先看一下效果图吧:
一 说明
这里主要使用类 AutoTextView,这是一个自定义的类,继承至TextSwitcher,下面对 AutoTextView类做简要说明:
1. 该类使用的重点,在于设置两个动画, setInAnimation(...) 和 setOutAnimation(...),分别是文字进入的动画和文字退出的动画;
2. 类中定义了一个内部类-Rotate3dAnimation,主要靠该类实现文字进出动画,该内部类继承至Animation。说来巧合,这个恰好是在apiDemo中看到了,自定义Animation我还是第一次使用,动画逻辑均在void applyTransformation(float interpolatedTime, Transformation t)中实现,代码相当犀利,我在原来的基础上,更改了一下,实现了上述的效果,
二 代码部分:
1.AutoTextView.java
- package com.example.animtextview;
- import android.content.Context;
- import android.content.res.TypedArray;
- import android.graphics.Camera;
- import android.graphics.Matrix;
- import android.util.AttributeSet;
- import android.view.Gravity;
- import android.view.View;
- import android.view.animation.AccelerateInterpolator;
- import android.view.animation.Animation;
- import android.view.animation.Transformation;
- import android.widget.TextSwitcher;
- import android.widget.TextView;
- import android.widget.ViewSwitcher;
- public class AutoTextView extends TextSwitcher implements
- ViewSwitcher.ViewFactory {
- private float mHeight;
- private Context mContext;
- //mInUp,mOutUp分别构成向下翻页的进出动画
- private Rotate3dAnimation mInUp;
- private Rotate3dAnimation mOutUp;
- //mInDown,mOutDown分别构成向下翻页的进出动画
- private Rotate3dAnimation mInDown;
- private Rotate3dAnimation mOutDown;
- public AutoTextView(Context context) {
- this(context, null);
- // TODO Auto-generated constructor stub
- }
- public AutoTextView(Context context, AttributeSet attrs) {
- super(context, attrs);
- // TODO Auto-generated constructor stub
- TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.auto3d);
- mHeight = a.getDimension(R.styleable.auto3d_textSize, 36);
- a.recycle();
- mContext = context;
- init();
- }
- private void init() {
- // TODO Auto-generated method stub
- setFactory(this);
- mInUp = createAnim(-90, 0 , true, true);
- mOutUp = createAnim(0, 90, false, true);
- mInDown = createAnim(90, 0 , true , false);
- mOutDown = createAnim(0, -90, false, false);
- //TextSwitcher主要用于文件切换,比如 从文字A 切换到 文字 B,
- //setInAnimation()后,A将执行inAnimation,
- //setOutAnimation()后,B将执行OutAnimation
- setInAnimation(mInUp);
- setOutAnimation(mOutUp);
- }
- private Rotate3dAnimation createAnim(float start, float end, boolean turnIn, boolean turnUp){
- final Rotate3dAnimation rotation = new Rotate3dAnimation(start, end, turnIn, turnUp);
- rotation.setDuration(800);
- rotation.setFillAfter(false);
- rotation.setInterpolator(new AccelerateInterpolator());
- return rotation;
- }
- //这里返回的TextView,就是我们看到的View
- @Override
- public View makeView() {
- // TODO Auto-generated method stub
- TextView t = new TextView(mContext);
- t.setGravity(Gravity.CENTER);
- t.setTextSize(mHeight);
- t.setMaxLines(2);
- return t;
- }
- //定义动作,向下滚动翻页
- public void previous(){
- if(getInAnimation() != mInDown){
- setInAnimation(mInDown);
- }
- if(getOutAnimation() != mOutDown){
- setOutAnimation(mOutDown);
- }
- }
- //定义动作,向上滚动翻页
- public void next(){
- if(getInAnimation() != mInUp){
- setInAnimation(mInUp);
- }
- if(getOutAnimation() != mOutUp){
- setOutAnimation(mOutUp);
- }
- }
- class Rotate3dAnimation extends Animation {
- private final float mFromDegrees;
- private final float mToDegrees;
- private float mCenterX;
- private float mCenterY;
- private final boolean mTurnIn;
- private final boolean mTurnUp;
- private Camera mCamera;
- public Rotate3dAnimation(float fromDegrees, float toDegrees, boolean turnIn, boolean turnUp) {
- mFromDegrees = fromDegrees;
- mToDegrees = toDegrees;
- mTurnIn = turnIn;
- mTurnUp = turnUp;
- }
- @Override
- public void initialize(int width, int height, int parentWidth, int parentHeight) {
- super.initialize(width, height, parentWidth, parentHeight);
- mCamera = new Camera();
- mCenterY = getHeight() / 2;
- mCenterX = getWidth() / 2;
- }
- @Override
- protected void applyTransformation(float interpolatedTime, Transformation t) {
- final float fromDegrees = mFromDegrees;
- float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
- final float centerX = mCenterX ;
- final float centerY = mCenterY ;
- final Camera camera = mCamera;
- final int derection = mTurnUp ? 1: -1;
- final Matrix matrix = t.getMatrix();
- camera.save();
- if (mTurnIn) {
- camera.translate(0.0f, derection *mCenterY * (interpolatedTime - 1.0f), 0.0f);
- } else {
- camera.translate(0.0f, derection *mCenterY * (interpolatedTime), 0.0f);
- }
- camera.rotateX(degrees);
- camera.getMatrix(matrix);
- camera.restore();
- matrix.preTranslate(-centerX, -centerY);
- matrix.postTranslate(centerX, centerY);
- }
- }
- }
2. MainActivity.java
- package com.example.animtextview;
- import android.os.Bundle;
- import android.app.Activity;
- import android.view.View;
- import android.view.View.OnClickListener;
- import android.widget.Button;
- public class MainActivity extends Activity implements OnClickListener {
- private Button mBtnNext;
- private Button mBtnPrev;
- private AutoTextView mTextView02;
- private static int sCount = 10;
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.activity_main);
- init();
- }
- private void init() {
- // TODO Auto-generated method stub
- mBtnNext = (Button) findViewById(R.id.next);
- mBtnPrev = (Button) findViewById(R.id.prev);
- mTextView02 = (AutoTextView) findViewById(R.id.switcher02);
- mTextView02.setText("Hello world!");
- mBtnPrev.setOnClickListener(this);
- mBtnNext.setOnClickListener(this);
- }
- @Override
- public void onClick(View arg0) {
- // TODO Auto-generated method stub
- switch (arg0.getId()) {
- case R.id.next:
- mTextView02.next();
- sCount++;
- break;
- case R.id.prev:
- mTextView02.previous();
- sCount--;
- break;
- }
- mTextView02.setText(sCount%2==0 ?
- sCount+"AAFirstAA" :
- sCount+"BBBBBBB");
- System.out.println("getH: ["+mTextView02.getHeight()+"]");
- }
- }
3. activity_main.xml
- <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
- xmlns:auto3d="http://schemas.android.com/apk/res/com.example.animtextview"
- android:layout_width="match_parent"
- android:layout_height="match_parent"
- android:orientation="vertical" >
- <RelativeLayout
- android:layout_width="match_parent"
- android:layout_height="wrap_content" >
- <Button
- android:id="@+id/next"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- android:layout_alignParentLeft="true"
- android:layout_alignParentTop="true"
- android:text="@string/next" />
- <Button
- android:id="@+id/prev"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- android:layout_alignParentRight="true"
- android:layout_alignParentTop="true"
- android:text="@string/prev" />
- </RelativeLayout>
- <com.example.animtextview.AutoTextView
- android:id="@+id/switcher02"
- android:layout_width="match_parent"
- android:layout_height="wrap_content"
- android:background="@android:color/holo_green_dark"
- auto3d:textSize="30sp" />
- </LinearLayout>
三 小结
我认为该控件实现的难点在于 动画文件的编写,即Rotate3dAnimation中applyTransformation(...)方法的实现,通过控制camara在Y方向上移动和在X方向上的旋转,从而造成上下翻滚的视觉感,然后将该值转换到matrix上,从而改变了参数(..,Transformation t).有兴趣的朋友可以直接改写该方法,即可得到不同动画效果的TextSwitcher.
原文地址: http://blog.csdn.net/zjc08125/article/details/8953140
转载请注明出处
四 源代码
源码地址:http://download.csdn.net/detail/zjc08125/5424183