#include <iostream>
#include <event2/event.h>
#ifndef _WIN32
#include <signal.h>
#endif
using namespace std;
bool isexit = false;
//sock文件描述符, which事件类型, arg传递的参数
static void Ctrl_C(int sock, short which, void* arg) {
cout << "INPUT:>> Ctrl+C" << endl;
event_base* base = (event_base*)arg;
//执行完当前处理的事件函数就退出
//event_base_loopbreak(base);
//运行完所有的活动事件再退出;事件循环没有运行时,也要等运行一次再退出;
timeval t = { 3,0 }; //至少运行3秒后退出。
event_base_loopexit(base, &t);
}
static void Kill(int sock, short which, void* arg) {
cout << "INPUT:>> Kill" << endl;
//如果处于非待决
event* ev = (event*)arg;
if (!evsignal_pending(ev, NULL))
{
event_del(ev);
event_add(ev, NULL);
}
}
int main(int argc, char** argv) {
#if _WIN32
//windowns 初始化socket库
WSADATA wsa;
WSAStartup(MAKEWORD(2, 2), &wsa);
#else
//linux 忽略管道信号,发送数据给已关闭的socket
if (signal(SIGPIPE, SIG_IGN) == SIG_ERR)
return 1;
#endif
event_base* base = event_base_new();
#ifndef _WIN32
//添加信号Ctrl+C 处于no_pending(隐藏的状态:EV_SIGNAL|EV_PERSIST)
event* c_signal = evsignal_new(base, SIGINT, Ctrl_C, base);
if (!c_signal){
cerr << "SIGINT evsignal_new failed \n";
return -1;
}
//添加事件到pending
if (event_add(c_signal, 0) != 0) {
cerr << "SIGINT event_add failed \n";
return -1;
}
//添加kill信号 (非持久,一次性, event_self_cbarg传递当前event)
event* k_signal = event_new(base, SIGTERM, EV_SIGNAL, Kill, event_self_cbarg());
if (!k_signal) {
cerr << "k_signal evsignal_new failed \n";
return -1;
}
//添加事件到pending
if (event_add(k_signal, 0) != 0) {
cerr << "SIGINT k_signal failed \n";
return -1;
}
//进入事件主循环
//event_base_dispatch(base);
// 事件主循环的三种示例
// EVLOOP_ONCE 等待一个事件运行,直到没有活动事件就退出
// event_base_loop(base, EVLOOP_NONBLOCK);
// EVLOOP_NONBLOCK 有活动事件就处理,没有就返回0 (启动程序无活动就退出了)
//while (!isexit)
//{
// event_base_loop(base, EVLOOP_NONBLOCK);
//}
// EVLOOP_NO_EXIT_ON_EMPTY m没有注册事件也不返回,用于事件后期多线程添加
event_base_loop(base, EVLOOP_NO_EXIT_ON_EMPTY);
event_free(c_signal);
event_base_free(base);
#endif // _WIN32
#ifdef _WIN32
WSACleanup();
#endif // _WIN32
return 0;
}
libevent(七)事件循环退出
最新推荐文章于 2023-06-25 21:08:21 发布