//这个是我封装的方法 QCString 是将要生成的二维码的 内容 size 是大小 生成成功后返回的是 UIImage类型把它加在你需要的地方就行了
+(UIImage *)createQRForString:(NSString *)QCString withSize:(CGFloat)size{
return [self imageBlackToTransparent:[self createNonInterpolatedUIImageFormCIImage:[self createCIImageForString:QCString] withSize:size] withRed:60.0f andGreen:74.0f andBlue:89.0f];
}
//首先是二维码的生成,使用CIFilter很简单,直接传入生成二维码的字符串即可:
+ (CIImage *)createCIImageForString:(NSString *)str{
//需要将字符串转换为utf - 8编码NSData对象
NSData *stringData = [str dataUsingEncoding:NSUTF8StringEncoding];
//创建CIFilter [CIFilter filterWithName:@"CIQRCodeGenerator"] 不能改变任何一点
CIFilter *QCFilter = [CIFilter filterWithName:@"CIQRCodeGenerator"];
//设置内容和纠错级别
[QCFilter setValue:stringData forKey:@"inputMessage"];
[QCFilter setValue:@"M" forKey:@"inputCorrectionLevel"];
//返回CIImage
return QCFilter.outputImage;
}
// 因为生成的二维码是一个CIImage,我们直接转换成UIImage的话大小不好控制,所以使用下面方法返回需要大小的UIImage:
+ (UIImage *)createNonInterpolatedUIImageFormCIImage:(CIImage *)image withSize:(CGFloat) size {
CGRect extent = CGRectIntegral(image.extent);
CGFloat scale = MIN(size/CGRectGetWidth(extent), size/CGRectGetHeight(extent));
// 创建bitmap;
size_t width = CGRectGetWidth(extent) * scale;
size_t height = CGRectGetHeight(extent) * scale;
CGColorSpaceRef cs = CGColorSpaceCreateDeviceGray();
CGContextRef bitmapRef = CGBitmapContextCreate(nil, width, height, 8, 0, cs, (CGBitmapInfo)kCGImageAlphaNone);
CIContext *context = [CIContext contextWithOptions:nil];
CGImageRef bitmapImage = [context createCGImage:image fromRect:extent];
CGContextSetInterpolationQuality(bitmapRef, kCGInterpolationNone);
CGContextScaleCTM(bitmapRef, scale, scale);
CGContextDrawImage(bitmapRef, extent, bitmapImage);
// 保存bitmap到图片
CGImageRef scaledImage = CGBitmapContextCreateImage(bitmapRef);
CGContextRelease(bitmapRef);
CGImageRelease(bitmapImage);
return [UIImage imageWithCGImage:scaledImage];
}
void ProviderReleaseData (void *info, const void *data, size_t size){
free((void*)data);
}
// 因为生成的二维码是黑白的,所以还要对二维码进行颜色填充,并转换为透明背景,使用遍历图片像素来更改图片颜色,因为使用的是CGContext,速度非常快:
+ (UIImage*)imageBlackToTransparent:(UIImage*)image withRed:(CGFloat)red andGreen:(CGFloat)green andBlue:(CGFloat)blue{
const int imageWidth = image.size.width;
const int imageHeight = image.size.height;
size_t bytesPerRow = imageWidth * 4;
uint32_t* rgbImageBuf = (uint32_t*)malloc(bytesPerRow * imageHeight);
// create context
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(rgbImageBuf, imageWidth, imageHeight, 8, bytesPerRow, colorSpace,
kCGBitmapByteOrder32Little | kCGImageAlphaNoneSkipLast);
CGContextDrawImage(context, CGRectMake(0, 0, imageWidth, imageHeight), image.CGImage);
// traverse pixe
int pixelNum = imageWidth * imageHeight;
uint32_t* pCurPtr = rgbImageBuf;
for (int i = 0; i < pixelNum; i++, pCurPtr++){
if ((*pCurPtr & 0xFFFFFF00) < 0x99999900){
// change color
uint8_t* ptr = (uint8_t*)pCurPtr;
ptr[3] = red; //0~255
ptr[2] = green;
ptr[1] = blue;
}else{
uint8_t* ptr = (uint8_t*)pCurPtr;
ptr[0] = 0;
}
}
// context to image
CGDataProviderRef dataProvider = CGDataProviderCreateWithData(NULL, rgbImageBuf, bytesPerRow * imageHeight, ProviderReleaseData);
CGImageRef imageRef = CGImageCreate(imageWidth, imageHeight, 8, 32, bytesPerRow, colorSpace,
kCGImageAlphaLast | kCGBitmapByteOrder32Little, dataProvider,
NULL, true, kCGRenderingIntentDefault);
CGDataProviderRelease(dataProvider);
UIImage* resultUIImage = [UIImage imageWithCGImage:imageRef];
// release
CGImageRelease(imageRef);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
return resultUIImage;
}