初次使用Flex,希望在程序中能使用弹出窗口的类型,就是有A、B两个窗体,B从A中弹出,并显示A中的指定数据且可修改,修改完成后的数据更新到A中:
A窗体:
<?
xml version
=
"
1.0
"
encoding
=
"
utf-8
"
?>
<
mx:Application xmlns:mx
=
"
http://www.adobe.com/2006/mxml
"
layout
=
"
absolute
"
>
<
mx:Script
>
<!
[CDATA[
import
mx.managers.PopUpManager;
private
var _win1:win1
=
new
win1();
private
function showWin1():
void
{
_win1.s_tmp = this .p_txt.text;
PopUpManager.addPopUp(_win1, this , true );
PopUpManager.centerPopUp(_win1);
_win1.addEventListener( " t1 " , update);
} private function update(evt:Event): void { this .p_txt.text = _win1.s_tmp;
PopUpManager.removePopUp(_win1);
}
]] > </ mx:Script > < mx:TextInput x = " 333 " y = " 129 " id = " p_txt " /> < mx:Button x = " 380 " y = " 159 " label = " Button " click = " showWin1(); " /> </ mx:Application >
_win1.s_tmp = this .p_txt.text;
PopUpManager.addPopUp(_win1, this , true );
PopUpManager.centerPopUp(_win1);
_win1.addEventListener( " t1 " , update);
} private function update(evt:Event): void { this .p_txt.text = _win1.s_tmp;
PopUpManager.removePopUp(_win1);
}
]] > </ mx:Script > < mx:TextInput x = " 333 " y = " 129 " id = " p_txt " /> < mx:Button x = " 380 " y = " 159 " label = " Button " click = " showWin1(); " /> </ mx:Application >
B窗体:
<?
xml version
=
"
1.0
"
encoding
=
"
utf-8
"
?>
<
mx:TitleWindow xmlns:mx
=
"
http://www.adobe.com/2006/mxml
"
layout
=
"
absolute
"
width
=
"
400
"
height
=
"
300
"
>
<
mx:Script
>
<!
[CDATA[
import
mx.managers.PopUpManager;
[Bindable] public var s_tmp:String; private function click_return(): void {
s_tmp = this .c_txt.text; // 必须,绑定只是在此值改变的时候在Text中更新,但Text更新时绑定变量的值却不会自动改变 dispatchEvent( new Event( " t1 " )); // 手动触发事件 }
]] > </ mx:Script > < mx:TextInput x = " 110 " y = " 82 " id = " c_txt " text = " {s_tmp} " /> < mx:Button x = " 157 " y = " 112 " label = " Button " click = " click_return(); " /> </ mx:TitleWindow >
[Bindable] public var s_tmp:String; private function click_return(): void {
s_tmp = this .c_txt.text; // 必须,绑定只是在此值改变的时候在Text中更新,但Text更新时绑定变量的值却不会自动改变 dispatchEvent( new Event( " t1 " )); // 手动触发事件 }
]] > </ mx:Script > < mx:TextInput x = " 110 " y = " 82 " id = " c_txt " text = " {s_tmp} " /> < mx:Button x = " 157 " y = " 112 " label = " Button " click = " click_return(); " /> </ mx:TitleWindow >