#define _GNU_SOURCE#include <sys/types.h>#include <sys/socket.h>#include <unistd.h>#include <stdio.h>#include <netinet/in.h>#include<arpa/inet.h>#include <fcntl.h>#include <sys/stat.h>void check(int res, const char *fucname){if(res < 0)
{perror(fucname);}}int main()
{int res;
int listenfd = socket(AF_INET, SOCK_STREAM, 0);
struct sockaddr_in local;
local.sin_family = AF_INET;local.sin_addr.s_addr = htonl(INADDR_ANY);local.sin_port = htons(5000);res = bind(listenfd, (struct sockaddr *)&local, sizeof(local));check(res, "bind");
res = listen(listenfd, 3);check(res, "listen");
int connfd = accept(listenfd, NULL, NULL);
int pipefd[2] = {0x00};
pipe(pipefd);while(1)
{splice(connfd, NULL, pipefd[1], NULL, 4096, SPLICE_F_MOVE | SPLICE_F_MORE);splice(pipefd[0], NULL, connfd, NULL, 4096, SPLICE_F_MOVE | SPLICE_F_MORE);}close(listenfd);return 0;
}
PS:pipe函数返回两个文件描述符,放置于数组中。其中第一个用来读取,第二个用来写入。
本篇仅用于演示splice的使用,(1)要使回射服务器能服务于多用户,可看本博客之前关于select的文章。(2)关于splice的原理,可以到 IBM develop work文档库中搜索相关关键字,有详细解释。