自动发牌

@自动发牌

package com;

import java.util.ArrayList;
import java.util.Collections;
import java.util.List;

public class DouDiZhu {
    private static <E> void swap(List<E> list,int index1,int index2) {   //数组元素交换位置
        E e=list.get(index1);
        list.set(index1, list.get(index2));
        list.set(index2, e);
    }

    private static ArrayList<String> pokeOrder(ArrayList<String> x){    //纸牌有序化
        ArrayList<Integer> xyz=new ArrayList<>();
        int f=-1;

        for (int i = 0; i < x.size(); i++) {
            if(x.get(i).equals("大鬼"))
                f=172;
            else if(x.get(i).equals("小鬼"))
                f=171;
            else {
                if (x.get(i).substring(1).equals("A"))
                    f = 140;
                else if (x.get(i).substring(1).equals("2"))
                    f = 150;
                else if (x.get(i).substring(1).equals("J"))
                    f = 110;
                else if (x.get(i).substring(1).equals("Q"))
                    f = 120;
                else if (x.get(i).substring(1).equals("K"))
                    f = 130;
                else f= Integer.parseInt(x.get(i).substring(1)) * 10;

                if(x.get(i).substring(0,1).equals("♥")){
                    f+=4;
                }else if(x.get(i).substring(0,1).equals("♦")){
                    f+=3;
                }else if(x.get(i).substring(0,1).equals("♠")){
                    f+=2;
                }else if(x.get(i).substring(0,1).equals("♣")){
                    f+=1;
                }
            }
            xyz.add(f);
        }

//        System.out.println(xyz);

        for (int i = x.size(); i > 1; i--) {
            for (int j = 0; j < i-1; j++) {
                if(xyz.get(j) > xyz.get(j+1)){
                    swap(xyz,j,j+1);
                    swap(x,j,j+1);
                }
            }
        }

        return x;
    }
    public static void main(String[] args) {
        List<String> pokes=new ArrayList<>();
        List<String> colors=new ArrayList<>();
        List<String> numbers=new ArrayList<>();

        colors.add("♥");
        colors.add("♠");
        colors.add("♦");
        colors.add("♣");
        numbers.add("A");
        for (int i=2;i<=10;i++){
            numbers.add(i+"");
        }
        numbers.add("J");
        numbers.add("Q");
        numbers.add("K");
        for (String c:colors){
            for (String n:numbers){
                String pai=c+n;
                pokes.add(pai);
            }
        }
        pokes.add("大鬼");
        pokes.add("小鬼");
        System.out.println(pokes);
        //洗牌
        Collections.shuffle(pokes);
        System.out.println(pokes);
        //留3张底牌
        ArrayList<String> player1=new ArrayList<>();
        ArrayList<String> player2=new ArrayList<>();
        ArrayList<String> player3=new ArrayList<>();
        ArrayList<String> dipai=new ArrayList<>();
        for (int i=0;i<pokes.size();i++){
            String pai=pokes.get(i);
            if (i>=51){
                dipai.add(pai);
            }else {
                if (i%3==0){
                    player1.add(pai);
                }else if(i%3==1){
                    player2.add(pai);
                }else {
                    player3.add(pai);
                }
            }

        }
        System.out.println("排序前:");
        System.out.println(dipai);
        System.out.println(player1);
        System.out.println(player2);
        System.out.println(player3);

        player1=pokeOrder(player1);
        player2=pokeOrder(player2);
        player3=pokeOrder(player3);
        dipai=pokeOrder(dipai);

        System.out.println("排序后:");
        System.out.println(dipai);
        System.out.println(player1);
        System.out.println(player2);
        System.out.println(player3);
    }
}

package com;

import java.util.ArrayList;
import java.util.Collections;
import java.util.List;

public class pokeGame {
    private ArrayList<String> player1;
    private ArrayList<String> player2;
    private ArrayList<String> player3;
    private ArrayList<String> dipai;
    public pokeGame(){}
    public pokeGame(ArrayList<String> player1,ArrayList<String> player2,ArrayList<String> player3){
        this.player1 = player1;
        this.player2 = player2;
        this.player3 = player3;
    }
    public List<String> pokeIn(){
        List<String> pokes=new ArrayList<>();
        List<String> colors=new ArrayList<>();
        List<String> numbers=new ArrayList<>();

        colors.add("♥");
        colors.add("♠");
        colors.add("♦");
        colors.add("♣");
        numbers.add("A");
        for (int i=2;i<=10;i++){
            numbers.add(i+"");
        }
        numbers.add("J");
        numbers.add("Q");
        numbers.add("K");
        for (String c:colors){
            for (String n:numbers){
                String pai=c+n;
                pokes.add(pai);
            }
        }
        pokes.add("大鬼");
        pokes.add("小鬼");
        System.out.println(pokes);
        //洗牌
        Collections.shuffle(pokes);
        System.out.println(pokes);
        return pokes;
    }
    public void pokeOut(List<String> pokes){
        ArrayList<String> player1=new ArrayList<>();
        ArrayList<String> player2=new ArrayList<>();
        ArrayList<String> player3=new ArrayList<>();
        ArrayList<String> dipai=new ArrayList<>();
        for (int i=0;i<pokes.size();i++){
            String pai=pokes.get(i);
            if (i>=51){
                dipai.add(pai);
            }else {
                if (i%3==0){
                    player1.add(pai);
                }else if(i%3==1){
                    player2.add(pai);
                }else {
                    player3.add(pai);
                }
            }
        }
        System.out.println("排序前:");
        System.out.println("底牌:"+dipai);
        System.out.println("player1:"+player1);
        System.out.println("player2:"+player2);
        System.out.println("player3:"+player3);
        player1=pokeOrder(player1);
        player2=pokeOrder(player2);
        player3=pokeOrder(player3);
        dipai=pokeOrder(dipai);
        System.out.println("排序后:");
        System.out.println("底牌:"+dipai);
        System.out.println("player1:"+player1);
        System.out.println("player2:"+player2);
        System.out.println("player3:"+player3);
    }
    private <E> void swap(List<E> list,int index1,int index2) {   //数组元素交换位置
        E e=list.get(index1);
        list.set(index1, list.get(index2));
        list.set(index2, e);
    }
    private ArrayList<String> pokeOrder(ArrayList<String> x){    //纸牌有序化
        ArrayList<Integer> xyz=new ArrayList<>();
        int f=-1;

        for (int i = 0; i < x.size(); i++) {
            if(x.get(i).equals("大鬼"))
                f=172;
            else if(x.get(i).equals("小鬼"))
                f=171;
            else {
                if (x.get(i).substring(1).equals("A"))
                    f = 140;
                else if (x.get(i).substring(1).equals("2"))
                    f = 150;
                else if (x.get(i).substring(1).equals("J"))
                    f = 110;
                else if (x.get(i).substring(1).equals("Q"))
                    f = 120;
                else if (x.get(i).substring(1).equals("K"))
                    f = 130;
                else f= Integer.parseInt(x.get(i).substring(1)) * 10;

                if(x.get(i).substring(0,1).equals("♥")){
                    f+=4;
                }else if(x.get(i).substring(0,1).equals("♦")){
                    f+=3;
                }else if(x.get(i).substring(0,1).equals("♠")){
                    f+=2;
                }else if(x.get(i).substring(0,1).equals("♣")){
                    f+=1;
                }
            }
            xyz.add(f);
        }

//        System.out.println(xyz);

        for (int i = x.size(); i > 1; i--) {
            for (int j = 0; j < i-1; j++) {
                if(xyz.get(j) > xyz.get(j+1)){
                    swap(xyz,j,j+1);
                    swap(x,j,j+1);
                }
            }
        }

        return x;
    }
    public void order(){

    }
}
package com;

import java.util.List;

public class poke {
    public static void main(String[] args){
        pokeGame pokeGame = new pokeGame();
        List<String> pokes;
        pokes = pokeGame.pokeIn();
        pokeGame.pokeOut(pokes);
    }
}
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