.Net的多线程机制

.net中System.Threading命名空间中的Thread类代表了一个线程对象,以创建新的线程,删除、暂停和恢复线程。

看到博客园的Jack Song 的 一个winform的打字游戏,多线程的机制写的,其中还用到委托。很不错。转载过来大家分享下!

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;

namespace game
{
    public partial class Form1 : Form
    {
        //定义委托
        public delegate void moving();  
        //定义线程
        private Thread t;
        //定义显示字符的标签
        private Label label1;
        //定义标签里面的内容
        string[] matter ={ "A", "B", "C", "D", "E",
                                      "F", "G", "H", "I", "J",
                                      "K", "L", "M", "N", "O",
                                      "P", "Q", "R", "S", "T",
                                      "U", "V", "W", "X", "Y",
                                      "Z" };
        public Form1()
        {
            InitializeComponent();
        }

        private void timer1_Tick(object sender, EventArgs e)
        {
            //如果标签不为空,就表示窗体上有此标签
            if (label1 == null)
            {
                //无此窗体,新建并初始化
                Random r = new Random();
                label1 = new System.Windows.Forms.Label();

                label1.AutoSize = true;
                label1.Name = matter[r.Next(26)];
                label1.Text = label1.Name;
                label1.Location = new System.Drawing.Point(r.Next(20,this.Size.Width - label1.Size.Width), 0);
                //添加到窗体上
                this.Controls.Add(label1);
                t = new Thread(new ThreadStart(Run)); //创建并启动线程,启动方法为Run,ThreadStart其实是一个委托
                t.Start();
            }
        }
        //线程所调用方法,进行标签的移动
        private void Run()
        {
            while (true)
            {
                //调用移动标签的方法
                showLab();
                Thread.Sleep(200); //Sleep属性表示将当前线程阻塞指定的毫秒数,就是让线程暂停0.2秒。
            }
        }

        private void showLab()
        {
            //判断进行控件属性修改的线程是否是创建控件线程外的线程
            if (this.InvokeRequired)
            {
                //让主线程强制执行此方法
                moving d = new moving(showLab);
                this.Invoke(d,null);
            }
            else
            {
                //进行标签的移动
                label1.Location = new Point(label1.Location.X, label1.Location.Y + 5);
                //如果标签移动到窗体下方的边缘外面,则删除此标签
                if (label1.Location.Y >= this.Height - (label1.Size.Height)*4) //(label1.Size.height)*4是标题栏的高度
                {
                    //this.Controls.Remove(label1);
                    label1 = null;
                    t.Abort(); 
                }
            }
        }

        private void Form1_KeyPress(object sender, KeyPressEventArgs e)
        {
            //如果用户在键盘上按下标签所表示的字母,则删除此标签
            if (e.KeyChar == label1.Name.ToCharArray()[0] || e.KeyChar == label1.Name.ToLower().ToCharArray()[0])
            {
                this.Controls.Remove(label1);
                label1 = null;
                t.Abort();
            }
        }

        private void Form1_FormClosing(object sender, FormClosingEventArgs e)
        {//如果关闭窗体,强制结束子线程
            t.Abort();
        }
    }
}

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