Jquery、Vue实现的数独小游戏

Jquery、Vue实现的数独小游戏

效果图

在这里插入图片描述

上代码

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>欢迎来到数独游戏</title>
    <script src="js/vue2.6.js"></script>
    <script src="js/jquery-1.11.0.js"></script>
</head>
<body style="background-color: beige;">
<div id="game"
     style="margin: 50px 400px 50px 400px;border: 1px solid blue;width: 600px;height: 600px;padding: 20px;background-color: aquamarine;">
    <div>
        <button type="button" @click="begin_game" id="begin">开始游戏</button>&nbsp;&nbsp;
        <button type="button" @click="reset_game">重新游戏</button>&nbsp;&nbsp;
        <button type="button" @click="getInfo">游戏说明</button>&nbsp;&nbsp;
        <label>时间监控:{{start}}
            <progress id="p1" value="0" max="3600"></progress>
            {{end}}</label>
    </div>
    <table style="margin: 10px 10px;" border="0" cellspacing="0" cellpadding="0">
        <!--        <input v-for="(value,index) in matrix" :value="value">-->
        <tr v-for="(row,index) in  matrix" style="margin: 0px 0px 0px 0px;">
            <td v-for="(value,index2) in row" style="display: inline-block;margin: 0px 0px 0px 0px;">
                <div style="width: 60px;height: 60px;border: 1px green solid;background-color: aliceblue;position: relative;"
                     :id="index+''+index2">
                    <input @blur="judge"  :id="'input'+index+''+index2"
                           style="text-align: center; font-size: 40px;font-family: '宋体'; display: none;width: 55px;height: 55px;background-color: antiquewhite;">
                    <label style="text-align: center;width: 55px;height: 55px;font-size: 40px;margin: 5px;position: absolute;"
                           :id="'label'+index+''+index2">{{value}}</label>
                </div>
            </td>
        </tr>
    </table>

</div>
<script>
    new Vue({
        el: "#game",
        data: {
            start: '00:00',
            end: '60:00',
            matrix: [//已知的数独数组,之后要将其打乱
                [9, 7, 8, 3, 1, 2, 6, 4, 5],
                [3, 1, 2, 6, 4, 5, 9, 7, 8],
                [6, 4, 5, 9, 7, 8, 3, 1, 2],
                [7, 8, 9, 1, 2, 3, 4, 5, 6],
                [1, 2, 3, 4, 5, 6, 7, 8, 9],
                [4, 5, 6, 7, 8, 9, 1, 2, 3],
                [8, 9, 7, 2, 3, 1, 5, 6, 4],
                [2, 3, 1, 5, 6, 4, 8, 9, 7],
                [5, 6, 4, 8, 9, 7, 2, 3, 1]
            ],
            arr:[],
            head:['A','B','C','D','E','F','G','H','I']
        },
        methods: {
            judge(){
                let arr = this.arr;
                let flag = true;
                for (let i = 0; i < arr.length; i++) {
                    let yuShu = (arr[i]) % 9;
                    let shang = parseInt((arr[i]) / 9);
                    //console.log(yuShu, shang);
                    let _num = shang + '' + yuShu;
                    let value_input = $("#input"+_num).val();
                    //let patrn = /^(-)?\d+(\.\d+)?$/;
                    /*if (parseFloat(value_input).toString() == "NaN"){
                        alert('输入的不是数字!');
                        $("#input"+_num).val('');
                        return;
                    }
                    if (parseInt(value_input) > 9 || parseInt(value_input) < 0){
                        alert('值超出范围!');
                        $("#input"+_num).val('');
                        return;
                    }*/
                    let temp = value_input.split('');
                    if (temp.length > 1){
                        alert('输入不正确!');
                        $("#input"+_num).val('');
                        return;
                    }
                    if (value_input != this.matrix[shang][yuShu]){
                        //alert('不相等');
                        flag = false;
                    }
                }
                if (flag){
                    alert('恭喜你,闯关成功!');
                }
            },
            reset_Row(num) {
                let flag = num % 3;
                let row_1;
                let row_2;
                if (flag == 1) {
                    row_1 = num + 1 - 1;
                    row_2 = num + 2 - 1;
                } else if (flag == 2) {
                    row_1 = num - 1 - 1;
                    row_2 = num + 1 - 1;
                } else {
                    row_1 = num - 1 - 1;
                    row_2 = num - 2 - 1;
                }
                let temp = this.matrix[row_1];
                this.matrix[row_1] = this.matrix[row_2];
                this.matrix[row_2] = temp;
            },
            reset_Col(num) {
                let flag = num % 3;
                let row_1;
                let row_2;
                if (flag == 1) {
                    row_1 = num + 1 - 1;
                    row_2 = num + 2 - 1;
                } else if (flag == 2) {
                    row_1 = num - 1 - 1;
                    row_2 = num + 1 - 1;
                } else {
                    row_1 = num - 1 - 1;
                    row_2 = num - 2 - 1;
                }
                for (let i = 0; i < 9; i++) {
                    let temp = this.matrix[i][row_1];
                    this.matrix[i][row_1] = this.matrix[i][row_2];
                    this.matrix[i][row_2] = temp;
                }
            },
            reset_Matrix() {
                //行变换
                let row_1 = parseInt(Math.random() * (3 - 1 + 1) + 1, 10);
                //console.log('row_1', row_1);
                this.reset_Row(row_1);

                let row_2 = parseInt(Math.random() * (6 - 4 + 1) + 4, 10);
                //console.log('row_2', row_2);
                this.reset_Row(row_2);

                let row_3 = parseInt(Math.random() * (9 - 7 + 1) + 7, 10);
                //console.log('row_3', row_3);
                this.reset_Row(row_3);

                //列变换
                let col_1 = parseInt(Math.random() * (3 - 1 + 1) + 1, 10);
                //console.log('col_1', col_1);
                this.reset_Col(col_1);

                let col_2 = parseInt(Math.random() * (6 - 4 + 1) + 4, 10);
                //console.log('col_2', col_2);
                this.reset_Col(col_2);

                let col_3 = parseInt(Math.random() * (9 - 7 + 1) + 7, 10);
                //console.log('col_3', col_3);
                this.reset_Col(col_3);
            },
            randomNums(n, min, max) {
                let arr = [];
                for (let i = 0; i < n; i++) {
                    let ran = Math.ceil(Math.random() * (max - min) + min);
                    while (this.isExist(arr, ran)) {
                        ran = Math.ceil(Math.random() * (max - min) + min);
                    }
                    arr[i] = ran;
                }
                return arr;
            },
            isExist(arr, ran) {
                for (let i = 0; i < arr.length; i++) {
                    if (arr[i] == ran) {
                        return true;
                    }
                }
                return false;
            },
            reset_Layout() {
                let arr = this.randomNums(51, 1, 81);
                this.arr = arr;
                //console.log(arr);
                for (let i = 0; i < arr.length; i++) {
                    let yuShu = arr[i] % 9;
                    let shang = parseInt(arr[i] / 9);
                    //console.log(yuShu, shang);
                    let _num = shang + '' + yuShu;
                    //console.log(_num);
                    $("#label" + _num).hide();
                    $("#input" + _num).show();
                }
                console.log(this.matrix);
            },
            begin_game() {
                console.log('开始');
                for (let i = 0; i < 10; i++) {
                    this.reset_Matrix();
                }
                this.reset_Layout();//重新布局页面
                let timer = setInterval(() => {//开始计时
                    let current = $("#p1").val();
                    if (eval(current) >= 3600) {
                        alert('游戏结束,你输了,再接再厉!');
                        window.location.reload();
                    }
                    $("#p1").val(current + 1);
                    let time = $("#p1").val();
                    let second = time % 60;
                    let temp = time / 60;
                    let minute = parseInt(temp);
                    //console.log(time, second, minute);
                    let end_second = 60 - second;
                    let end_minute = 60 - minute - 1;
                    if (end_second == 60) {
                        end_second = 0;
                        end_minute++;
                    }
                    second = second < 10 ? '0' + second : second;
                    minute = minute < 10 ? '0' + minute : minute;
                    end_second = end_second < 10 ? '0' + end_second : end_second;
                    end_minute = end_minute < 10 ? '0' + end_minute : end_minute;
                    this.start = `${minute}:${second}`;
                    this.end = `${end_minute}:${end_second}`;
                }, 1000);
                $("#begin").attr({"disabled": "disabled"});
            },
            reset_game() {
                if (confirm('是否结束游戏,开始新游戏?') == true) {
                    console.log('结束');
                    $("#begin").removeAttr("disabled");
                    window.location.reload();
                }
            },
            getInfo() {
                alert('数独不会玩?横竖要满足有1~9九个数字!');
            }
        }
    });
</script>
</body>
</html>

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