本示例为接下来的“SurfaceView使用实例”做铺垫。
先上效果图如下:
要求:
沿Y轴正方向看,数值减1时动画逆时针旋转,数值加1时动画顺时针旋转。
实现动画的具体细节见"RotateAnimation.java"。为方便查看动画旋转方向,可以将RotateAnimation.DEBUG值设置为true即可。
RotateAnimation参考自APIDemos的Rotate3DAnimation
RotateAnimation的构造函数需有三个参数,分别说明动画组件的中心点位置及旋转方向。
RotateAnimation.initialize()将初始化动画组件及其父容器的宽高;通常亦可进行另外的初始化工作,本例中用于执行对camera进行实例化赋值。
RotateAnimation.applyTransformation()第一个参数为动画的进度时间值,取值范围为[0.0f,1.0f],第二个参数Transformation记录着动画某一帧中变形的原始数据。该方法在动画的每一帧显示过程中都会被调用。
在翻转过程中,为了避免在动画下半部分时图像为镜面效果影响数字的阅读,应将翻转角度做180度的减法。代码为RotateAnimation.applyTransformation()中的:
- if (overHalf) {
- // 翻转过半的情况下,为保证数字仍为可读的文字而非镜面效果的文字,需翻转180度。
- degree = degree - 180;
- }
动画翻转到一半后,应更新数字内容。为了得知翻转进度,于RotateAnimation中设计一内部静态接口类"InterpolatedTimeListener",该接口只有一个方法"interpolatedTime(float interpolatedTime)"可以将动画进度传递给监听发起者。
本文章由Sodino所有,转载请注明出处:http://blog.csdn.net/sodino/article/details/7703980
ActRotate.java
- package lab.sodino.rotate;
- import lab.sodino.rotate.RotateAnimation.InterpolatedTimeListener;
- import android.app.Activity;
- import android.os.Bundle;
- import android.util.Log;
- import android.view.View;
- import android.view.View.OnClickListener;
- import android.widget.Button;
- import android.widget.TextView;
- /**
- * @author Sodino E-mail:sodinoopen@hotmail.com
- * @version Time:2012-6-27 上午07:32:00
- */
- public class ActRotate extends Activity implements OnClickListener, InterpolatedTimeListener {
- private Button btnIncrease, btnDecrease;
- private TextView txtNumber;
- private int number;
- /** TextNumber是否允许显示最新的数字。 */
- private boolean enableRefresh;
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.main);
- btnIncrease = (Button) findViewById(R.id.btnIncrease);
- btnDecrease = (Button) findViewById(R.id.btnDecrease);
- txtNumber = (TextView) findViewById(R.id.txtNumber);
- btnIncrease.setOnClickListener(this);
- btnDecrease.setOnClickListener(this);
- number = 3;
- txtNumber = (TextView) findViewById(R.id.txtNumber);
- txtNumber.setText(Integer.toString(number));
- }
- public void onClick(View v) {
- enableRefresh = true;
- RotateAnimation rotateAnim = null;
- float cX = txtNumber.getWidth() / 2.0f;
- float cY = txtNumber.getHeight() / 2.0f;
- if (v == btnDecrease) {
- number--;
- rotateAnim = new RotateAnimation(cX, cY, RotateAnimation.ROTATE_DECREASE);
- } else if (v == btnIncrease) {
- number++;
- rotateAnim = new RotateAnimation(cX, cY, RotateAnimation.ROTATE_INCREASE);
- }
- if (rotateAnim != null) {
- rotateAnim.setInterpolatedTimeListener(this);
- rotateAnim.setFillAfter(true);
- txtNumber.startAnimation(rotateAnim);
- }
- }
- @Override
- public void interpolatedTime(float interpolatedTime) {
- // 监听到翻转进度过半时,更新txtNumber显示内容。
- if (enableRefresh && interpolatedTime > 0.5f) {
- txtNumber.setText(Integer.toString(number));
- Log.d("ANDROID_LAB", "setNumber:" + number);
- enableRefresh = false;
- }
- }
- }
RotateAnimation.java
- package lab.sodino.rotate;
- import android.graphics.Camera;
- import android.graphics.Matrix;
- import android.view.animation.Animation;
- import android.view.animation.Transformation;
- /**
- * @author Sodino E-mail:sodinoopen@hotmail.com
- * @version Time:2012-6-27 上午07:32:00
- */
- public class RotateAnimation extends Animation {
- /** 值为true时可明确查看动画的旋转方向。 */
- public static final boolean DEBUG = false;
- /** 沿Y轴正方向看,数值减1时动画逆时针旋转。 */
- public static final boolean ROTATE_DECREASE = true;
- /** 沿Y轴正方向看,数值减1时动画顺时针旋转。 */
- public static final boolean ROTATE_INCREASE = false;
- /** Z轴上最大深度。 */
- public static final float DEPTH_Z = 310.0f;
- /** 动画显示时长。 */
- public static final long DURATION = 800l;
- /** 图片翻转类型。 */
- private final boolean type;
- private final float centerX;
- private final float centerY;
- private Camera camera;
- /** 用于监听动画进度。当值过半时需更新txtNumber的内容。 */
- private InterpolatedTimeListener listener;
- public RotateAnimation(float cX, float cY, boolean type) {
- centerX = cX;
- centerY = cY;
- this.type = type;
- setDuration(DURATION);
- }
- public void initialize(int width, int height, int parentWidth, int parentHeight) {
- // 在构造函数之后、getTransformation()之前调用本方法。
- super.initialize(width, height, parentWidth, parentHeight);
- camera = new Camera();
- }
- public void setInterpolatedTimeListener(InterpolatedTimeListener listener) {
- this.listener = listener;
- }
- protected void applyTransformation(float interpolatedTime, Transformation transformation) {
- // interpolatedTime:动画进度值,范围为[0.0f,10.f]
- if (listener != null) {
- listener.interpolatedTime(interpolatedTime);
- }
- float from = 0.0f, to = 0.0f;
- if (type == ROTATE_DECREASE) {
- from = 0.0f;
- to = 180.0f;
- } else if (type == ROTATE_INCREASE) {
- from = 360.0f;
- to = 180.0f;
- }
- float degree = from + (to - from) * interpolatedTime;
- boolean overHalf = (interpolatedTime > 0.5f);
- if (overHalf) {
- // 翻转过半的情况下,为保证数字仍为可读的文字而非镜面效果的文字,需翻转180度。
- degree = degree - 180;
- }
- // float depth = 0.0f;
- float depth = (0.5f - Math.abs(interpolatedTime - 0.5f)) * DEPTH_Z;
- final Matrix matrix = transformation.getMatrix();
- camera.save();
- camera.translate(0.0f, 0.0f, depth);
- camera.rotateY(degree);
- camera.getMatrix(matrix);
- camera.restore();
- if (DEBUG) {
- if (overHalf) {
- matrix.preTranslate(-centerX * 2, -centerY);
- matrix.postTranslate(centerX * 2, centerY);
- }
- } else {
- //确保图片的翻转过程一直处于组件的中心点位置
- matrix.preTranslate(-centerX, -centerY);
- matrix.postTranslate(centerX, centerY);
- }
- }
- /** 动画进度监听器。 */
- public static interface InterpolatedTimeListener {
- public void interpolatedTime(float interpolatedTime);
- }