实例6--文字滚屏

  这个实例的本意展示j2me的字体,和滚屏的实现。我只实现了android自带的三种字体.

下面给出效果图:



下面给出MainView的代码

package com.wjh.demon_6;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Typeface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.SurfaceHolder.Callback;

public class MainView extends SurfaceView implements Callback,Runnable{
	Thread gameThread = null;
	boolean isGame = true;
	SurfaceHolder holder = null;

	//游戏相关
	int m_nPosY = 0;
	Paint[] paints = null;
	Paint backPaint = null;
	public MainView(Context context) {
		super(context);
		// TODO Auto-generated constructor stub
		setFocusable(true);
		getHolder().addCallback(this);
		holder = this.getHolder();
		// 设定字体
		paints = new Paint[3];
		for(int i=0;i<3;i++)
		{
			paints[i] = new Paint();
		}
		paints[0].setColor(Color.RED);
		paints[0].setTypeface(Typeface.MONOSPACE);
		paints[0].setTextSize(15);
		
		paints[1].setColor(Color.GREEN);
		paints[1].setTypeface(Typeface.SANS_SERIF);
		paints[1].setTextSize(20);
		
		
		paints[2].setColor(Color.BLUE);
		paints[2].setTypeface(Typeface.SERIF);
		paints[2].setTextSize(25);
		//创建背景画笔
		backPaint = new Paint();
		backPaint.setColor(Color.BLACK);
		

		
		
		
	}
	@Override
	public void run() {
		// TODO Auto-generated method stub
		while(isGame)
		{
			input();
			logic();
			doDraw();
			try {
				Thread.sleep(100);
			} catch (InterruptedException e) {
				// TODO Auto-generated catch block
				e.printStackTrace();
			}		
		}
		
	}
	//开始游戏主线程
	public void start()
	{
		if(gameThread == null)
		{
		gameThread = new Thread(this);
		gameThread.start();
		}
	}
	//停止游戏主线程
	public void stop()
	{
		isGame = false;
		if(gameThread != null)
		{
			try {
				gameThread.join();
			} catch (InterruptedException e) {
				// TODO Auto-generated catch block
				e.printStackTrace();
			}
		}
	}
	//输入判断
	public void input()
	{
		
	}
	//逻辑判断
	public void logic()
	{
		//不断更改m_nPosY的值,实现文字滚屏
		m_nPosY ++;	
		//如果文字已滚至屏幕最下方,则重新设置文字的纵坐标
		if( m_nPosY > getHeight() )
			m_nPosY = 0;
	}
	public void doDraw()
	{
		Canvas c = null;
		try
		{
		c = holder.lockCanvas();
		synchronized (holder) {
			paint(c);
		}
		}finally{
			if(c != null)
			{
			holder.unlockCanvasAndPost(c);
			}
		}
	}
	//画图
	public void paint(Canvas canvas)
	{

		//用黑色清屏
		canvas.drawRect(0, 0, getWidth(), getHeight(), backPaint);
		//设置当前字体,并以不同字体输出“2008年奥运会”几个字
		for(int i=0;i<3;i++)
		{
			canvas.drawText("2008年奥运会", 20+30*i,m_nPosY-(40-25*i), paints[i]);
		}
	}
	@Override
	public void surfaceChanged(SurfaceHolder holder, int format, int width,
			int height) {
		// TODO Auto-generated method stub
		
	}
	@Override
	public void surfaceCreated(SurfaceHolder holder) {
		// TODO Auto-generated method stub
		start();
		
	}
	@Override
	public void surfaceDestroyed(SurfaceHolder holder) {
		// TODO Auto-generated method stub
		stop();
		
	}

}

 apk文件包(修改后缀为apk):Demon_6.zip

源文件包:Demon_6.rar

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值