由于模型放在远程服务器,fbx格式是不能加载的所以可以做成预设或是AssetBundle格式进行远程加载。首先打包AssetBundle资源!在unity资源文件夹下新建一下一个Editor文件夹 下方一个脚本代码如下!(代码可复制!!!)
using UnityEngine;
using System.Collections;
using UnityEditor;
public class ExportAssetBundles : MonoBehaviour {
//在Unity编辑器中添加菜单
[MenuItem(“AssetBundle/打包选中的文件”)]
static void Export()
{
// 打开保存面板,获得用户选择的路径
string path = EditorUtility.SaveFilePanel(“保存文件”, “”, “模型”, “assetbundle”);
if (path.Length != 0)
{
// 选择的要保存的对象
Object[] selection = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
//打包 成AssetBundle
BuildPipeline.BuildAssetBundle(Selection.activeObject, selection, path, BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets, BuildTarget.StandaloneWindows);
}
}
}