green   " << endl;
 
    SetConsoleTextAttribute(hOut,
                            BACKGROUND_BLUE);
    cout << "Blue    " << flush;
    SetConsoleTextAttribute(hOut,
                            BACKGROUND_BLUE |
                            BACKGROUND_INTENSITY);
    cout << "Blue    " << endl;
 
    SetConsoleTextAttribute(hOut,
                            BACKGROUND_RED |
                            BACKGROUND_GREEN);
    cout << "Yellow  " << flush;
    SetConsoleTextAttribute(hOut,
                            BACKGROUND_RED |
                            BACKGROUND_GREEN |
                            BACKGROUND_INTENSITY);
    cout << "Yellow  " << endl;
 
    SetConsoleTextAttribute(hOut,
                            BACKGROUND_GREEN |
                            BACKGROUND_BLUE);
    cout << "Cyan    " << flush;
    SetConsoleTextAttribute(hOut,
                            BACKGROUND_GREEN |
                            BACKGROUND_BLUE |
                            BACKGROUND_INTENSITY);
    cout << "Cyan    " << endl;
 
    SetConsoleTextAttribute(hOut,
                            BACKGROUND_BLUE |
                            BACKGROUND_RED);
    cout << "Magenta " << flush;
    SetConsoleTextAttribute(hOut,
                            BACKGROUND_BLUE |
                            BACKGROUND_RED |
                            BACKGROUND_INTENSITY);
    cout << "Magenta " << endl;
 
    SetConsoleTextAttribute(hOut,
                            BACKGROUND_RED |
                            BACKGROUND_GREEN |
                            BACKGROUND_BLUE);
    cout << "White   " << flush;
    SetConsoleTextAttribute(hOut,
                            BACKGROUND_RED |
                            BACKGROUND_GREEN |
                            BACKGROUND_BLUE |
                            BACKGROUND_INTENSITY);
    cout << "White   " << endl;
 
    return 0;
}

 

  • 2
    点赞
  • 10
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值