//============================================================================
// Name : reversestring.cpp
// Author : qxyu
// Version :
// Copyright : Your copyright notice
// Description : Hello World in C++, Ansi-style
//============================================================================
#include <iostream>
#include<vector>
#include<algorithm>
#include<cmath>
#include<queue>
#include<map>
#include<stack>
#include<string>
#include<unordered_map>
//#include<uint32_t>
using namespace std;
/**
* Definition for a point.
*/
struct Treenode{
Treenode* left;
Treenode* right;
int val;
Treenode(int x):val(x),left(NULL),right(NULL){}
};
vector<int> preorder(Treenode* root){
vector<int> res;
if(root == NULL) return res;
res.push_back(root->val);
preorder(root->left);
preorder(root->right);
return res;
}
vector<int> preorder_recursive(Treenode* root){
vector<int> res;
if(root == NULL) return res;
stack<Treenode*> s;
Treenode* t = root;
while(t||!s.empty()){
while(t){
s.push(t);
res.push_back(t->val);
t=t->left;
}
t=s.top();
s.pop();
t=t->right;
}
return res;
}
vector<int> inorder_recursive(Treenode* root){
vector<int> res;
if(root==NULL) return res;
stack<Treenode*> s;
//vector<int> res;
Treenode* t=root;
while(t||!s.empty()){
while(t){
s.push(t);
t=t->left;
}
t=s.top();
res.push_back(t->val);
s.pop();
t=t->right;
}
return res;
}
vector<int> postorder(Treenode* root){
vector<int> res;
if(root == NULL) return res;
stack<Treenode*> s;
//vector<int> res;
Treenode* t=root;
int flag[20];
while(t){
s.push(t);
flag[s.size()]=0;
t=t->left;
}
while(!s.empty()){
t=s.top();
while(t&&t->right&&flag[s.size()]==0){
t=t->right;
flag[s.size()]=1;
while(t){
s.push(t);
flag[s.size()]=0;
t=t->left;
}
}
t=s.top();
res.push_back(t->val);
s.pop();
}
return res;
}
vector<int> level_order(Treenode* root){
vector<int> res;
if(root == NULL) return res;
queue<Treenode*> s;
//vector<int> res;
Treenode* t=root;
s.push(t);
while(!s.empty()){
t=s.front();
res.push_back(t->val);
s.pop();
if(t->left)
s.push(t->left);
if(t->right)
s.push(t->right);
}
return res;
}
int main()
{
Treenode* a=new Treenode(1);
Treenode* b=new Treenode(2);
Treenode* c=new Treenode(3);
Treenode* d=new Treenode(4);
Treenode* e=new Treenode(5);
Treenode* f=new Treenode(5);
Treenode* g=new Treenode(6);
Treenode* h=new Treenode(6);
Treenode* i=new Treenode(7);
a->left=b;
a->right=c;
b->left=d;
b->right=e;
c->left=f;
c->right=g;
e->left=h;
e->right=i;
vector<int> v1=preorder_recursive(a);
for(int i = 0; i < v1.size(); i ++)
cout<<v1[i]<<" ";
cout<<endl;
vector<int> v2=inorder_recursive(a);
for(int i = 0; i < v1.size(); i ++)
cout<<v2[i]<<" ";
cout<<endl;
vector<int> v3=postorder(a);
for(int i = 0; i < v3.size(); i ++)
cout<<v3[i]<<" ";
cout<<endl;
vector<int> v4=level_order(a);
for(int i = 0; i < v4.size(); i ++)
cout<<v4[i]<<" ";
cout<<endl;
}
树的前序,中序,后序,层级非递归遍历
最新推荐文章于 2024-01-03 15:21:41 发布