using System;
using System.Collections.Generic;
using System.Text;
using System.Collections;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
namespace GreenLoongDS
{
internal class GLUnCodebase
{
public Bitmap BitmapOri { get; set; }
public Bitmap BitmapNew { get; set; }
public bool Ready { get; set; }
public GLUnCodebase()
{
Ready = false;
}
public GLUnCodebase(Bitmap pic)
: this()
{
BitmapNew = BitmapOri = new Bitmap(pic); //转换为Format32bppRgb
}
/// <summary>
/// 得到灰度图像前景背景的临界值 最大类间方差法,yuanbao,2007.08
/// </summary>
/// <returns>前景背景的临界值</returns>
public int GetDgGrayValue()
{
int[] pixelNum = new int[256]; //图象直方图,共256个点
int n, n1, n2;
int total; //total为总和,累计值
double m1, m2, sum, csum, fmax, sb; //sb为类间方差,fmax存储最大方差值
int k, t, q;
int threshValue = 1; // 阈值
//int step = 1;
//生成直方图
for (int i = 0; i < BitmapNew.Width; i++)
{
for (int j = 0; j < BitmapNew.Height; j++)
{
//返回各个点的颜色,以RGB表示
pixelNum[BitmapNew.GetPixel(i, j).R]++; //相应的直方图加1
}
}
//直方图平滑化
for (k = 0; k <= 255; k++)
{
total = 0;
for (t = -2; t <= 2; t++) //与附近2个灰度做平滑化,t值应取较小的值
{
q = k + t;
if (q < 0) //越界处理
q = 0;
if (q > 255)
q = 255;
total = total + pixelNum[q]; //total为总和,累计值
}
pixelNum[k] = (int)((float)total / 5.0 + 0.5); //平滑化,左边2个+中间1个+右边2个灰度,共5个,所以总和除以5,后面加0.5是用修正值
}
//求阈值
sum = csum = 0.0;
n = 0;
//计算总的图象的点数和质量矩,为后面的计算做准备
for (k = 0; k <= 255; k++)
{
sum += (double)k * (double)pixelNum[k]; //x*f(x)质量矩,也就是每个灰度的值乘以其点数(归一化后为概率),sum为其总和
n += pixelNum[k]; //n为图象总的点数,归一化后就是累积概率
}
fmax = -1.0; //类间方差sb不可能为负,所以fmax初始值为-1不影响计算的进行
n1 = 0;
for (k = 0; k < 256; k++) //对每个灰度(从0到255)计算一次分割后的类间方差sb
{
n1 += pixelNum[k]; //n1为在当前阈值遍前景图象的点数
if (n1 == 0) { continue; } //没有分出前景后景
n2 = n - n1; //n2为背景图象的点数
if (n2 == 0) { break; } //n2为0表示全部都是后景图象,与n1=0情况类似,之后的遍历不可能使前景点数增加,所以此时可以退出循环
csum += (double)k * pixelNum[k]; //前景的“灰度的值*其点数”的总和
m1 = csum / n1; //m1为前景的平均灰度
m2 = (sum - csum) / n2; //m2为背景的平均灰度
sb = (double)n1 * (double)n2 * (m1 - m2) * (m1 - m2); //sb为类间方差
if (sb > fmax) //如果算出的类间方差大于前一次算出的类间方差
{
fmax = sb; //fmax始终为最大类间方差(otsu)
threshValue = k; //取最大类间方差时对应的灰度的k就是最佳阈值
}
}
return threshValue;
}
/// <summary>
/// 得到灰度图像前景背景的临界值 最大类间方差法,yuanbao,2007.08
/// </summary>
/// <returns>前景背景的临界值</returns>
public int GetDgGrayValue(Bitmap bmp)
{
int[] pixelNum = new int[256]; //图象直方图,共256个点
int n, n1, n2;
int total; //total为总和,累计值
double m1, m2, sum, csum, fmax, sb; //sb为类间方差,fmax存储最大方差值
int k, t, q;
int threshValue = 1; // 阈值
//int step = 1;
//生成直方图
for (int i = 0; i < bmp.Width; i++)
{
for (int j = 0; j < bmp.Height; j++)
{
//返回各个点的颜色,以RGB表示
pixelNum[bmp.GetPixel(i, j).R]++; //相应的直方图加1
}
}
//直方图平滑化
for (k = 0; k <= 255; k++)
{
total = 0;
for (t = -2; t <= 2; t++) //与附近2个灰度做平滑化,t值应取较小的值
{
q = k + t;
if (q < 0) //越界处理
q = 0;
if (q > 255)
q = 255;
total = total + pixelNum[q]; //total为总和,累计值
}
pixelNum[k] = (int)((float)total / 5.0 + 0.5); //平滑化,左边2个+中间1个+右边2个灰度,共5个,所以总和除以5,后面加0.5是用修正值
}
//求阈值
sum = csum = 0.0;
n = 0;
//计算总的图象的点数和质量矩,为后面的计算做准备
for (k = 0; k <= 255; k++)
{
sum += (double)k * (double)pixelNum[k]; //x*f(x)质量矩,也就是每个灰度的值乘以其点数(归一化后为概率),sum为其总和
n += pixelNum[k]; //n为图象总的点数,归一化后就是累积概率
}
fmax = -1.0; //类间方差sb不可能为负,所以fmax初始值为-1不影响计算的进行
n1 = 0;
for (k = 0; k < 256; k++) //对每个灰度(从0到255)计算一次分割后的类间方差sb
{
n1 += pixelNum[k]; //n1为在当前阈值遍前景图象的点数
if (n1 == 0) { continue; } //没有分出前景后景
n2 = n - n1; //n2为背景图象的点数
if (n2 == 0) { break; } //n2为0表示全部都是后景图象,与n1=0情况类似,之后的遍历不可能使前景点数增加,所以此时可以退出循环
csum += (double)k * pixelNum[k]; //前景的“灰度的值*其点数”的总和
m1 = csum / n1; //m1为前景的平均灰度
m2 = (sum - csum) / n2; //m2为背景的平均灰度
sb = (double)n1 * (double)n2 * (m1 - m2) * (m1 - m2); //sb为类间方差
if (sb > fmax) //如果算出的类间方差大于前一次算出的类间方差
{
fmax = sb; //fmax始终为最大类间方差(otsu)
threshValue = k; //取最大类间方差时对应的灰度的k就是最佳阈值
}
}
return threshValue;
}
/**/
/// <summary>
/// 根据RGB,计算灰度值
/// </summary>
/// <param name="posClr">Color值</param>
/// <returns>灰度值,整型</returns>
private int GetGrayNumColor(System.Drawing.Color posClr)
{
//int i = (int)(0.299 * posClr.R + 0.587 * posClr.G + 0.114 * posClr.B);
int i2 = (posClr.R * 19595 + posClr.G * 38469 + posClr.B * 7472) >> 16;
return i2;
}
/// <summary>
/// 切掉X左右两边
/// </summary>
/// <param name="count"></param>
public void CutBorderX(int count)
{
//x0也是一条边
//也就是说不要忽略边界
CutBorder(count, 0);
}
/// <summary>
/// 切掉Y上下两边
/// </summary>
/// <param name="count"></param>
public void CutBorderY(int count)
{
CutBorder(0, count);
}
/// <summary>
/// 切掉XY四边
/// </summary>
/// <param name="countX"></param>
/// <param name="countY"></param>
public void CutBorder(int countX, int countY)
{
Bitmap bmpNew = new Bitmap(BitmapNew.Width - countX * 2, BitmapNew.Height - 2 * countY);
int beginX = countX == 0 ? 0 : countX;
int endX = BitmapNew.Width - countX * 2;
int beginY = countY == 0 ? 0 : countY;
int endY = BitmapNew.Height - countY * 2;
for (int x = beginX; x < endX; x++)
{
for (int y = beginY; y < endY; y++)
{
bmpNew.SetPixel(x - beginX, y - beginY, BitmapNew.GetPixel(x, y));
}
}
BitmapNew = bmpNew;
}
/// <summary>
/// 负值削0边,正数削高数边
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public void CutBorderOneSide(int x, int y)
{
Bitmap bmpNew = new Bitmap(BitmapNew.Width - (x < 0 ? x * -1 : x), BitmapNew.Height - (y < 0 ? y * -1 : y));
for (int _x = 0; _x < bmpNew.Width - 1; _x++)
{
for (int _y = 0; _y < bmpNew.Height - 1; _y++)
{
bmpNew.SetPixel(_x, _y, BitmapNew.GetPixel(_x + (x < 0 ? x * -1 : x), _y + (y < 0 ? y * -1 : y)));
}
}
BitmapNew = bmpNew;
}
/// <summary>
/// 在水平方向调整偏移量
/// </summary>
/// <param name="count">移动的单位</param>
/// <param name="balance">平衡数</param>
public void MoveLeft(int count, int balance)
{
Bitmap bmpNew = new Bitmap(BitmapNew.Width, BitmapNew.Height);
int curX = 0;
for (int x = BitmapNew.Width - 1; x > 0; x--)
{
for (int y = BitmapNew.Height - 1; y > 0; y--)
{
curX = x + (int)((1.5f * y * count) / BitmapNew.Height);
//左边移除count个像素列
if (curX < count * 2 + balance || curX > BitmapNew.Width - 1) break;
bmpNew.SetPixel(curX, y, BitmapNew.GetPixel(x, y));
}
}
BitmapNew = bmpNew;
CutBorder(count, 0);
CutBorderOneSide(count + balance + 1, 0);
}
public void ViewImage()
{
for (int x = 0; x < BitmapNew.Width; x++)
{
for (int y = 0; y < BitmapNew.Height; y++)
{
Color c = BitmapNew.GetPixel(x, y);
}
}
}
/// <summary>
/// 利记使用的
/// </summary>
public void MoveLeft()
{
MoveLeft(3, 4);
}
/// <summary>
/// 在分割识别前预处理
/// </summary>
public void GetCodeReady()
{
GrayByPixels(); //灰度处理
GetPicValidByValue(GetDgGrayValue(), 4); //得到有效空间
Ready = true;
}
/// <summary>
/// 在分割识别前预处理
/// </summary>
public void GetCodeReady(int grayValue, int codeCount)
{
GrayByPixels(); //灰度处理
GetPicValidByValue(grayValue, codeCount); //得到有效空间
Ready = true;
}
/// <summary>
/// 转换得到特征码
/// </summary>
/// <param name="bmp"></param>
/// <returns></returns>
public string GetCodeValue(Bitmap bmp)
{
//GrayByPixels(); //灰度处理
//GetPicValidByValue(128, 4); //得到有效空间
//Bitmap[] pics = GetSplitPics(4, 1); //分割
string code = GetSingleBmpCode(bmp, GetDgGrayValue(bmp)); //得到代码串
return code;
}
/**/
/// <summary>
/// 灰度转换,逐点方式
/// </summary>
public void GrayByPixels()
{
for (int i = 0; i < BitmapNew.Height; i++)
{
for (int j = 0; j < BitmapNew.Width; j++)
{
int tmpValue = GetGrayNumColor(BitmapNew.GetPixel(j, i));
BitmapNew.SetPixel(j, i, Color.FromArgb(tmpValue, tmpValue, tmpValue));
}
}
}
/**/
/// <summary>
/// 去图形边框,仅做白色处理
/// </summary>
/// <param name="borderWidth"></param>
public void ClearPicBorder(int borderWidth)
{
for (int i = 0; i < BitmapNew.Height; i++)
{
for (int j = 0; j < BitmapNew.Width; j++)
{
//如果x或y坐标的值小于去边的值
//如果去边的值大于图片的总高或总宽减去去边值加值
if (i < borderWidth || j < borderWidth || j > BitmapNew.Width - 1 - borderWidth || i > BitmapNew.Height - 1 - borderWidth)
BitmapNew.SetPixel(j, i, Color.FromArgb(255, 255, 255));
}
}
}
/**/
/// <summary>
/// 灰度转换,逐行方式
/// </summary>
public void GrayByLine()
{
Rectangle rec = new Rectangle(0, 0, BitmapNew.Width, BitmapNew.Height);
BitmapData bmpData = BitmapNew.LockBits(rec, ImageLockMode.ReadWrite, BitmapNew.PixelFormat);// PixelFormat.Format32bppPArgb);
// bmpData.PixelFormat = PixelFormat.Format24bppRgb;
IntPtr scan0 = bmpData.Scan0;
int len = BitmapNew.Width * BitmapNew.Height;
int[] pixels = new int[len];
Marshal.Copy(scan0, pixels, 0, len);
//对图片进行处理
int GrayValue = 0;
for (int i = 0; i < len; i++)
{
GrayValue = GetGrayNumColor(Color.FromArgb(pixels[i]));
pixels[i] = (byte)(Color.FromArgb(GrayValue, GrayValue, GrayValue)).ToArgb(); //Color转byte
}
BitmapNew.UnlockBits(bmpData);
}
/**/
/// <summary>
/// 得到有效图形并调整为可平均分割的大小
/// </summary>
/// <param name="dgGrayValue">灰度背景分界值</param>
/// <param name="CharsCount">有效字符数</param>
/// <returns></returns>
public void GetPicValidByValue(int dgGrayValue, int CharsCount)
{
int posx1 = BitmapNew.Width; int posy1 = BitmapNew.Height;
int posx2 = 0; int posy2 = 0;
for (int y = 0; y < BitmapNew.Height; y++) //找有效区
{
for (int x = 0; x < BitmapNew.Width; x++)
{
int pixelValue = BitmapNew.GetPixel(x, y).R;
if (pixelValue < dgGrayValue) //根据灰度值
{
if (posx1 > x) posx1 = x;
if (posy1 > y) posy1 = y;
if (posx2 < x) posx2 = x;
if (posy2 < y) posy2 = y;
};
};
};
// 确保能整除
int Span = CharsCount - (posx2 - posx1 + 1) % CharsCount; //可整除的差额数
if (Span < CharsCount)
{
int leftSpan = Span / 2; //分配到左边的空列 ,如span为单数,则右边比左边大1
if (posx1 > leftSpan)
posx1 = posx1 - leftSpan;
if (posx2 + Span - leftSpan < BitmapNew.Width)
posx2 = posx2 + Span - leftSpan;
}
//复制新图
Rectangle cloneRect = new Rectangle(posx1, posy1, posx2 - posx1 + 1, posy2 - posy1 + 1);
BitmapNew = BitmapNew.Clone(cloneRect, BitmapNew.PixelFormat);
}
/**/
/// <summary>
/// 得到有效图形,图形为类变量
/// </summary>
/// <param name="dgGrayValue">灰度背景分界值</param>
/// <param name="CharsCount">有效字符数</param>
/// <returns></returns>
public void GetPicValidByValue(int dgGrayValue)
{
int posx1 = BitmapNew.Width; int posy1 = BitmapNew.Height;
int posx2 = 0; int posy2 = 0;
for (int i = 0; i < BitmapNew.Height; i++) //找有效区
{
for (int j = 0; j < BitmapNew.Width; j++)
{
int pixelValue = BitmapNew.GetPixel(j, i).R;
if (pixelValue < dgGrayValue) //根据灰度值
{
if (posx1 > j) posx1 = j;
if (posy1 > i) posy1 = i;
if (posx2 < j) posx2 = j;
if (posy2 < i) posy2 = i;
};
};
};
//复制新图
Rectangle cloneRect = new Rectangle(posx1, posy1, posx2 - posx1 + 1, posy2 - posy1 + 1);
BitmapNew = BitmapNew.Clone(cloneRect, BitmapNew.PixelFormat);
}
/**/
/// <summary>
/// 得到有效图形,图形由外面传入
/// </summary>
/// <param name="dgGrayValue">灰度背景分界值</param>
/// <param name="CharsCount">有效字符数</param>
/// <returns></returns>
public Bitmap GetPicValidByValue(Bitmap singlepic, int dgGrayValue)
{
int posx1 = singlepic.Width; int posy1 = singlepic.Height;
int posx2 = 0; int posy2 = 0;
for (int i = 0; i < singlepic.Height; i++) //找有效区
{
for (int j = 0; j < singlepic.Width; j++)
{
int pixelValue = singlepic.GetPixel(j, i).R;
if (pixelValue < dgGrayValue) //根据灰度值
{
if (posx1 > j) posx1 = j;
if (posy1 > i) posy1 = i;
if (posx2 < j) posx2 = j;
if (posy2 < i) posy2 = i;
};
};
};
//复制新图
Rectangle cloneRect = new Rectangle(posx1, posy1, posx2 - posx1 + 1, posy2 - posy1 + 1);
return singlepic.Clone(cloneRect, singlepic.PixelFormat);
}
/**/
/// <summary>
/// 平均分割图片
/// </summary>
/// <param name="RowNum">水平上分割数</param>
/// <param name="ColNum">垂直上分割数</param>
/// <returns>分割好的图片数组</returns>
public Bitmap[] GetSplitPics(int RowNum, int ColNum)
{
if (RowNum == 0 || ColNum == 0)
return null;
int singW = BitmapNew.Width / RowNum;
int singH = BitmapNew.Height / ColNum;
Bitmap[] PicArray = new Bitmap[RowNum * ColNum];
Rectangle cloneRect;
for (int i = 0; i < ColNum; i++) //找有效区
{
for (int j = 0; j < RowNum; j++)
{
cloneRect = new Rectangle(j * singW, i * singH, singW, singH);
PicArray[i * RowNum + j] = BitmapNew.Clone(cloneRect, BitmapNew.PixelFormat);//复制小块图
}
}
return PicArray;
}
/**/
/// <summary>
/// 返回灰度图片的点阵描述字串,1表示灰点,0表示背景
/// </summary>
/// <param name="singlepic">灰度图</param>
/// <param name="dgGrayValue">背前景灰色界限</param>
/// <returns></returns>
public string GetSingleBmpCode(Bitmap singlepic, int dgGrayValue)
{
Color piexl;
string code = "";
for (int posy = 0; posy < singlepic.Height; posy++)
for (int posx = 0; posx < singlepic.Width; posx++)
{
piexl = singlepic.GetPixel(posx, posy);
if (piexl.R < dgGrayValue) // Color.Black )
code = code + "1";
else
code = code + "0";
}
return code;
}
/// <summary>
/// 比较匹配度,也就是相同位置的字符相同的总数处于比较字符串最小的长度
/// </summary>
/// <param name="m1"></param>
/// <param name="m2"></param>
/// <returns></returns>
protected float compare_parttern(string m1, string m2)
{
int length = m1.Length;
int num2 = m2.Length;
int num3 = (length > num2) ? num2 : length;//获得长度最小的数
int num4 = 0;
for (int i = 0; i < num3; i++)
{
if (m2[i] == m1[i])
{
num4++;
}
}
return ((1f * num4) / ((float)num3));//匹配数除以比较数
}
/// <summary>
/// 返回图片验证码字符串
/// </summary>
/// <param name="countX">水平切割数</param>
/// <param name="countY">上下切割数</param>
/// <param name="dic">特征码字典</param>
/// <returns></returns>
public string GetCodeName(int countX, int countY, Dictionary<string, List<string>> dic)
{
return GetCodeName(GetSplitPics(countX, countY), dic);
}
/// <summary>
/// 返回图片验证码字符串
/// </summary>
/// <param name="dic">特征码字典</param>
public string GetCodeName(Bitmap[] splitPics, Dictionary<string, List<string>> dic)
{
StringBuilder builder = new StringBuilder();
float num2 = -1f;
string ch = "0";
int grayValue = GetDgGrayValue();
foreach (Bitmap bitmap in splitPics)
{
string singleBmpCode = GetSingleBmpCode(bitmap, grayValue);
ch = "0";
num2 = -1f;//刚开始,只要大于基准值0.75,就可以过了.
foreach (KeyValuePair<string, List<string>> pair in dic)
{
string key = pair.Key;
foreach (string str2 in pair.Value)
{
//
float num3 = compare_parttern(singleBmpCode, str2);
if ((num3 >= 0.75f) && (num3 > num2))
{
num2 = num3;//如果大于基准值,则把匹配标准提高,逐步提高
ch = key;
}
//if (num3 == 1f) break;
}
}
builder.Append(ch);
}
return builder.ToString();
}
}
}
图片处理
最新推荐文章于 2022-11-16 21:52:06 发布