一段midp1纹理的代码,是自己推的肯定不怎么好

 一段纹理的代码,是自己推的肯定不怎么好

可以把float替换为定点数,把image改为一段int 数据

     public   void  textureTest( float  x1, float  y1,
                            
float  x2, float  y2,
                            
float  x3, float  y3,
                            
float  u1, float  v1,
                            
float  u2, float  v2,
                            
float  u3, float  v3,
                            Image texture
            )
{
        
float dxab,dyab,dxbc,dybc,dxca,dyca;
        
        
float duab,dvab,dubc,dvbc,duca,dvca;
        
        dxab
=x2-x1;
        dyab
=y2-y1;
        
        dxbc
=x3-x2;
        dybc
=y3-y2;
        
        dxca
=x1-x3;
        dyca
=y1-y3;
        
        duab
=u2-u1;
        dvab
=v2-v1;
        
        dubc
=u3-u2;
        dvbc
=v3-v2;
        
        duca
=u1-u3;
        dvca
=v1-v3;
        
        
float dyu, dyv, dxu, dxv;
        
        
        dyu
=(duab*dxbc-dubc*dxab)/(dyab*dxbc-dybc*dxab);
        dyv
=(dvab*dxbc-dvbc*dxab)/(dyab*dxbc-dybc*dxab);
        
        dxu
=(duab-dyu*dyab)/dxab;
        dxv
=(dvab-dyv*dyab)/dxab;
        System.
out.println("textuetest, dxu="+dxu);
        System.
out.println("textuetest, dxv="+dxv);
        
        
int []textureData=new int[texture.getHeight()*texture.getWidth()];
        
        texture.getRGB(textureData,
0,texture.getWidth(),0,0,texture.getWidth(),texture.getHeight());
        
        
int textureWidth=texture.getWidth();
        
int textureHeight=texture.getHeight();
        
        System.
out.println("textuetest vpx="+vpx+" vpy="+vpy);
        
for(int y=0;y<320/*canvas height*/;y++){
            
for(int x=0;x<240/*canvas width*/;x++){
                
float u,v;
                u
=(x-x1)*dxu +(y-y1)*dyu + u1;
                v
=(x-x1)*dxv +(y-y1)*dyv + v1;
                
                u
=textureTestBetween0to1(u);
                v
=textureTestBetween0to1(v);
                
                u
*=textureWidth;
                v
*=textureHeight;
                
                
int ui=(int )u;
                
int vi=(int )v;
                
if(ui==textureWidth){
                    ui
=0;
                }

                
                
if(vi==textureHeight){
                    vi
=0;
                }

//                System.out.println("ui="+ui +" vi="+vi);
                
                
int color=textureData[ui+vi*textureWidth];
                g.setColor((color
&0x00ffffff));
                g.drawLine(x,y,x,y);
            }

        }

        
        g.setColor(
0xffffff);
        g.drawLine((
int )x1,(int )y1,(int )x2,(int )y2);
        g.drawLine((
int )x3,(int )y3,(int )x2,(int )y2);
        g.drawLine((
int )x3,(int )y3,(int )x1,(int )y1);
    }

    
    
public    float  textureTestBetween0to1( float  u) {
        
if(u<0){
            u
=u-((int)u)+1;
        }
else if(u>=1){
            u
=u-((int)u);
        }

        
return u;
    }
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