Given a singly linked list, return a random node's value from the linked list. Each node must have the same probability of being chosen.
Follow up:
What if the linked list is extremely large and its length is unknown to you? Could you solve this efficiently without using extra space?
Example:
// Init a singly linked list [1,2,3]. ListNode head = new ListNode(1); head.next = new ListNode(2); head.next.next = new ListNode(3); Solution solution = new Solution(head); // getRandom() should return either 1, 2, or 3 randomly. Each element should have equal probability of returning. solution.getRandom();
<pre name="code" class="cpp">/**
* Definition for singly-linked list.
* struct ListNode {
* int val;
* ListNode *next;
* ListNode(int x) : val(x), next(NULL) {}
* };
*/
class Solution {
public:
/** @param head The linked list's head.
Note that the head is guaranteed to be not null, so it contains at least one node. */
Solution(ListNode* head) {
p_Head = head;
ListNode* p = p_Head;
int count = 0;
while (p != NULL)
{
count++;
p = p->next;
}
length = count;
}
/** Returns a random node's value. */
int getRandom() {
int random = rand() % length;
ListNode* p = p_Head;
for (int i = 0; i < random; i++)
p = p->next;
return p->val;
}
private:
ListNode* p_Head;
int length;
};
/**
* Your Solution object will be instantiated and called as such:
* Solution obj = new Solution(head);
* int param_1 = obj.getRandom();
*/
Follow up: 水塘抽样
</pre><p><pre name="code" class="cpp">class Solution {
public:
/** @param head The linked list's head.
Note that the head is guanranteed to be not null, so it contains at least one node. */
Solution(ListNode* head) {
p_Head = head;
}
/** Returns a random node's value. */
int getRandom() {
int res = p_Head->val, i = 2;
ListNode *p = p_Head->next;
while (p != NULL)
{
int j = rand() % i;
if (j == 0)
res = p->val;
++i, p = p->next;
}
return res;
}
private:
ListNode*p_Head;
};