@自动发牌
package com;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
public class DouDiZhu {
private static <E> void swap(List<E> list,int index1,int index2) { //数组元素交换位置
E e=list.get(index1);
list.set(index1, list.get(index2));
list.set(index2, e);
}
private static ArrayList<String> pokeOrder(ArrayList<String> x){ //纸牌有序化
ArrayList<Integer> xyz=new ArrayList<>();
int f=-1;
for (int i = 0; i < x.size(); i++) {
if(x.get(i).equals("大鬼"))
f=172;
else if(x.get(i).equals("小鬼"))
f=171;
else {
if (x.get(i).substring(1).equals("A"))
f = 140;
else if (x.get(i).substring(1).equals("2"))
f = 150;
else if (x.get(i).substring(1).equals("J"))
f = 110;
else if (x.get(i).substring(1).equals("Q"))
f = 120;
else if (x.get(i).substring(1).equals("K"))
f = 130;
else f= Integer.parseInt(x.get(i).substring(1)) * 10;
if(x.get(i).substring(0,1).equals("♥")){
f+=4;
}else if(x.get(i).substring(0,1).equals("♦")){
f+=3;
}else if(x.get(i).substring(0,1).equals("♠")){
f+=2;
}else if(x.get(i).substring(0,1).equals("♣")){
f+=1;
}
}
xyz.add(f);
}
// System.out.println(xyz);
for (int i = x.size(); i > 1; i--) {
for (int j = 0; j < i-1; j++) {
if(xyz.get(j) > xyz.get(j+1)){
swap(xyz,j,j+1);
swap(x,j,j+1);
}
}
}
return x;
}
public static void main(String[] args) {
List<String> pokes=new ArrayList<>();
List<String> colors=new ArrayList<>();
List<String> numbers=new ArrayList<>();
colors.add("♥");
colors.add("♠");
colors.add("♦");
colors.add("♣");
numbers.add("A");
for (int i=2;i<=10;i++){
numbers.add(i+"");
}
numbers.add("J");
numbers.add("Q");
numbers.add("K");
for (String c:colors){
for (String n:numbers){
String pai=c+n;
pokes.add(pai);
}
}
pokes.add("大鬼");
pokes.add("小鬼");
System.out.println(pokes);
//洗牌
Collections.shuffle(pokes);
System.out.println(pokes);
//留3张底牌
ArrayList<String> player1=new ArrayList<>();
ArrayList<String> player2=new ArrayList<>();
ArrayList<String> player3=new ArrayList<>();
ArrayList<String> dipai=new ArrayList<>();
for (int i=0;i<pokes.size();i++){
String pai=pokes.get(i);
if (i>=51){
dipai.add(pai);
}else {
if (i%3==0){
player1.add(pai);
}else if(i%3==1){
player2.add(pai);
}else {
player3.add(pai);
}
}
}
System.out.println("排序前:");
System.out.println(dipai);
System.out.println(player1);
System.out.println(player2);
System.out.println(player3);
player1=pokeOrder(player1);
player2=pokeOrder(player2);
player3=pokeOrder(player3);
dipai=pokeOrder(dipai);
System.out.println("排序后:");
System.out.println(dipai);
System.out.println(player1);
System.out.println(player2);
System.out.println(player3);
}
}
package com;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
public class pokeGame {
private ArrayList<String> player1;
private ArrayList<String> player2;
private ArrayList<String> player3;
private ArrayList<String> dipai;
public pokeGame(){}
public pokeGame(ArrayList<String> player1,ArrayList<String> player2,ArrayList<String> player3){
this.player1 = player1;
this.player2 = player2;
this.player3 = player3;
}
public List<String> pokeIn(){
List<String> pokes=new ArrayList<>();
List<String> colors=new ArrayList<>();
List<String> numbers=new ArrayList<>();
colors.add("♥");
colors.add("♠");
colors.add("♦");
colors.add("♣");
numbers.add("A");
for (int i=2;i<=10;i++){
numbers.add(i+"");
}
numbers.add("J");
numbers.add("Q");
numbers.add("K");
for (String c:colors){
for (String n:numbers){
String pai=c+n;
pokes.add(pai);
}
}
pokes.add("大鬼");
pokes.add("小鬼");
System.out.println(pokes);
//洗牌
Collections.shuffle(pokes);
System.out.println(pokes);
return pokes;
}
public void pokeOut(List<String> pokes){
ArrayList<String> player1=new ArrayList<>();
ArrayList<String> player2=new ArrayList<>();
ArrayList<String> player3=new ArrayList<>();
ArrayList<String> dipai=new ArrayList<>();
for (int i=0;i<pokes.size();i++){
String pai=pokes.get(i);
if (i>=51){
dipai.add(pai);
}else {
if (i%3==0){
player1.add(pai);
}else if(i%3==1){
player2.add(pai);
}else {
player3.add(pai);
}
}
}
System.out.println("排序前:");
System.out.println("底牌:"+dipai);
System.out.println("player1:"+player1);
System.out.println("player2:"+player2);
System.out.println("player3:"+player3);
player1=pokeOrder(player1);
player2=pokeOrder(player2);
player3=pokeOrder(player3);
dipai=pokeOrder(dipai);
System.out.println("排序后:");
System.out.println("底牌:"+dipai);
System.out.println("player1:"+player1);
System.out.println("player2:"+player2);
System.out.println("player3:"+player3);
}
private <E> void swap(List<E> list,int index1,int index2) { //数组元素交换位置
E e=list.get(index1);
list.set(index1, list.get(index2));
list.set(index2, e);
}
private ArrayList<String> pokeOrder(ArrayList<String> x){ //纸牌有序化
ArrayList<Integer> xyz=new ArrayList<>();
int f=-1;
for (int i = 0; i < x.size(); i++) {
if(x.get(i).equals("大鬼"))
f=172;
else if(x.get(i).equals("小鬼"))
f=171;
else {
if (x.get(i).substring(1).equals("A"))
f = 140;
else if (x.get(i).substring(1).equals("2"))
f = 150;
else if (x.get(i).substring(1).equals("J"))
f = 110;
else if (x.get(i).substring(1).equals("Q"))
f = 120;
else if (x.get(i).substring(1).equals("K"))
f = 130;
else f= Integer.parseInt(x.get(i).substring(1)) * 10;
if(x.get(i).substring(0,1).equals("♥")){
f+=4;
}else if(x.get(i).substring(0,1).equals("♦")){
f+=3;
}else if(x.get(i).substring(0,1).equals("♠")){
f+=2;
}else if(x.get(i).substring(0,1).equals("♣")){
f+=1;
}
}
xyz.add(f);
}
// System.out.println(xyz);
for (int i = x.size(); i > 1; i--) {
for (int j = 0; j < i-1; j++) {
if(xyz.get(j) > xyz.get(j+1)){
swap(xyz,j,j+1);
swap(x,j,j+1);
}
}
}
return x;
}
public void order(){
}
}
package com;
import java.util.List;
public class poke {
public static void main(String[] args){
pokeGame pokeGame = new pokeGame();
List<String> pokes;
pokes = pokeGame.pokeIn();
pokeGame.pokeOut(pokes);
}
}