LeetCode[382] Linked List Random Node

Given a singly linked list, return a random node's value from the linked list. Each node must have the same probability of being chosen.

Follow up:
What if the linked list is extremely large and its length is unknown to you? Could you solve this efficiently without using extra space?

Example:

// Init a singly linked list [1,2,3].
ListNode head = new ListNode(1);
head.next = new ListNode(2);
head.next.next = new ListNode(3);
Solution solution = new Solution(head);

// getRandom() should return either 1, 2, or 3 randomly. Each element should have equal probability of returning.
solution.getRandom();

<pre name="code" class="cpp">/**
 * Definition for singly-linked list.
 * struct ListNode {
 *     int val;
 *     ListNode *next;
 *     ListNode(int x) : val(x), next(NULL) {}
 * };
 */
class Solution {
public:
	/** @param head The linked list's head.
	Note that the head is guaranteed to be not null, so it contains at least one node. */
	Solution(ListNode* head) {
		p_Head = head;
		ListNode* p = p_Head;
		int count = 0;
		while (p != NULL)
		{
			count++;
			p = p->next;
		}
		length = count;
	}

	/** Returns a random node's value. */
	int getRandom() {
		int random = rand() % length;
		ListNode* p = p_Head;
		for (int i = 0; i < random; i++)
			p = p->next;
		return p->val;
	}

private:
	ListNode* p_Head;
	int length;
};

/**
 * Your Solution object will be instantiated and called as such:
 * Solution obj = new Solution(head);
 * int param_1 = obj.getRandom();
 */


Follow up: 水塘抽样

</pre><p><pre name="code" class="cpp">class Solution {
public:
	/** @param head The linked list's head. 
	Note that the head is guanranteed to be not null, so it contains at least one node. */
	Solution(ListNode* head) {
		p_Head = head;
	}

	/** Returns a random node's value. */
	int getRandom() {
		int res = p_Head->val, i = 2;
		ListNode *p = p_Head->next;
		while (p != NULL) 
		{
			int j = rand() % i;
			if (j == 0) 
				res = p->val;
			++i, p = p->next;
		}
		return res;
	}
private:
	ListNode*p_Head;
};


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